List of mods

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Revision as of 09:07, 31 May 2014 by Cfloutier (talk | contribs) (merging addons on list)
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Work in progress

This short list gathers the most important Addons of Kerbal Space Program.

Building Parts
Mainly adds some new stuf to build rockets and ships and many more
B9 Aerospace Pack
Link is dead, awaiting to be transferred in CurseForge.
Ship Parts, Career Mode A parts collection for space planes. Very well designed and more realistic than the stock part.
KW Rocketry

Forum Thread

Ship Parts, Career Mode A parts collection for Rockets. Another excellent designed part collection. More realistic, close to actual rockets
Home Parts, Career mode ?? Everything you need to build a good base on distant bodies
Realism
Those mods adds realism to the simulation making the gameplay harder than before.
RemoteTech.
(incompatible with 0.23.5)
Ship Parts, Career Mode
  • Your probe won't react anymore when far from Kerbal.
  • You'll have to create a complete network of communication satellites to guide them in deep space.
  • Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets
  • Forgives control of probes when behind planet (in the dark side of the mum for instance)





Realism

Those mods adds realism to the simulation making the gameplay harder than before.

  • RemoteTech (incompatible with 0.23.5) : Your probe won't react anymore when far from Kerbal.
    • You'll have to create a complete network of communication satellites to guide them in deep space.
    • Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets
    • Forgives control of probes when behind planet (in the dark side of the mum for instance)

Navigation tools

  • MechJeb : A complete autopilot tools. Any of them are progressivelly dispatched in the Tech Tree. From :
    • attitude pilots (Prograde, retrograde, node direction, vessel direction and so on)
    • a complete calculator (deltaV) in the edit mode.
    • gives various information for anything in the game (ships, orbit, target, planets.....)
    • Fine tune and execute nodes
    • Auto lander, docker, and lifter.
    • and a futuristic probe

Scientifics Features

Gives scientific points and sometimes more.

  • ScanSat Terrain Mapping : Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft on interesting point of each body.
  • Kethane : One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kerthane can be detected and drilled from any planet. It allows then to create fuel bases in moons as start points for long range exploration. It then change the all game rules in an excellent way.


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It has been suggested that this page or section be merged with Sorted Mods Library and Career Mode Compatibles Mods. (Discuss) Proposed since 2014-05-29.

Realism

Those mods adds realism to the simulation making the gameplay harder than before.

  • Ferram Aerospace Research : adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly.
  • RemoteTech (incompatible with 0.23.5) : Your probe won't react anymore when far from Kerbal.
    • You'll have to create a complete network of communication satellites to guide them in deep space.
    • Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets.
    • Forgives control of probes when behind planet (in the dark side of the mum for instance)
  • Tac Life Support : manages cycle of life of kerbal people. Food, Water, Oxygen and Electricity is now need to maintains your astronauts alive during missing. A new difficult parameter to deal with.

Building Tools

  • MechJeb : the autopilot also gives you precious information during the building mode.
  • Kerbal Engineer Redux : Nice designed information panel attached to the vessel. Gives information about each stage of the ship during building (DeltaV of each stage, TWR, ISP). and compute it realtively to bodies and their atmospherics parameters. Nice and simple and accurate.

Navigation tools

  • MechJeb : A complete autopilot tools but also complete missing features of the main program.
    • attitude pilots (Prograde, retrograde, node direction, vessel direction and so on).
    • Fine tune and execute nodes.
    • Auto lander, docker, and lifter. This is an optionnal point. Not available in the beginning of career mode and that's a very good point.
    • a complete calculator in the edit mode : mass, deltaV and so on. This should be in the main programm too.
    • gives various information for anything in the game (ships, orbit, target, planets.....)
  • Kerbal Alarm Clock : Adds alarms to various situation, stopping time warp. Very useful to avoid missing anything important in the game. In particular when you begin to have a huge set of probes and ships around the system.

New Game Play

  • ScanSat Terrain Mapping : Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft in an interesting point.
  • Kethane : One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kerthane can be detected and drilled from any planet. It allow then to create fuel bases in moons as start points for long range exploration.
  • KAS – Kerbal Attachment System : In complement of Kethane, Kas brings new a complete set of tools to build complex bases using yours kerbals during EVA. You can set up ressources pipes between parts of your base, adds elevators, cranes and many more.

Misc Tools

Must have tools

  • Toolbar : gathers some others addons features in a single toolbar. Many addons use this.
  • Crew Manifest : allows to transfer crew members between part of the ship. one of the most missing feature in current kerbal version.

Cheaters

  • HyperEdit : place your ship anywhere in space without the use of fuel. Useful for testing situations and creating missions, but a real spoiler for the career mode.


The criteria to be added in this list are simples :

  • It adds important features to Kerbal. New game play....
  • It corrects some missing stuff in the main game.
  • There is no major bug...
  • It's fun !

It is then totally subjective. Fell free to adds your favorite addon here. Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on