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  • ...Walkthrough for Ye Compleat Beginner|"walkthrough to launching your first rocket"]], and then come back to this manual. ...AB) — this is where you build vertical vehicles using radial symmetry ([[rocket|rockets]]).
    48 KB (7,987 words) - 17:05, 1 May 2016
  • |en=Liquid Fuel Engines ...fuel engine/hu|Folyékony Hajtóanyagú Rakétahajtóművek]] [Liquid Fuel Engines]
    5 KB (565 words) - 13:11, 1 February 2023
  • ...change the control point. If you end up controlling the "dead" end of the rocket after stage separation, simply press the "[" or "]" keys to select the appr
    6 KB (961 words) - 10:18, 30 April 2015
  • ...an only be visited. There are some launch sites/bases that can be used for rocket launches once they have been discovered by driving near them or flying dire ...] and can only be reached by airplanes with a lot of fuel and/or efficient engines. It can also be reached by rockets.
    10 KB (1,598 words) - 05:09, 5 January 2024
  • ...gine type. It is stored in [[liquid fuel tank]]s or fuselages. Because jet engines use this fuel too, it is sometimes called jet fuel, but there is no differe ...metric mixture of 9 units of liquid fuel per 11 units of [[oxidizer]]. All rocket fuel tanks store liquid fuel and oxidizer in this ratio. [[Jet engine]]s us
    3 KB (394 words) - 17:59, 29 February 2024
  • ...lly accomplished with one set at the top and another at the bottom of your rocket. [[SAS]] may dampen unintentional changes of heading during translation mo
    4 KB (622 words) - 20:44, 8 May 2024
  • ...so the gimbal will not assist with roll control if it is in line with the rocket body. ...nspired by the double [[w:RL10|RL10 engine configuration]] on [[w:Centaur (rocket stage)|Centaur]] upper stage.
    3 KB (431 words) - 05:39, 26 June 2023
  • ...ual ratio of 9 parts liquid fuel to 11 parts oxidizer. Used by Liquid Fuel Engines ...for use by jet engines in oxygenated atmospheres, or by the "Nerv" Atomic Rocket Motor
    11 KB (1,904 words) - 09:12, 17 March 2023
  • ...and a lot of patience. Some knowledge about [[aerobraking]] and [[Advanced Rocket Design]] might also be useful. Ships described below don't feature launch v ...n my opinion the easiest way is to send a lander without crew and return a rocket with 2 Kerbals. They'll meet for the first time in Eve orbit, then one dari
    10 KB (1,739 words) - 17:34, 5 March 2024
  • ...to recover boosters like the [[w:Space Shuttle Solid Rocket Booster|Solid Rocket Booster]]s of the Space Shuttle with parachutes, it's difficult in practice ...es ([[Duna]], [[Laythe]]) require either multiple parachutes or additional engines for a soft landing. Parachutes can also be used to aid with [[aerobraking]]
    6 KB (881 words) - 19:05, 5 February 2021
  • The '''Sepratron I''' is a very tiny [[solid rocket booster]] with a very short burn-duration but a great amount of thrust for Red block letters on its casing read "BIG ROCKET THING. DO NOT DROP".
    4 KB (610 words) - 21:23, 27 March 2023
  • * Liquid-fuel, air breathing, and solid-fuel engines, and ion-drives * [[Wernher von Kerman]]: Famous rocket scientist
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...provides a decent understanding of the basics as modifying and launching a rocket. The rest will be explored with your intuition or guidance of another tutor * [[Vehicle Assembly Building]] (VAB) - Build and save vertically launched [[rocket]]s.
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...osed", meaning that engines are inactive) to 100% (or "open", meaning that engines are producing their highest level of thrust). ...me warp]] will automatically cut the throttle if no engines are firing. If engines are firing, non-physical time warp cannot be used. Physical time warp may b
    2 KB (408 words) - 15:06, 31 August 2017
  • ...ct craft. Some smaller rockets, like the [[Kerbal X]], can safely have the engines in a stage before the TT18-A as they do not have enough thrust to tear them ...ivate [[SAS]] before launch, as the TT18 decoupler may occasionally push a rocket sideways and off the vertical axis.
    3 KB (489 words) - 00:46, 12 December 2016
  • ...-77 "Twitch" Rakétahajtómű további tolóerőt képes szolgáltatni a [[rocket/hu|rakétáknak]] és az [[spaceplane/hu|űrrepülőgépeknek]]. A magas [[ [[Category:Liquid fuel engines/hu]]
    2 KB (334 words) - 18:49, 17 March 2017
  • ...spacecraft. Upon activation of the stage, all parts within become active. Engines will engage, [[parachute]]s will prime, [[decoupler]]s will detach. When de * Also see [[Tutorial:Game_Manual#Rocket Staging|controls for manually setting up staging]] in the [[VAB]]/[[SPH]].
    5 KB (875 words) - 04:58, 9 August 2015
  • ...w, stranding them in space or forcing them to initiate a reentry using the engines and fuel they didn't lose in the accident. When testing new spaceship and s ...oosters can tear off parts of the ship as they accelerate and base mounted engines will start pushing the craft uncontrollably forward, or ramming and tearing
    10 KB (1,679 words) - 11:05, 15 May 2021
  • For this mission we will recreate the largest and most powerful rocket ever built: The Saturn V. If you are using KSP 0.20 or before, this time we ** 4x [[Protective Rocket Nose Mk7]]
    12 KB (2,050 words) - 19:48, 25 May 2022
  • ...its of liquid fuel. It was added with {{version|0.18}}, prohibiting rocket engines being fuelled by jet fuselages alone. It is stored in [[rocket fuel tank]]s together with the usually correct amount of liquid fuel. Durin
    1 KB (190 words) - 15:56, 9 May 2024

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