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  • | Enter || Reset staging list || 0.90.0
    13 KB (1,709 words) - 21:22, 20 March 2023
  • * It is no longer possible to enter time warp or save the game if the ship is landed or splashed, but still mov
    80 KB (12,291 words) - 00:25, 12 January 2023
  • EnteringMohoOrbit.png | A spacecraft carrying a probe decelerates to enter into orbit around Moho. Vessels pick up a lot of speed approaching this in
    8 KB (1,268 words) - 18:42, 20 March 2024
  • * After you enter the Mun's Gravity well, wait until you reach your periapsis, then burn retr
    5 KB (812 words) - 20:18, 2 May 2019
  • ...w be on a trajectory towards Kerbin. You will not need to burn again to re-enter the planet's atmosphere.
    5 KB (811 words) - 08:23, 3 February 2022
  • ...small glitch that attacks when you are time-warping toward Kerbin and you enter the map screen. When the ship crashes into Kerbin with the map screen open,
    40 KB (6,809 words) - 02:38, 8 April 2024
  • Kerbals can enter and exit the Mk1 Cockpit through the door on the bottom left of the cockpit
    2 KB (353 words) - 18:44, 14 August 2021
  • Kerbals can enter and exit the Mk1 Inline Cockpit through a ladder built into the left side o
    3 KB (511 words) - 19:16, 14 August 2021
  • ...d orbit predictions do not take atmospheric braking into account. Once you enter the atmosphere, atmospheric drag and gravity will provide additional decele
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...like any other Kerbonaut. They will be unable to go on EVA again once they enter a command module that isn't an EAS-1 External Command Seat.
    976 bytes (148 words) - 19:20, 5 January 2023
  • ...s is totally up to you, but I recommend not to go under 160km. Once there, enter Jool's atmosphere pointing retrograde. Try to keep your ship as stable as p
    10 KB (1,748 words) - 19:16, 2 May 2019
  • ...d orbit predictions do not take atmospheric braking into account. Once you enter atmosphere, atmospheric drag and gravity will provide additional decelerati
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...acity = # to your .cfg to define the total number of crew members that may enter.
    3 KB (442 words) - 11:00, 13 March 2020
  • ...nks of the craft. SSTOs are not exclusively required to break orbit and re-enter the atmosphere for a landing as they may be refueled in orbit. Designing a
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...y well, Tylo is ideal for a [[Tutorial: Gravity Assist|gravity assist]] to enter or leave the Jool system with minimal fuel consumption.
    7 KB (1,082 words) - 19:13, 20 March 2024
  • *When you enter the Mun's sphere of influence, turn your craft around and apply retro thrus
    11 KB (1,917 words) - 10:28, 9 February 2022
  • When you enter Eve's sphere of influence you will almost certainly be travelling at escape
    7 KB (1,258 words) - 03:12, 10 March 2024
  • ...d corner are portraits of the crew of your spacecraft. You can use this to enter IVA (internal view) mode, send them on EVAs, or watch their screams of {{st ...around [[Mun]]. Once you are set up, time warp until you are just about to enter [[Mun]] orbit and prepare to burn to get your orbit to be stable.
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...prepare your heat shield (if you brought one).Timewarp a little until you enter Laythe's atmosphere. Your speed will be in between 6000m/s and 10000m/s whe
    4 KB (685 words) - 23:41, 19 October 2016
  • When you enter Duna's sphere of influence you will always be traveling at escape velocity. You can reduce the amount of fuel required to enter orbit around Duna by [[aerobraking]]. As shown on the [[Duna#Atmosphere|inf
    10 KB (1,719 words) - 01:23, 15 September 2022

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