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  • * Improved Burn Time information. ...ce Center view in bottom bar, beside time warp control, displays Universal Time
    80 KB (12,291 words) - 00:25, 12 January 2023
  • {{Stub||This is out of date}} Once your part is modelled and ready, it's time to export it into the game. KSP currently supports 3D models in COLLADA (.d
    16 KB (2,623 words) - 08:33, 8 April 2024
  • {{Dead end|date=April 2014}} ...ing insanely wide rockets to cram in a lot of boosters to fire at the same time might be a drag. Literally. Especially if you try to fly such a rocket at h
    18 KB (3,415 words) - 01:34, 8 August 2019
  • {{Dead end|date=April 2014}} ...burn imparting a specific <math>\Delta v</math> all at the single point in time the craft is at <math>r_{c,1}</math>. For this problem <math>\Delta v</mat
    6 KB (1,227 words) - 19:50, 2 May 2019
  • {{Empty section|date=April 2014}} You can use this at any time during your asset creation to refer to and to troubleshoot with.
    14 KB (2,356 words) - 09:51, 6 March 2023
  • ...Cthulhu]], which can break apart ships when quickly switching out of high time accelerations (as of 0.17). Another side effect of this fix is that the Kra ...that attacks Kerbals exiting spacecraft that have just come out of a high time warp. Upon contact with the surface, the bug causes the kerbal to be shot o
    40 KB (6,809 words) - 02:38, 8 April 2024
  • | Kerbal Construction Time | Vessels take time to build.
    66 KB (6,001 words) - 15:41, 24 December 2017
  • ...ept in orbit. In 1.12, the Magic Boulder got added to the game again, this time as an easter egg on the surface of Ike ({{Kerbalmaps|-11.38334|27.31667|Ike ...[[Communotron 88-88]], is the serial number 04101957, which is the launch date of [[w:Sputnik 1|Sputnik 1]], 4 October 1957.
    18 KB (2,925 words) - 00:24, 23 March 2024
  • ...cience]] is shown there. In [[sandbox]], only the [[time|date/time]] and [[time warp]] controls are displayed. ...e actions in the group (sorted by part), and actions can be removed at any time prior to launch. After setting your action groups, be sure to save the vess
    48 KB (7,987 words) - 17:05, 1 May 2016
  • It's time, we will finally do the first manned landing on another celestial body. Dur For an up-to-date video tutorial on recreating Apollo 11, click [http://www.youtube.com/watch
    12 KB (2,050 words) - 19:48, 25 May 2022
  • ...ion [[0.23.5]], the game relied on a timeline which measured days in Earth-time (1 day = 24 hours) meaning a single day included four sunrises. == Mission time ==
    9 KB (1,046 words) - 12:47, 6 November 2021
  • ...tutorial we will re-enact the flights of Gemini 7 and Gemini 6A, the first time in history where two manned vessels rendezvoused in space (however we will This time we will add a [[S.A.S Module]] to our capsule - it will make both the launc
    16 KB (2,773 words) - 19:57, 2 May 2019
  • {{Orphan|date=April 2014}} ...to be a bit of an ongoing project that I will do my best to keep as up-to-date as possible. Please do feel free to provide corrections to things I get wro
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...rations. Either designated warp admins have the power alone to advance the time warp, or all players do. The amount of maximum warp is limited to the lowes ...dea has brought forth the most successful implementation of multiplayer to date.
    5 KB (849 words) - 17:55, 12 October 2020
  • 26 KB (1,247 words) - 18:33, 17 March 2017
  • * '''Display Kerbin Time''' ...imes based on [[Kerbin]]'s cycle (6 hr day, 426 d years), or regular Earth time, with 24 hr days and 365 d years.
    15 KB (2,062 words) - 23:42, 2 June 2023
  • {{Dead end|date=April 2014}} ...ever, if your weapon has its own propulsion it cannot be fired at the same time as undocking which has its own set of problems and solutions)
    7 KB (1,258 words) - 02:42, 18 May 2020
  • {{Underlinked|date=April 2014}} #'''ToD''' = Time of death, you shouldn't modify this value, for new Kerbals use the ToD valu
    6 KB (894 words) - 10:44, 6 September 2021
  • ...ng parts around the editor scenes if too many crews were hired at the same time. * Time now passes in the Space Center scene, and day/night is consistent with in-f
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ..., отображено Всемирное время;(англ. Universal Time) * Time now passes in the Space Center scene, and day/night is consistent with in-f
    90 KB (10,733 words) - 21:23, 12 July 2019

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