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  • * Bespoke wheels physics, largely replaces PhysX's stock vehicle physics model. ...rtain range of other parts on a vessel. Where this sphere is and how large it is are configurable in the settings file.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • * Upgraded Vehicle Physics Pro to latest version. * Fixed SAS unlocking for all ships in physics range when maneuvering the ship in focus.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...is an official standalone version that’s aimed for educational purposes. It is published by Teachergaming LLC and built on top of Kerbal Space Program It is available for everyone to purchase and with discount to schools. It is aimed to support both in school and independent learning in math curricu
    11 KB (1,664 words) - 15:55, 22 January 2020
  • '''1.1.3''' is a bugfix update. It entered experimental testing stage on June 10, 2016.<ref>http://forum.kerba ...m4 and eggrobin. option is toggleable in Settings->Gameplay and tunable in Physics.cfg.
    8 KB (1,241 words) - 18:49, 17 March 2017
  • ...When completed, add a comment stating that it is rational and explain how it can be done. Complete these on Sandbox unless stated differently. We had fu ===Clutch it's - these are epic!===
    2 KB (394 words) - 11:47, 24 April 2021
  • ...s for a short while and try again. If the problem persists try downloading it on another computer or on a different internet connection. Google Chrome is == I installed mods on a previous version and since the game updated, it's now acting weird or flat out crashing. ==
    6 KB (1,057 words) - 11:02, 25 February 2020
  • === Why do parts of my rocket fall when I launch it? === ...to hold its weight, or that it is supported by enough connections to keep it in place.
    15 KB (2,652 words) - 11:06, 25 February 2020
  • ...movimento. La visualizzazione del CdM può essere alternata nell'[[editor/it|editor]] dove viene vista come una grande sfera a scacchi gialli e neri. ...attutto per agire come fulcro per le forze di [[w:it:Spinta|Spinta]] e [[w:it:portanza|portanza]]. In breve, la posizione del centro di spinta di un veic
    4 KB (612 words) - 12:24, 28 February 2024
  • * In editor (VAB/SPH) switch symmetry mode back to what it was set to after hovering over a node. * Rotated the RoveMate ninety degrees to make it match with its [[Navball]] orientation; also added 4 new attachment nodes
    7 KB (1,079 words) - 11:54, 28 December 2018
  • ...nt to Kerbal hiring formula to make it not prohibitive, while still making it cheaper if the player has lost most/all of their kerbals. * Wheels have new improved friction model with more realistic physics.
    11 KB (1,777 words) - 02:51, 25 November 2021
  • * Fix Ground physics material settings for EVA kerbal interactions. Stop that sinking feeling. * Fix error in Intake air resourceDefinition config that marked it as drainable.
    1 KB (164 words) - 09:00, 29 January 2021
  • ...rgeted at version 1.10.1, which is the latest version as of this writing. It assumes the availability of all expansions, but no mods. Obviously, those ...e, including but not limited to elsewhere on this wiki. For one, a lot of it is outdated by now. While this guide will presumably also be outdated some
    345 KB (62,549 words) - 17:16, 1 October 2020
  • Like [[asteroid]]s, comets are fully under control of the physics system. They can be rotated or accelerated by the application of torque or ...ith their high inclination orbits and highly elliptical orbits, which make it so that you may only get one shot or have to wait for hundreds of years, so
    8 KB (1,372 words) - 18:07, 4 May 2024
  • ...'Docking Port Kraken Drive', ''z-Drive'' or ''zompi-Drive'' is a form of physics exploit which, alongside the other [[Kraken_Drive|Kraken Drive]] and ''ladd ...By binding the extension of the inflatable docking port to an action group it is thus possible to generate varied amounts of force.
    3 KB (531 words) - 11:19, 15 May 2021
  • * Reduce the wait time between dropping a part and when physics kicks in. ...when detaching a part from a vessel keep it's orientation and don't reset it's orientation to the default position.
    9 KB (1,527 words) - 09:15, 29 January 2021
  • ...d forces during construction/movement/rotation. Placing a part may cause a physics kick. Always quicksave. ...VAB, and Shift + angle snap works as well. In the same part of the screen, it is shown how many nearby kerbals are there to assist and how much weight ca
    4 KB (642 words) - 04:31, 19 December 2021
  • ...ally what you want, so that you can avoid extra torque when you don't want it. ...happen if one engine is firing while the other(s) to balance it are not. It can also happen if something goes awry and blows up some but not all of you
    347 KB (56,718 words) - 04:41, 27 May 2022

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