Difference between revisions of "Cheat sheet"
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=== Delta-v (Δv) === | === Delta-v (Δv) === | ||
==== Basic calculation ==== | ==== Basic calculation ==== | ||
− | + | Basic calculation of a rocket's Δv. Use the atmospheric and vacuum thrust values for atmospheric and vacuum Δv, respectively. | |
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− | + | <math>\Delta{v} = ln\left(\frac{M_{start}}{M_{end}}\right) \cdot I_{sp} \cdot 9.81 \frac{m}{s^2}</math> | |
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− | + | ==== Transitional (true) Δv ==== | |
− | + | {| class="wikitable" align="left" | |
+ | ! Body !! Δv<sub>out</sub> | ||
+ | |- | ||
+ | | [[Kerbin]] || 1000 m/s<sup>2</sup> | ||
+ | |- | ||
+ | | other bodies' || data missing | ||
+ | |} | ||
+ | Calculation of a rocket's Δv, taking an atmosphere into account. Δv<sub>out</sub> is the amount of Δv required to leave a body's atmosphere. | ||
− | + | <math>\Delta{v}_T = \frac{\Delta{v}_{atm} - \Delta{v}_{out} \frac{m}{s^2}}{\Delta{v}_{atm}} \cdot \Delta{v}_{vac} + \Delta{v}_{out} \frac{m}{s^2}</math> | |
− | + | {{clear|left}} | |
− | + | ==== Maps ==== | |
+ | Various fan-made maps showing the Δv required to travel to a certain body. | ||
− | + | '''Total Δv values''' | |
− | + | * http://wiki.kerbalspaceprogram.com/w/images/7/73/KerbinDeltaVMap.png | |
− | + | * http://www.skyrender.net/lp/ksp/system_map.png | |
− | + | '''Δv change values''' | |
− | + | * http://i.imgur.com/duY2S.png | |
− | + | '''Δv nomogram''' | |
− | + | * http://ubuntuone.com/1kD39BCoV38WP1QeG6MtO6 | |
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=== Thrust to weight ratio (TWR) === | === Thrust to weight ratio (TWR) === | ||
− | + | This is Newton's Second Law. If the ratio is less than 1 the craft will not lift off the ground. | |
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− | + | <math>\text{TWR} = \frac{F}{m \cdot g}</math> | |
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=== Combined specific impulse (I<sub>sp</sub>) === | === Combined specific impulse (I<sub>sp</sub>) === | ||
− | + | If the I<sub>sp</sub> is the same for all engines in a stage, then the I<sub>sp</sub> is equal to a single engine. If the I<sub>sp</sub> is different for engines in a single stage, then use the following equation: | |
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− | + | <math>I_{sp} = \frac{(F_1 + F_2 + \dots)}{\frac{F_1}{I_{sp1}} + \frac{F_2}{I_{sp2}} + \dots}</math> | |
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== See also == | == See also == | ||
− | Links to collections of reference | + | Links to collections of reference material. |
− | *[[Tutorials]] | + | * [[Tutorials]] |
− | *[[thread:28352|The Drawing Board: A library of tutorials and other useful information]] | + | * [[Terminology]] |
+ | * [[thread:28352|The Drawing Board: A library of tutorials and other useful information]] |
Revision as of 15:07, 28 June 2013
Kerbal Space Program rocket scientist's cheat sheet: Delta-v maps, equations and more for your reference so you can get from here to there and back again.
Contents
Mathematics
Delta-v (Δv)
Basic calculation
Basic calculation of a rocket's Δv. Use the atmospheric and vacuum thrust values for atmospheric and vacuum Δv, respectively.
Transitional (true) Δv
Body | Δvout |
---|---|
Kerbin | 1000 m/s2 |
other bodies' | data missing |
Calculation of a rocket's Δv, taking an atmosphere into account. Δvout is the amount of Δv required to leave a body's atmosphere.
Maps
Various fan-made maps showing the Δv required to travel to a certain body.
Total Δv values
- http://wiki.kerbalspaceprogram.com/w/images/7/73/KerbinDeltaVMap.png
- http://www.skyrender.net/lp/ksp/system_map.png
Δv change values
Δv nomogram
Thrust to weight ratio (TWR)
This is Newton's Second Law. If the ratio is less than 1 the craft will not lift off the ground.
Combined specific impulse (Isp)
If the Isp is the same for all engines in a stage, then the Isp is equal to a single engine. If the Isp is different for engines in a single stage, then use the following equation:
See also
Links to collections of reference material.