Difference between revisions of "Reputation"
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[[File:Career statistics.png|thumb|The career statistics with the reputation in the center]] | [[File:Career statistics.png|thumb|The career statistics with the reputation in the center]] | ||
− | '''Reputation''' is a measure of The Center's fame and image, | + | '''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]]. |
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+ | Passively, a high reputation does three things: | ||
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+ | # it increases the difficulty of contracts with typically better rewards | ||
+ | # it will grant better rewards for all contracts across the board | ||
+ | # it gives [[Mission Control]] more contract slots. | ||
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control) | As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control) |
Revision as of 23:01, 9 December 2016
Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike funds and science, and is mainly spent on instating Strategies in the Administration Facility.
Passively, a high reputation does three things:
- it increases the difficulty of contracts with typically better rewards
- it will grant better rewards for all contracts across the board
- it gives Mission Control more contract slots.
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control)
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
Changes
- Reputation is no longer awarded for safely recovering Kerbals.
- Initial release
References
- First Contract Playthrough by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel