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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * New solar panel and fireworks parts.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...h the shortest orbit and the fastest velocity in [[Kerbal Space Program]]. It is the [[w:Mercury (planet)|Mercury]] analogue. Moho lacks an [[atmosphere] ...ltiple orbits. Although Moho's close proximity to the sun increases solar panel output to 10.4x that of Kerbin's at periapsis, excessive heat can cause coo
    8 KB (1,268 words) - 18:42, 20 March 2024
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...n''', is a relatively large [[:Category:Moons|moon]] orbiting [[Kerbin]]. It can be thought of as an analogue to Earth's own moon, which frequently is s ..., though such maneuvers do not save very much fuel and are more imprecise. It is, however, useful for plane changes with proper timing.
    14 KB (2,349 words) - 18:52, 20 March 2024
  • ...d or retract solar panels ''(Right-click on panel → Extend Panel/Retract Panel)'', even panels on otherwise uncontrollable vessels, e.g. a probe that ran ...an financing another spaceflight to rescue your unfortunate astronaut(s). It will probably take multiple EVAs, and depending on your opinion of how RCS
    12 KB (1,998 words) - 00:05, 23 August 2023
  • ...ell as describe how to complete your first launch and return successfully. It will also attempt to introduce various common science and engineering [[ter The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain
    30 KB (5,132 words) - 00:52, 27 January 2020
  • The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain ...re shaped in a manner that makes it easy to part the air in front and lead it around the rocket. A wide, short "pancake rocket" will experience much more
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...Liquid Fuel Engine]] is not a bad choice. However, its huge size can make it tricky to take off from the runway without destroying the engine. ...version 0.23, is your go-to "two in one" solution for all your SSTO needs. It can function as both an air breathing engine in "Air Breathing" mode and a
    13 KB (2,225 words) - 08:01, 14 January 2024
  • ...nd the second highest escape velocity, second only to [[Jool]]. This makes it extremely hard to send missions there because of the [[Eve Effect]]. |Eve is certainly the purplest object in the solar system. It’s one of the larger, most visible objects, mainly because of its very, ve
    16 KB (2,563 words) - 18:48, 20 March 2024
  • ...xidizer to be converted into energy. Handy for those places where a solar panel will not do. Also handy for re-heating snacks. ...er unit of rocket fuel (0.45 units of liquid fuel, 0.55 units of oxidizer) it consumes. If a vessel's batteries are full, the Fuel Cell will reduce its f
    2 KB (302 words) - 18:16, 13 September 2021
  • A '''Catastrophic Failure''' is an event that makes it impossible to finish the mission, usually either killing the crew, strandin ...ill start pushing the craft uncontrollably forward, or ramming and tearing it apart.
    10 KB (1,679 words) - 11:05, 15 May 2021
  • ...te into small segments and break off from its base revealing the payload. It is recommended that you deploy the AE-FF1 as soon as a craft exits the atmo ...not be deployed while within fairing displaying the message "Parachute or Solar array can not be deployed while stowed."
    3 KB (522 words) - 20:41, 2 April 2021
  • [[File:EveInfiniglider.png|thumb|An unmanned solar-powered infiniglider explores [[Eve]]'s lower atmosphere.]] ...ere flapped very rapidly or multiple wings that were rotated very quickly. It was possible to use infinite gliders on every celestial body with an [[atmo
    2 KB (371 words) - 22:41, 16 July 2021
  • ...'', is a [[resource]] that is needed to operate various parts in the game. It is critical for unmanned spacecraft, which are generally uncontrollable wit === Solar panels ===
    7 KB (977 words) - 18:19, 21 April 2023
  • {{:Gigantor XL Solar Array/Box}} The '''Gigantor XL Solar Array''' is a deployable solar panel. It is the largest and most powerful [[Electricity|electrical energy]] source i
    2 KB (298 words) - 03:20, 26 April 2024
  • ...other panels. However, it can be easily broken if stepped on by Kerbals. It has no drag due to being a [[physicsless part]]. ...facing the sun (which can quickly reduce the cost benefit). It also means it doesn't have a extension or retraction animation.
    2 KB (245 words) - 00:22, 10 January 2023
  • ...y-sized engine which runs on [[electricity]] and [[xenon gas]] propellant. It's modeled after the real-world [[w:Hall effect thruster|Hall effect thruste ...hen pairing with solar panels, it is highly recommended to bring more than it needs (slightly less than 9 Ec/s). Not all panels are at peak output during
    7 KB (1,210 words) - 07:44, 19 January 2021
  • ...aneuvers instead. This mode requires that the craft is fitted with RCS (or it will do nothing). ...n eye out for how your ships will connect and make sure you won't run into solar panels or other modules on your approach.
    11 KB (1,775 words) - 10:05, 12 February 2023
  • * [[Solar panel]] efficiency is now calculated based on skin temperature. * Fix some small issues in conduction (better clamping), sped it up slightly.
    9 KB (1,304 words) - 09:54, 23 April 2018
  • <!-- This image is old. Please update it with a version from 0.18. File:eve_map_800.gif|A topographic height map of
    13 KB (265 words) - 13:45, 1 December 2023

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