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  • {{Box|type=disambig|If you're looking for '''Kerbal Space Program 2''' parts, you can try its [[KSP 2 parts|respective page]]}} ...re the basic assembly items for rocket and space plane construction in ''[[Kerbal Space Program]]''. As a whole, they compose the building materials the play
    4 KB (523 words) - 13:35, 28 April 2024
  • This page contains all changes to [[Kerbal Space Program]] since [[Version history#v0.7.3|v0.7.3]], the initial public * Kerbal Portraits now available on [[EVA]].
    80 KB (12,291 words) - 00:25, 12 January 2023
  • The config format used in Kerbal Space Program is NOT a Unity class, but specific to KSP. ...er-of-lift and center-of-drag calculations, some of which are critical for aerodynamic flight. This is a numerical value, and you can use any positive value. Be
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...e:Radial size comparison.png|thumb|Comparaison de tailles radiales avec un Kerbal pour l'échelle. De haut en bas : Minuscule&nbsp;(Size&nbsp;0), Petit, Gran ...se Cone - Type B]]<br/>[[AE-FF1 Airstream Protective Shell (1.25m)]]<br/>[[Aerodynamic Nose Cone]]<br/>{{Mark|crew}} [[Mk1 Cockpit]]
    6 KB (831 words) - 17:57, 12 October 2020
  • ...the game allows players to set and attain their own goals in variously “Kerbal” ways (read: ridiculously impractical and/or catastrophe-prone). ...] mode, players make decisions about various administrative aspects of the Kerbal Space Program while juggling program resources such as [[funds]] and [[repu
    4 KB (627 words) - 13:46, 14 January 2024
  • [[File:MinmusDemo.jpeg|thumb|A very happy Kerbal on the surface of Minmus in the most recent 1.0 demo.]] In the [[demo]] of [[Kerbal Space Program]], there is a more limited selection of parts than in the ful
    2 KB (206 words) - 23:16, 31 March 2023
  • ...story Parts''' are the basic assembly items for rocket construction in ''[[Kerbal Space Program]]'' that resemble real-life rockets. As a whole, they compose === Aerodynamic ===
    3 KB (425 words) - 07:21, 28 February 2024
  • ::16: [[Aerodynamic Nose Cone]] 2x, placed on top of the boosters to reduce drag When your Kerbal notices he forgot to bring snacks, you can initiate reentry. To aim for a s
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ::17: [[Aerodynamic Nose Cone]] 2x, placed on top of the boosters to reduce drag When your Kerbal notices he forgot to bring snacks, you can initiate reentry. To aim for a s
    29 KB (4,720 words) - 16:56, 22 January 2020
  • [[File:2019-05-23.png|thumb|upright|Kerbal X on the Launch Pad ([[1.7]])]] The '''Kerbal X''' is a [[Stock craft|stock rocket]] available to all players in [[sandbo
    7 KB (1,218 words) - 21:36, 2 February 2022
  • ...that can operate both within and outside of an atmosphere without changing aerodynamic profile and size. ...paceplane pack in version 0.12 that spaceplanes were truly introduced into Kerbal Space Program.
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...g to be more desirable than an unstable craft. There are several forces in Kerbal Space Program which have an effect on the flight characteristics of SSTO cr ...r, if you even try to build an SSTO you will need a basic understanding of Kerbal Space Program physics, so check there as well if this can't answer your que
    13 KB (2,225 words) - 08:01, 14 January 2024
  • ...rbol]] and the fourth-largest planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [ |[[Kerbal Astronomical Society]]}}
    14 KB (2,206 words) - 18:56, 20 March 2024
  • {{See also|Aerodynamic/ru|Аэродинамика }}
    7 KB (295 words) - 13:01, 19 August 2018
  • This manual is intended to be a comprehensive one-stop guide to playing [[Kerbal Space Program]]. It will include an overview of topics and mechanics, and h ...e] — a community driven mod site (replaces SpacePort), view the game's [[Kerbal Space Program#credits|credits]] or quit and return to the desktop. Addition
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...mmended even for the bravest. A heat shield might be necessary, but a good aerodynamic vehicle won't need it. ...this, EVA a kerbal, right click a parachute and click 'repack chute' (The kerbal must be at least a level one engineer to do this). The chute should revert
    10 KB (1,719 words) - 01:23, 15 September 2022
  • ...as possible. First choose a command pod. The best idea is to put a single Kerbal in a [[EAS-1 External Command Seat]]. Next (but much worse) would be the [[ ...namics. A rocket will get much farther if it has a [[Nose cone]] or a more aerodynamic command pod (such as a [[Mk1 Command Pod]] or even a heavier-but-pointier [
    10 KB (1,739 words) - 17:34, 5 March 2024
  • [[File:Aerobraking on Eve.png|thumb|right|Aerobraking on Eve with aerodynamic overlay]] ...or large tail heat shields also makes your vehicle tail heavy with all the aerodynamic implications that follows from that, so if you're planning to land on the p
    12 KB (1,929 words) - 14:34, 25 February 2023
  • ...big>''This guide is intended to help you through your first few hours with Kerbal Space Program. It's far from comprehensive, but provides a decent understan #Click on the store, there should be a program labeled “Kerbal Space Program” available for purchase. There are also two DLCs available
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...fr#Couplage|Couplage]], [[Parts/fr#Charge utile|Charge utile]], [[Parts/fr#Aerodynamic|Aérodynamique]], [[Parts/fr#Sol|Sol]], [[Parts/fr#Thermique|Thermique]], [ === <span id="Aerodynamic"> Aérodynamique ===
    4 KB (629 words) - 20:42, 24 July 2020

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