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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R {{Main article|0.25}}
    80 KB (12,288 words) - 03:46, 1 July 2024
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...including the configuration file, a model and a collision mesh. Under the 0.25 standards, the model and collision mesh must both have a material assigned
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...m the [[center of mass]]. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rota ...wasting any propellant. Please do not attempt to service this device while it is running.|manufacturer=SEC}}
    3 KB (409 words) - 00:36, 12 July 2021
  • It is twice the size of the [[FL-T200 Fuel Tank]], and half the size of the [[ ...not. Fuel tanks are useless if there isn't a Liquid Engine attached under it. They can also be stacked with other fuel tanks to increase the amount of f
    3 KB (478 words) - 00:35, 25 July 2021
  • ...'s probably a good time for the re-org. To avoid having too many columns, it's probably best to just list the Isp values in seconds at 1 atmosphere and :: Demo parts split off, though they'll need a new partbox. Oh, well. It's a start.
    58 KB (9,534 words) - 17:35, 8 September 2023
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    41 KB (7,004 words) - 03:49, 8 September 2024
  • I know the sun has been called kerbol for a long time, but ingame, it is simply 'the sun'. Kerbol only exists in the memories of old timers. Th Just saying, I think it's more likely that kerbol is a K class Main sequence star (KnV, where n is
    23 KB (3,672 words) - 16:06, 27 September 2021
  • ...VA was the only way to transfer crew during a mission. However, in version 0.25, a system for transferring crew between crew modules on the same ship was a ...an financing another spaceflight to rescue your unfortunate astronaut(s). It will probably take multiple EVAs, and depending on your opinion of how RCS
    12 KB (1,998 words) - 18:13, 29 May 2024
  • ...ute because it lacks a frontal node and is less useful for rockets because it's heavier than the [[Command Pod Mk1]]. Along with the [[Mk1 Inline Cockpit]], it is one of two Mk1 (1.25m) cockpit-style command pods. They are heavier than
    2 KB (353 words) - 18:44, 14 August 2021
  • ...t''' is a small [[cockpit]] with a frontal node for attaching other parts. It is one of the two cockpits thus far that can be stack-mounted (in one size) ...achment node. These 1.25m [[radial size]] attachment points enable placing it inline with such other small parts as [[RCS]] tanks, [[SAS]] modules, [[doc
    3 KB (511 words) - 19:16, 14 August 2021
  • ...ig-S Delta Wing|Big-S]] series wings. However, it is also the heaviest, so it may be a problematic choice on smaller craft, for which the [[Small Delta W ;[[0.25]]
    718 bytes (105 words) - 01:41, 11 January 2019
  • ...[[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game. ...Docking Port]] can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached.
    3 KB (446 words) - 18:28, 26 May 2024
  • ...single part which means that it isn't possible increase the burn time for it by adding more fuel tanks. ...rn at a constant thrust until they run out of fuel and then cease to work. It should be noted that more boosters doesn't reduce the need for liquid fuel,
    2 KB (313 words) - 16:32, 5 December 2022
  • ..., but [[0.90]]'s change to SAS (to make it dependent on pilot skill) means it doesn't have SAS anymore. ...atalog. Despite the original design having been meant for a plastic model, it's proved itself quite dependable as a full-sized craft.<br />The X is capab
    7 KB (1,218 words) - 21:36, 2 February 2022
  • It is twice the length and carries twice the fuel as the [[Mk2 Liquid Fuel Fus ...atest in lifting technology. Not only does it stay together during flight, it's sleek design makes your plane just that much speedier! Only carries Liqui
    2 KB (406 words) - 07:06, 30 July 2021
  • ...s while in game it's 13 338 240 256 m. Even if you add/substract 600 000 m it's incorrect. - Indeed 14:54, 23 December 2014 UTC ...reen, I couldn't view both the in-game description and my transcription of it at the same time so I may have made some copping errors (though I did form
    38 KB (5,881 words) - 22:58, 14 July 2024
  • |it=[[w:it:Coppia_motrice|Coppia]]<br>(kN·m) |it=Electricità<br>({{Mark|echu}}/s)
    2 KB (271 words) - 17:56, 13 January 2022
  • |it=Angolo di Orientamento (°) |it=Area della Superficie
    6 KB (770 words) - 18:38, 13 January 2022
  • |it=La densità di carburante liquido e ossidante è di 5&nbsp;kg/unit per entr |it=[[liquid fuel/it|Carburante<br>Liquido]]<br>{{nowrap|({{mark|fuelu}})}}
    15 KB (1,563 words) - 16:13, 8 June 2019
  • ...iquid fuel]] (a.k.a. jet fuel, or kerosene). It cannot carry [[oxidizer]]. It is not to be confused with the [[Structural Fuselage]] which cannot hold fu It and the [[Structural Fuselage]] are the only fuselage parts with circular c
    1 KB (157 words) - 20:16, 7 July 2021

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