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  • ...in values (serialized versions of all sorts of data types) or other config nodes. See the [https://kerbalspaceprogram.com/api/class_config_node.html C# clas ...config is very simple - nodes and values, which are nothing more than tree nodes and strings. Parsing is handled by modules that use .cfg files. See KSPFiel
    58 KB (8,218 words) - 06:31, 2 January 2022
  • #REDIRECT [[Technology tree/fr#Field Science]] [[Category:Technology tree nodes/fr]]
    84 bytes (11 words) - 14:29, 10 June 2019
  • .../watch?v=XFtmkILu6xg#t=239 microbes]</s> proper names like technology tree nodes or part names. ...hat to (but I don't know where exactly, I think you needed to show the XML tree or so and edit that). The reason why I haven't really worked on a svg for t
    58 KB (9,534 words) - 17:35, 8 September 2023
  • ...build this rocket. You could probably get away with a level 5 [[Technology tree]] but you will probably need to add more stages or more power to the bottom 2. Using the node, align your path along Jool's equator i.e use the normal nodes to move it up/down until it is least inclined to the orbit of the inner 3 m
    11 KB (1,969 words) - 07:32, 28 July 2024
  • #REDIRECT [[Technology tree/fr#Automation]] [[Category:Technology tree nodes/fr]]
    81 bytes (10 words) - 19:51, 16 June 2019
  • #REDIRECT [[Technology tree/fr#Fuel Systems]] [[Category:Technology tree nodes/fr]]
    83 bytes (11 words) - 11:42, 23 June 2019
  • #REDIRECT [[Technology tree/fr#Large Volume Containment]] [[Category:Technology tree nodes/fr]]
    95 bytes (12 words) - 12:50, 23 June 2019
  • #REDIRECT [[Technology tree/fr#High-Performance Fuel Systems]] [[Category:Technology tree nodes/fr]]
    100 bytes (12 words) - 13:02, 23 June 2019
  • It's easy to unlock the first four nodes of the tech tree by performing science activities around the [[Kerbal Space Center]], even w ...to gain even more science to compensate for the fact that technology tree nodes become increasingly expensive. Upgrading the [[Astronaut Complex]] and [[Re
    5 KB (762 words) - 17:13, 22 January 2023
  • #REDIRECT [[Technology tree#Specialized Control]] [[Category:Technology tree nodes]]
    85 bytes (9 words) - 10:50, 12 February 2014
  • #REDIRECT [[Technology tree#High Altitude Flight]] [[Category:Technology tree nodes]]
    85 bytes (10 words) - 15:23, 27 March 2014
  • #REDIRECT [[Technology tree#Aerodynamics]] [[Category:Technology tree nodes]]
    77 bytes (8 words) - 15:18, 27 March 2014
  • [[File:Tech Tree.PNG|thumb|The entire tree as of 1.0.4]] ...ng variously level [[craft]]. It is a branching tree structure composed of nodes, each containing a set of one or more parts. Previously collected [[Science
    4 KB (571 words) - 20:20, 17 July 2021
  • [[File:R&D.jpg|thumb|right|Technology tree with the first two nodes unlocked]] ...ity serves two functions: unlocking [[part]]s in nodes of the [[Technology tree]], and reviewing the results of [[Science#Activities|science activities]].
    6 KB (876 words) - 05:31, 12 January 2018
  • ...ly someone could re-add the rest of the table according to the actual tech tree, and maybe finish my column while doing it, otherwise i'll come in and fini ...is now out, additions and corrections should be based off the ingame tech tree, and not the prerelease image that was floating about. Specific correction
    7 KB (1,054 words) - 00:03, 23 November 2015
  • #REDIRECT [[Technology tree#Start]] [[Category:Technology tree nodes]]
    70 bytes (8 words) - 07:27, 28 March 2014
  • #REDIRECT [[Technology tree#Basic Rocketry]] [[Category:Technology tree nodes]]
    79 bytes (9 words) - 07:24, 28 March 2014
  • #REDIRECT [[Technology tree#General Rocketry]] [[Category:Technology tree nodes]]
    81 bytes (9 words) - 07:25, 28 March 2014
  • #REDIRECT [[Technology tree#Stability]] [[Category:Technology tree nodes]]
    75 bytes (8 words) - 07:25, 28 March 2014
  • #REDIRECT [[Technology tree#Survivability]] [[Category:Technology tree nodes]]
    79 bytes (8 words) - 07:26, 28 March 2014

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