Difference between revisions of "Camera view/ja"
Kspjptrans (talk | contribs) (→Chase) |
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== Chase == | == Chase == | ||
− | '''chase'''(追従)ビューは機体自体を基準とし、機体の回転に応じて視点も回転します。画面の「上」は制御点(通常は[[command module/ja|司令モジュール]]) | + | '''chase'''(追従)ビューは機体自体を基準とし、機体の回転に応じて視点も回転します。画面の「上」は制御点(通常は[[command module/ja|司令モジュール]])の上面を指し示す。このビューは操作方向を把握しやすく、[[docking/ja|ドッキング]]操作を簡単に行うことが出来る。 |
== Auto == | == Auto == |
Revision as of 16:06, 16 October 2014
camera view(カメラビュー)は仮想外部カメラから機体・宇宙飛行士を見ながら操作できる視点のことである。カメラビューには4つのモードがあり、Vキーを押すことで順に切り替えることが出来る。
Free
The free camera view positions the celestial body the craft is orbiting or resting on at the bottom of the screen and taking "up" to be a direction away from its surface. This is the recommended mode for controlling planes.
Orbital
The orbital camera view takes "up" to be towards the north pole of the body being orbited, which tends to place the body to the side of the craft on the same horizontal plane when the craft is near the equator. This mode is often the most comfortable when flying a spacecraft in orbit as it matches the camera behavior of the map view.
While kerbals are in EVA on a planet, changing to Orbital perspective can cause the kerbals to flip on their sides, depending on the location on the planet. Gravity will still affect the kerbals, however.
Chase
chase(追従)ビューは機体自体を基準とし、機体の回転に応じて視点も回転します。画面の「上」は制御点(通常は司令モジュール)の上面を指し示す。このビューは操作方向を把握しやすく、ドッキング操作を簡単に行うことが出来る。
Auto
The auto camera view switches automatically between the free and orbital view depending on the craft's overall altitude. At launch the free view is used, but as soon as the periapsis gets high enough the camera switches to the orbital view (and back to the free view, when the periapsis gets too low). The minimum periapsis to switch to orbital view depends on the body: