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  • ...ilding]] and [[Space Plane Hangar]]. Parts are split up into fifteen major categories: [[Parts#Pods|Pods]], [[Parts#Fuel Tanks|Fuel Tanks]], [[Parts#Engines|Engi
    4 KB (523 words) - 13:35, 28 April 2024
  • ...in "ZZZ_NewMod", it's parts appear last. Currently there are nine useable categories:
    58 KB (8,218 words) - 06:31, 2 January 2022
  • category = FuelTank //Only certain categories are pre-defined. Be careful to choose one of them.
    14 KB (2,361 words) - 22:00, 26 May 2024
  • ...'''Tech Level'''. Using [[Subassembly|Subassemblies]] and creating custom categories are also possible in this advanced mode.
    14 KB (2,239 words) - 07:28, 21 January 2018
  • | Creates backups of your crafts on demand. Also adds categories/searching/sorting to the craft loading.
    66 KB (6,001 words) - 15:41, 24 December 2017
  • ...hicle Assembly Building]]. Making History Parts are added into eight major categories: [[Making History parts#Pods|Pods]], [[Making History parts#Fuel Tanks|Fuel
    3 KB (425 words) - 07:21, 28 February 2024
  • ...tal eccentricity is used for orbital mechanics. It can categorised in four categories:
    16 KB (2,568 words) - 09:02, 3 January 2024
  • ...hoose a suitable command module. The available modules fall into two major categories: Manned and unmanned. If you want to send your Kerbals into space, make sur
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...hoose a suitable command module. The available modules fall into two major categories: Manned and unmanned. If you want to send your Kerbals into space, make sur
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...ed on purpose (command, propulsion, etc), and you can access the different categories by clicking on the icons in the top left corner of the [[VAB]] or [[SPH]] t
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...y. It appears after much discussion that solutions center around 5 general categories of solutions:
    5 KB (849 words) - 17:55, 12 October 2020
  • ...ere]], as intake air cannot be stored in any practical way. The other four categories are considered ''rocket engines'' and can function in vacuum using only res
    3 KB (444 words) - 09:36, 3 January 2024
  • == Categories ==
    7 KB (1,045 words) - 11:25, 24 January 2022
  • ...r stationary landers. Probes are generally thought of as small, but larger categories of vehicles like planes and rockets can be entirely probe-controlled, thoug ...is not a Lander is typed as a Ship. It applies equally well to the general categories of rockets and planes.
    10 KB (1,598 words) - 01:14, 27 February 2024
  • ...ich can be added on by mods. Flags put there will appear in the respective categories in game.
    7 KB (1,060 words) - 18:50, 11 March 2021
  • ...loration in ''[[Kerbal Space Program 2]]''. The parts come in twelve major categories: [[KSP 2 parts#Command|Command]], [[KSP 2 parts#Fuel Tanks|Fuel Tanks]], [[
    14 KB (1,448 words) - 10:56, 11 January 2024
  • * (Where do the parts categories live? Custom categories?)
    6 KB (970 words) - 01:53, 8 September 2020
  • ...onal [[plane]]s, [[rocket]]s, or [[rover]]s as belonging to other types or categories.
    5 KB (789 words) - 05:57, 17 January 2023
  • ...'''Tech Level'''. Using [[Subassembly|Subassemblies]] and creating custom categories are also possible in this advanced mode.
    14 KB (1,549 words) - 11:08, 21 August 2018
  • ...a|ロケット組立棟]]. Making History Parts are added into eight major categories: [[Making History parts/ja#Pods|操縦装置]], [[Making History parts/ja#F
    3 KB (430 words) - 09:28, 3 September 2018

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