Difference between revisions of "Campaign: The Colony"

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(Created page with "==Introduction== After messing around with space travel for the sake of it, Kerbal scientists realised something: They could actually do something with the technology they'd ...")
 
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Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.
 
Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.
  
===Orbital Testing===
 
 
*Launch and place the space plane into a stable orbit around Kerbin
 
#Periapsis and apoapsis must both be above 100 km
 
#Make a safe landing on the ground
 
*(optional) Make an emergency landing
 
#Launch into orbit, and just before circularisation shut down all engines
 
#Without using any engine power, continue on your long suborbital trajectory and land
 
 
===Payload Testing===
 
 
*Launch a shuttle capable of carrying payload into a stable orbit while also following the orbital testing guidelines
 
#Launch into orbit a fully functioning satellite having solar panels, communications, and lights
 
#Launch a shuttle into orbit and grab the satellite for analysis then return the satellite into orbit and return the shuttle home
 
#Launch a final test using the shuttle to put a satellite capable of changing its orbit independently into a stable orbit between 100 km and 130 km
 
 
===Near-Kir Rendezvous===
 
 
*Launch a shuttle on intercept to the Kir space station for rendezvous and dress rehearsal for later docking missions
 
#Launch into a Kir chase orbit and rendezvous within 5km
 
:(Optional) Attempt to rendezvous in one orbit and within <1km
 
#Maneuver the shuttle orbiter to within 11 meters of Kir
 
#Translate away and perform a fly-around while in close proximity to the station
 
#Perform final station keeping maneuvers bringing the orbiter as close to Kir as you feel comfortable
 
#Translate away from the station for reentry and glide or fly to a safe horizontal landing
 
:(Optional) Land at an airstrip
 
 
===Shuttle-Kir Docking Module===
 
 
*Design and launch a docking module for delivery with the shuttle system to Kir space station
 
#Design a docking module which will ensure safe and adequate distance between the orbiter and space station solar panels while docked
 
#The docking module must launch in the shuttle payload bay and then be moved to the shuttle main docking system while on orbit
 
#Rendezvous and dock the shuttle and docking module with Kir, transferring any crew and resources
 
#After the space station stay is completed, undock the shuttle from Kir leaving behind the docking module
 
#Safely reenter and glide or fly to a horizontal landing
 
 
===Shuttle Payload Return===
 
 
*Launch a shuttle to retrieve and return satellites for analysis already on orbit from previous payload testing
 
#Launch a shuttle and perform orbital maneuvers to intercept both satellites deployed during the previous payload testing missions
 
#Capture/berth the satellites to the shuttle payload bay upon rendezvous (You remembered to put docking ports on both satellites, right?)
 
#Reenter and glide or fly to a safe horizontal landing with both satellites in tow for analysis by your scientists and engineers
 
:(Optional) Launch with a satellite that can position itself into geostationary orbit; must be deployed before retrieving the other satellites
 
 
===First Official Mission===
 
 
The board wants proof of the advantages of this new payload delivery system and a true science satellite is what is required to prove the ability to deliver payloads and crew more efficiently. Design a satellite that includes several science modules to perform experiments in Low Kirbin Orbit.
 
 
*Use the shuttle to deliver the payload into an orbit between 300km and 310km
 
#The payload must by able to move and perform experiments in orbit (if in sandbox mode use the science parts for show.
 
#Return the shuttle and the crew at either of the landing strips.
 
 
 
===Final Word===
 
Now that the shuttle program has begun a new age of space is upon us. The shuttle will allow more building options for the planned IKSS (International Kerman Space Station). The progress that has been achieved since our first launch is incredible. We have moved from simple solid stage rockets to space planes. We can surely say that we can do anything and that impossibilities are only possibilities waiting to be explored.
 
  
 
[[Category:Campaigns]]
 
[[Category:Campaigns]]

Revision as of 17:14, 25 November 2013

Introduction

After messing around with space travel for the sake of it, Kerbal scientists realised something: They could actually do something with the technology they'd gathered! The first thought that came into their minds, and therefore what they decided to do, was to launch 'the colony' program. Your task is to colonise the moons of Jool, as they offered a sizeable distance from kerbol in case it exploded for reasons yet unknown.

Specifications

  • Length: Unknown
  • Difficulty: Very Hard
  • Skills needed: Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
  • For version: Every version post-0.15

Jool Scanning

  • Design an unmanned satellite equipped with scientific gear

The satellite should have:

  1. 1000 Electrical capacity
  2. Energy generation abilities (solar panels)
  3. GRAVMAX Negative Gravioli Detector
  4. Sensor Array Computing Nose Cone
  5. SC=9001 Science Jr
  6. Mystery Goo Containment Unit
  7. Comms DTS-M1
  • You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see terminology).
  • Once in orbit, you must conduct experiments with all components & send it to Kerbin command.

Outcome: Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.