Strategies
Strategies are a feature of the Administration Facility that are used to alter how Funds (), Reputation (★) or Science points (⚛) are spent, or to convert one type of resource into another (e.g. Funds into Science).
As of 1.12, there are 11 strategies; 9 of them long term investments, and 2 of them effective immediately. The exchange over the set up cost has serious "loss", so do it wisely. Converting in a greater ratio also means better efficiency over the greater setup cost.
For introducing a strategy (see right), at first the wished strategy has to be chosen by a clicking on it. The second step is adjusting the conversion ratio on the slider of the Commitment. If the ratio seems well, and the setup cost is covered, the strategy can be started by clicking on the large green check-mark (✓) nearby.
All strategies require that their setup cost and (aside from Recovery Transponder Fitting and Aggressive Negotiations) reputation requirements are met. The required reputation varies with commitment level:
For Agressive Negotiations, the reputation requirement is:
For example, at 5% commitment, the minimum rep is -500 + 1250×0.05, or -437.5 (displayed as -438).
Contents
List of Strategies
Currently strategies are split into one of 4 departments:
- Finances, represented by Mortimer Kerman
- Science, represented by Linus Kerman
- Public Relations, represented by Walt Kerman
- Operations, represented by Gus Kerman
Finances
Science
Name | In-Game Description | Effects | Setup Cost | |
---|---|---|---|---|
Unpaid Research Program | A program where undergrad researchers are given the opportunity to work in our great Space Program, to boost the science earned out of each Mit of data. The Interns don't get paid, but the prestige of working with such a grand organization as ours surely is its own reward, isn't it? |
|
★35 – ★130 | |
Outsourced R&D | Why do all the data-crunching ourselves when we can contract external research labs to help us process the data we receive. These services aren't exactly cheap, but their R&D facilities are very impressive. |
|
76 100 – 800 000 | |
Research Rights Sell-Out | We could make a quick buck from the Science the R&D team has collected by selling exclusive research rights to the highest bidder. Yes, that means we wouldn't be able to make use of that Science ourselves, but for exclusive rights, I'm sure we could fetch a pretty penny from some large agency or conglomerate. |
|
Public Relations
Operations
Name | In-Game Description | Effects | Setup Cost | |
---|---|---|---|---|
Aggressive Negotiations | We can get better deals with our suppliers by taking up a more... assertive stance on our negotiations with them. They probably won't see this as a friendly move, but we can definitely have it our way if we press them. It's not as if we care what others think, do we? |
|
★11 – ★100 | |
Recovery Transponder Fitting | Recovering parts landed far away from the Space Center can be very costly, but I reckon we can reduce those costs by installing better transponders on the parts we launch. These units are not cheap, but they should make it much easier to find parts, improving the recovery value even if they're half-way around Kerbin. What do you say? |
|
74 800 – 550 000 | |
40px | Leadership Initiative | If we focus our efforts on consistently pushing our own space program forward, we can drum up more public interest. We will need to put a few contracts on the backburner, so we may have to start selling research rights to the academic community to stay solvent. |
|
27 250 – 250 000 ⚛55 – ⚛500 ★11 – ★100 |
Changes
- Added Leadership Initiative strategy
- Departments portrait background changes in function of the Administration Facility level.
- Initial release of Administration Facility.