Difference between revisions of "Reputation"
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[[File:Career statistics.png|thumb|The career statistics with the reputation in the center]] | [[File:Career statistics.png|thumb|The career statistics with the reputation in the center]] | ||
− | '''Reputation''' is a measure | + | '''Reputation''' is a measure of The Center's fame and image, '''influenced by its success and failures''', in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike [[funds]] and [[science]], and '''is mainly spent''' on instating [[Strategies]] in the [[Administration Facility]]. '''Passively''', a high reputation does three things: 1) it increases the difficulty of contracts with typically better rewards; 2) it will grant better rewards for all contracts across the board; and 3) it gives [[Mission Control]] more contract slots. |
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+ | As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced rewards with more options (by having a stronger Mission Control) | ||
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it. | The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it. |
Revision as of 16:03, 25 November 2015
Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike funds and science, and is mainly spent on instating Strategies in the Administration Facility. Passively, a high reputation does three things: 1) it increases the difficulty of contracts with typically better rewards; 2) it will grant better rewards for all contracts across the board; and 3) it gives Mission Control more contract slots.
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced rewards with more options (by having a stronger Mission Control)
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
Changes
- Reputation is no longer awarded for safely recovering Kerbals.
- Initial release
References
- First Contract Playthrough by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel