Planned features
From Kerbal Space Program Wiki
The features listed here are planned for future versions of Kerbal Space Program. This list may change during the course of development. If a feature is present in a mod, there may be a link to the mod.
Contents
[hide]Future releases
This section lists all planned features for future releases. Entries highlighted in Green have already been added to the game, and entries in Blue</spam> are planned for the next update (soon). Entries in Yellow have been partially implemented.
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
Flight Operations
- Better parachute control[1]
- Trajectory/Orbital Display UI
- Full map view with 3D trajectory/orbital information
- Abort Sequence, for emergencies
- E.V.As
- I.V.As
- Internal and Camera views with a full virtual cockpit
- Switching between multiple ships
- Docking
- Time acceleration [2]
- Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
- Save/load game during the flight
Space Center
- Astronaut Complex : Hire and train kerbonauts
- Research and Development : Discover and Improve Parts (from a tech tree)
- Part recovery[3]
- Runway : to land on or launch from
- Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction
- Mission Control Room : Create flight plans and take on missions and challenges
- Tracking Station: Keep track of orbiting objects and ongoing missions
- Observatory : Discover new celestial bodies to visit
Spacecraft Construction
- Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
- Tweakables : Context menu when rightclicking on a part[4]
- Stack Extensions : Fairings, structural reinforcements and solid-booster fuel plugs
- Side-mounts : Liquid-fueled parallel stages, drop-tanks, and cargo pods
- Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?), Thrust (per Stage)
Physics / Dynamics
- Better model of atmospheric pressure and drag.
- Splashdowns and floating parts.
- Wind / Turbulence conditions
- Reentry heat
- Possibility of reentry heat weakening structural connections (http://kerbalspaceprogram.com/forum/index.php?topic=6706.0)
Scenery / Graphics
- Procedural quadtree-based terrain engine
- Clouds (weather?)
- Static Particles (cloudlets)
- Long-duration smoke trails
- Fuel-dependent larger explosions
- Asteroids
- Other moons /planets
- Better scenery for space center scene
- Matching launchpad scenery in flight
- Cities and other geographic points of reference
- Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[5]
Audio
- More and better sound effects
- The KSP Soundtrack
Game / Engine
- Settings Screen
- Input Mapping
- In-Game Settings screen
- Joystick/Gamepad support
- Mac OS X Support
- OSC Data Interface, for connectivity with external applications
- Faster game loading
Modding
- A more complete SDK and documentation (You can help by adding do the wiki!)
- Normal map support for part textures
- More modding opportunities than just parts