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- ...Walkthrough for Ye Compleat Beginner|"walkthrough to launching your first rocket"]], and then come back to this manual. ...AB) — this is where you build vertical vehicles using radial symmetry ([[rocket|rockets]]).48 KB (7,987 words) - 17:05, 1 May 2016
- |en=Liquid Fuel Engines ...fuel engine/hu|Folyékony Hajtóanyagú Rakétahajtóművek]] [Liquid Fuel Engines]5 KB (565 words) - 13:11, 1 February 2023
- ...change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appr6 KB (961 words) - 10:18, 30 April 2015
- ...an only be visited. There are some launch sites/bases that can be used for rocket launches once they have been discovered by driving near them or flying dire ...] and can only be reached by airplanes with a lot of fuel and/or efficient engines. It can also be reached by rockets.10 KB (1,598 words) - 05:09, 5 January 2024
- ...gine type. It is stored in [[liquid fuel tank]]s or fuselages. Because jet engines use this fuel too, it is sometimes called jet fuel, but there is no differe ...metric mixture of 9 units of liquid fuel per 11 units of [[oxidizer]]. All rocket fuel tanks store liquid fuel and oxidizer in this ratio. [[Jet engine]]s us3 KB (394 words) - 17:59, 29 February 2024
- ...lly accomplished with one set at the top and another at the bottom of your rocket. [[SAS]] may dampen unintentional changes of heading during translation mo4 KB (622 words) - 20:44, 8 May 2024
- ...so the gimbal will not assist with roll control if it is in line with the rocket body. ...nspired by the double [[w:RL10|RL10 engine configuration]] on [[w:Centaur (rocket stage)|Centaur]] upper stage.3 KB (431 words) - 05:39, 26 June 2023
- ...ual ratio of 9 parts liquid fuel to 11 parts oxidizer. Used by Liquid Fuel Engines ...for use by jet engines in oxygenated atmospheres, or by the "Nerv" Atomic Rocket Motor11 KB (1,904 words) - 09:12, 17 March 2023
- ...and a lot of patience. Some knowledge about [[aerobraking]] and [[Advanced Rocket Design]] might also be useful. Ships described below don't feature launch v ...n my opinion the easiest way is to send a lander without crew and return a rocket with 2 Kerbals. They'll meet for the first time in Eve orbit, then one dari10 KB (1,739 words) - 17:34, 5 March 2024
- ...to recover boosters like the [[w:Space Shuttle Solid Rocket Booster|Solid Rocket Booster]]s of the Space Shuttle with parachutes, it's difficult in practice ...es ([[Duna]], [[Laythe]]) require either multiple parachutes or additional engines for a soft landing. Parachutes can also be used to aid with [[aerobraking]]6 KB (881 words) - 19:05, 5 February 2021
- The '''Sepratron I''' is a very tiny [[solid rocket booster]] with a very short burn-duration but a great amount of thrust for Red block letters on its casing read "BIG ROCKET THING. DO NOT DROP".4 KB (610 words) - 21:23, 27 March 2023
- * Liquid-fuel, air breathing, and solid-fuel engines, and ion-drives * [[Wernher von Kerman]]: Famous rocket scientist14 KB (2,242 words) - 14:24, 14 March 2023
- ...provides a decent understanding of the basics as modifying and launching a rocket. The rest will be explored with your intuition or guidance of another tutor * [[Vehicle Assembly Building]] (VAB) - Build and save vertically launched [[rocket]]s.27 KB (4,582 words) - 12:23, 8 February 2023
- ...osed", meaning that engines are inactive) to 100% (or "open", meaning that engines are producing their highest level of thrust). ...me warp]] will automatically cut the throttle if no engines are firing. If engines are firing, non-physical time warp cannot be used. Physical time warp may b2 KB (408 words) - 15:06, 31 August 2017
- ...ct craft. Some smaller rockets, like the [[Kerbal X]], can safely have the engines in a stage before the TT18-A as they do not have enough thrust to tear them ...ivate [[SAS]] before launch, as the TT18 decoupler may occasionally push a rocket sideways and off the vertical axis.3 KB (489 words) - 00:46, 12 December 2016
- ...-77 "Twitch" Rakétahajtómű további tolóerőt képes szolgáltatni a [[rocket/hu|rakétáknak]] és az [[spaceplane/hu|űrrepülőgépeknek]]. A magas [[ [[Category:Liquid fuel engines/hu]]2 KB (334 words) - 18:49, 17 March 2017
- ...spacecraft. Upon activation of the stage, all parts within become active. Engines will engage, [[parachute]]s will prime, [[decoupler]]s will detach. When de * Also see [[Tutorial:Game_Manual#Rocket Staging|controls for manually setting up staging]] in the [[VAB]]/[[SPH]].5 KB (875 words) - 04:58, 9 August 2015
- ...w, stranding them in space or forcing them to initiate a reentry using the engines and fuel they didn't lose in the accident. When testing new spaceship and s ...oosters can tear off parts of the ship as they accelerate and base mounted engines will start pushing the craft uncontrollably forward, or ramming and tearing10 KB (1,679 words) - 11:05, 15 May 2021
- For this mission we will recreate the largest and most powerful rocket ever built: The Saturn V. If you are using KSP 0.20 or before, this time we ** 4x [[Protective Rocket Nose Mk7]]12 KB (2,050 words) - 19:48, 25 May 2022
- ...its of liquid fuel. It was added with {{version|0.18}}, prohibiting rocket engines being fuelled by jet fuselages alone. It is stored in [[rocket fuel tank]]s together with the usually correct amount of liquid fuel. Durin1 KB (190 words) - 15:56, 9 May 2024