Difference between revisions of "Planned features/zh-cn"
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− | + | 下列特性计划在未来的Kerbal太空计划中实现。 | |
− | + | 随着开发过程的深入,下列内容或许会相应的有所改变。 | |
− | + | 如果某特性由MOD实现,或许我们会于此列出该MOD的链接。 | |
− | + | 这一列表并非官方的游戏发展规划。它是由游戏社区论坛自发维持,与最终产品是否能实现并没有直接的关系。 | |
== Future releases == | == Future releases == |
Revision as of 01:31, 25 June 2013
下列特性计划在未来的Kerbal太空计划中实现。
随着开发过程的深入,下列内容或许会相应的有所改变。
如果某特性由MOD实现,或许我们会于此列出该MOD的链接。
这一列表并非官方的游戏发展规划。它是由游戏社区论坛自发维持,与最终产品是否能实现并没有直接的关系。
Contents
Future releases
This section lists all planned features for future releases. Entries highlighted in Blue are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in Yellow have been partially implemented.
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
Flight Operations
- Repairing: Ability to repair certain things
- Enhanced IVAs: Moving and interacting inside of the craft
- Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)
- More prebuilt crafts, for tutorials or as examples
Space Center
- Astronaut complex: Hire and train kerbonauts[1]
- Research and development: Discover and improve parts (from a tech tree)
- Part recovery: Reusing of intact parts landed on Kerbin's surface
- Mission control room: Create flight plans and take on missions and challenges
- Observatory: Discover new celestial bodies to visit
Spacecraft Construction
- Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality
- Tweakables: Context menu when right-clicking on a part
- Mining parts: Used to gather resources on other bodies
- Stack extensions: Fairings and solid-booster fuel plugs
- Spacecraft stats: Total weight, loaded resources (per stage?)
- Saving parts: The ability to save an assembly of parts and reuse it in a different craft, like a lander [2]
- SAS/ASAS improvement: Reducing/Elimination oscillations from the current system [3]
- Reaction wheel system: Removing the automatic torque from command pods and replacing it with a reaction wheel system (The reaction wheels require power to operate)[3]
Celestial Bodies
- Asteroids
- 3 gas planets, moons and an asteroid belt [4]
Physics & Dynamics
- Wind & turbulence conditions
- Damage effects
- New lighting system with better shadows
- Better aerodynamics
- Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[5]
Scenery & Graphics
- Clouds (weather?)
- Static particles (cloudlets)
- Long-duration smoke trails
- Better scenery for space center scene[1]
- Matching launchpad scenery in flight[1]
- New models for the VAB and Space Plane Hanger[1]
- Cities and other geographic points of reference
- Space center facilities can be destroyed by crash-landing onto them, and fixing them will cost money
Audio
- More and better sound effects
Game & Engine
- OSC data interface: Connectivity with external applications
Modding
- A more complete SDK and documentation (you can help by adding to the wiki!)
Other
- Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[6]
Not happening
The following features have been confirmed to not be in the game:
- Steam achievements
- Weapons or military features[7]
- Alien civilizations[7]
Web Services
Feature | Status |
---|---|
Mac Fixes
|
In progress |
Auto-resume interrupted downloads | In progress |
Downloads through BitTorrent (long-term) | Planning |
Load-balanced Repair Packages | Feasibility Analysis |
References
- ↑ 1.0 1.1 1.2 1.3 KSP 0.21 Update News blog post by “HarvesteR”
- ↑ Saving an Assembly
- ↑ 3.0 3.1 KSP Weekly from June 18th 2013
- ↑ [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
- ↑ “Isp doesn't work right” in the forums (Answer by C7)
- ↑ Expansions blog post
- ↑ 7.0 7.1 What not to suggest