Planned features

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Revision as of 15:05, 9 August 2013 by Crush (talk | contribs) (Not happening: when you have sources stating that something is not off-the-table, please remove it from the "not happening" category instead of commenting. Fix, don't complain.)
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The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the Version History.

Future releases

This section lists all planned features for future releases. Entries highlighted in Blue are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in Yellow have been partially implemented.

Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.

The entries on the following list must be verifiable.

Flight Operations

  • Repairing: Ability to repair certain things
  • Enhanced IVAs: Moving and interacting inside of the craft
  • Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)
  • More prebuilt crafts, for tutorials or as examples

Space Center

  • Astronaut complex: Hire and train kerbonauts[1]
  • R&D Facility[2] which will allow to research new parts in a tech tree[3].
  • Mission control room: Create flight plans and take on missions and challenges

Spacecraft Construction

  • Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality
  • Tweakables: Context menu when right-clicking on a part
  • Mining parts: Used to gather resources on other bodies
  • Stack extensions: Fairings and solid-booster fuel plugs
  • Spacecraft stats: Total weight, loaded resources (per stage?)
  • Saving parts: The ability to save an assembly of parts and reuse it in a different craft, like a lander [4]

Celestial Bodies

  • Asteroids
  • 3 gas planets, moons and an asteroid belt [5]

Physics & Dynamics

  • Wind & turbulence conditions
  • Damage effects
  • New lighting system with better shadows
  • Better aerodynamics
  • Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[6]

Scenery & Graphics

  • Clouds (weather?)
  • Static particles (cloudlets)
  • Long-duration smoke trails
  • Procedurally generated craters (Mun in 0.21)[7]
  • Cities and other geographic points of reference
  • Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money

Audio

  • More and better sound effects

Game & Engine

  • OSC data interface: Connectivity with external applications

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)

Other

  • Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[8]

Not happening

The following features have been confirmed to not be in the official game (although may be found in mods):

  • Steam achievements
  • Autopilot Systems[9]
  • Weapons or military features[9]
  • Alien civilizations[9]
  • Terraforming[9]
  • Realistically sized celestial bodies [10]
  • Conversion to a different game engine.[9]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. KSP 0.21 Update News blog post by “HarvesteR”
  2. Forum post by HarvesteR
  3. KSP Weekly August 06, 2013
  4. Saving an Assembly
  5. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  6. Isp doesn't work right” in the forums (Answer by C7)
  7. Procedural Craters dev blog post by "HarvesteR"
  8. Expansions blog post
  9. 9.0 9.1 9.2 9.3 9.4 What not to suggest
  10. Q&A during 0.21 early access livestream with Yargnit and Ted