Difference between revisions of "Reputation"

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(fix table so it positions correctly and clarify main effects)
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[[File:Career statistics.png|thumb|Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.]]
 
[[File:Career statistics.png|thumb|Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.]]
'''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a currency like [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]].
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{| class="wikitable floatright"
{| class="wikitable" style="float:right;
 
 
|+ align="bottom" style="font-weight: normal; caption-side: bottom; font-size:85%" | ''values are approximate''
 
|+ align="bottom" style="font-weight: normal; caption-side: bottom; font-size:85%" | ''values are approximate''
 
! style="font-weight:bold;  | Gauge Color
 
! style="font-weight:bold;  | Gauge Color
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| style="background-color:#d4fffe;" | +100%
 
| style="background-color:#d4fffe;" | +100%
 
|}
 
|}
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'''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a currency like [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]].
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Passively, a high reputation does three things:
 
Passively, a high reputation does three things:
  
# it increases the difficulty of contracts with typically better rewards
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# difficult contracts (which typically have better rewards) are offered more frequently
# it will grant better rewards for all contracts across the board
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# rewards are improved for all contracts
# it gives [[Mission Control]] more contract slots.
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# [[Mission Control]] gets more contract slots.
  
 
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).
 
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).

Revision as of 18:22, 2 June 2019

Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.
values are approximate
Gauge Color Minimum Maximum
Red -100% -82%
Orange -82% -47%
Yellow -47% -2.5%
Blue (center) -2.5% +2.5%
Green +2.5% +47%
Bright Green +47% +82%
Blue (rightmost) +82% +100%

Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a currency like funds and science, and is mainly spent on instating Strategies in the Administration Facility.

Passively, a high reputation does three things:

  1. difficult contracts (which typically have better rewards) are offered more frequently
  2. rewards are improved for all contracts
  3. Mission Control gets more contract slots.

As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).

The upper limit of reputation is 100%. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

The graphical gauge makes knowing the exact current amount of reputation difficult, since the numbers are infrequent, difficult to read, and imprecisely placed. The gauge corresponds to the percentage of the maximum possible reputation. For example, when the '25' mark in the first green section is centered within the gauge, reputation will be roughly 25%, corresponding to an unadjusted value of 250 out of the possible 1000.

Reputation is summarized in the file chooser in the Load Game window. There, it is similarly listed as a percentage. The Mission Summary dialog box after recovering a vessel also presents reputation information; reputation changes and the current amount are given at the bottom of the summary's Crew tab as unadjusted (non-percentage) values.

Changes

0.25
  • Reputation is no longer awarded for safely recovering Kerbals.
0.24
  • Initial release

References