Difference between revisions of "Small Inline Reaction Wheel"
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== Changes == | == Changes == | ||
+ | |||
+ | ;{{Version|0.18|}} | ||
+ | * Retextured | ||
;{{Version|0.11.0|}} | ;{{Version|0.11.0|}} | ||
* ''(undocumented)'' SAS now use angular momentum instead or angular velocity - takes into account inertia momentum of the ship [http://kerbalspaceprogram.com/forum/index.php?topic=2905.msg31614#msg31614 ] | * ''(undocumented)'' SAS now use angular momentum instead or angular velocity - takes into account inertia momentum of the ship [http://kerbalspaceprogram.com/forum/index.php?topic=2905.msg31614#msg31614 ] |
Revision as of 17:34, 2 December 2012
The S.A.S. Module is a toggleable module that provides SAS functionality, a sort of Autopilot to stabilize and help keep a rocket on course. It is one of the parts featured in the Demo Version of the game.
Description
“ | SAS: Stability Augmentation System, Spin Auto-Stabilizer, Sickness Avoidance Solution. Whatever you choose to call it, it makes the ship stop spinning around. — O.M.B. Demolition Enterprises |
” |
Usage
S.A.S. modules do not have to be placed anywhere in particular to function, however it will cease to function if jettisoned. They appear to function on a stability:mass ratio and the effect can be enhanced by adding additional S.A.S. modules. Often a single S.A.S. module isn't enough. It is worth considering that they do add to the mass of your ship; if you require a lot of S.A.S. modules to get a large ship off the ground, you should think about distributing them such that they are dropped along with your earlier stages.
Changes
- Retextured
- (undocumented) SAS now use angular momentum instead or angular velocity - takes into account inertia momentum of the ship [1]
- (undocumented) Tweaked Kd, Ki and Kp parameters
- Exposed Kd, Ki and Kp parameters for tuning the SAS module
- SAS toggle with 'T' key
- Initial Release