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  • ...ing the first test rocket to an Interstellar Planetary Station (IPS) whose orbit is beyond Eeloo. Do not dream too big if you're new because we'll cover som ...t use it at your own risk. For mods that add new parts/modify stock parts, it is recommended to stay away from those and stay as stock as possible, altho
    4 KB (722 words) - 21:15, 18 January 2020
  • ...orbit to be circular or elliptical, and how to adjust to a higher or lower orbit. == Stabilizing your orbit ==
    9 KB (1,474 words) - 19:52, 2 May 2019
  • == Hohmann transfer == {{See also||{{Wikipedia|Hohmann transfer orbit}}}}
    8 KB (1,285 words) - 02:15, 19 November 2022
  • ...owever, you are free to help in the construction of this page by improving it.|#aaaaff|}} MechJeb is an autopilot plugin that allows you get into orbit, and go to the Mun in the fastest and most efficient way possible.
    5 KB (812 words) - 20:18, 2 May 2019
  • ...'; and two dwarf planets: '''[[Dres]]''' and '''[[Eeloo]]'''; orbit around it. Kerbol contains 99.97% of the mass in the Kerbol system. This is very simi ...n's parent star and an orbital [[Map view]] where it was explicitly named, it was an unnamed directional light source at infinite distance. Fans on the K
    10 KB (1,532 words) - 01:50, 15 July 2023
  • ...nd the second highest escape velocity, second only to [[Jool]]. This makes it extremely hard to send missions there because of the [[Eve Effect]]. |Eve is certainly the purplest object in the solar system. It’s one of the larger, most visible objects, mainly because of its very, ve
    16 KB (2,563 words) - 18:48, 20 March 2024
  • ...largest planet. It is the [[w:Mars|Mars]] analog for Kerbal Space Program. It has one tidally-locked and large natural satellite, the [[moon]] [[Ike]]. D ...urn from 100km, with proper [[aerobraking]], a round trip from Kerbin to [[orbit]] around Duna and back requires ~1700 m/s of LKO [[Terminology#Physics
    14 KB (2,206 words) - 18:56, 20 March 2024
  • ...p at an altitude of -100 m, instead it will continue descending until it gets to -250 m. At this point, anything that hits this altitude at any ...large, predominantly green planet. Kerbalkind has longed to visit it since it was first spotted in the sky. Philosophers reason that the swirling green p
    15 KB (2,333 words) - 19:05, 20 March 2024
  • ...ring a particular burn, also calculating Delta-V needed for a full Hohmann transfer and much more. ...It is probably the most important thing to know about your rocket because it determines what your rocket is capable of achieving. Among the several thin
    11 KB (2,036 words) - 21:56, 24 July 2019
  • ...node will be displayed on the navball - once that node has been completed it should be deleted so that the next velocity change becomes visible. ...te it. If the maneuver node has been passed, selecting it immediately puts it in "delete" mode.
    10 KB (1,661 words) - 14:58, 24 October 2018
  • ...–4700 km above the nominal radius. There is no known way to land on it, as the [[Kraken]] makes all maneuvering difficult, and the gravity reduces ...to use a [[Tutorial: Advanced Orbiting#Bi-Elliptical Transfer|bi-elliptic transfer]]. With a sufficiently-distant apoapsis, the required ΔV to sundive can be
    4 KB (639 words) - 10:43, 10 March 2020
  • ...r eccentricity, as well as provide the speeds required to circularize your orbit at your current (or future) altitude. Whether you calculate your orbits by
    11 KB (1,356 words) - 18:38, 2 May 2019
  • .... With the Berry Maneuver, it is very easy to align your Hohmann transfer orbit directly with your target the first time. The Berry Maneuver also makes gr * Hohmann Transfer Orbit
    5 KB (938 words) - 20:04, 2 May 2019
  • * It is still safe to drop below the 'surface' in 0.13.3, but a ship can break u ...–4700 km above the nominal radius. There is no known way to land on it, as the [[Kraken]] makes all maneuvering difficult, and the gravity reduces
    5 KB (521 words) - 18:29, 17 March 2017
  • ...a planet. I will describe the case of rendezvous with another ship in the orbit of Kerbal, but the instructions should apply to all those other cases (exce It isn't really a step-by-step tutorial, it is more of an explanation for how to solve the problem of meeting objects i
    10 KB (1,906 words) - 03:30, 30 November 2014
  • ...escribed here will hold true for any docking maneuvers for two vessels in orbit around the same celestial body. It is also assumed that the player who follows this tutorial has gotten to gri
    7 KB (1,243 words) - 20:09, 2 May 2019
  • ...fascinating red object that Kerbals had longed to get to for decades (also it was the closet and least expensive to get to). The Kerbal Space Program sta #Advanced [[orbit|orbiting]]
    9 KB (1,410 words) - 23:25, 5 March 2022
  • ...e percentage widths but it doesn't really work well. If you know how to do it properly so that similar data between tables are aligned vertically, please ...some table borders are randomly thicker - I have no idea why or how to fix it :( -->
    41 KB (5,129 words) - 22:59, 5 April 2024
  • ...e percentage widths but it doesn't really work well. If you know how to do it properly so that similar data between tables are aligned vertically, please ...some table borders are randomly thicker - I have no idea why or how to fix it :( -->This page lists various fan-made tools that can help calculations rel
    34 KB (4,269 words) - 18:08, 18 February 2020
  • == Hohmann transfer == Burning retrograde at these same points will lower your orbit.
    4 KB (701 words) - 01:29, 25 November 2021

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