Difference between revisions of "Reputation"

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(percentage seems true, adjust chart and fix a couple inconsistencies along the way)
(explain percentage scheme better)
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{{Stub}}
 
{{Stub}}
[[File:Career statistics.png|thumb|Career statistics upon starting a new game. The center gauge shows a Reputation of 0.]]
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[[File:Career statistics.png|thumb|Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.]]
 
'''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a currency like [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]].
 
'''Reputation''' is a measure of The Center's fame and image, influenced by its success and failures, in [[contract]]s, in record breaking, and in its general operations. Reputation can be seen as a currency like [[funds]] and [[science]], and is mainly spent on instating [[Strategies]] in the [[Administration Facility]].
 
{| class="wikitable" style="float:right;
 
{| class="wikitable" style="float:right;
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|-
 
|-
 
| style="background-color:#ffbbaa;" | Red
 
| style="background-color:#ffbbaa;" | Red
| style="background-color:#ffbbaa;" | -100% (-1000)
+
| style="background-color:#ffbbaa;" | -100%
| style="background-color:#ffbbaa;" | -82% (-820)
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| style="background-color:#ffbbaa;" | -82%
 
|-
 
|-
 
| style="background-color:#ffcb93;" | Orange
 
| style="background-color:#ffcb93;" | Orange
| style="background-color:#ffcb93;" | -82% (-820)
+
| style="background-color:#ffcb93;" | -82%
| style="background-color:#ffcb93;" | -47% (-470)
+
| style="background-color:#ffcb93;" | -47%
 
|-
 
|-
 
| style="background-color:#ffff9e;" | Yellow
 
| style="background-color:#ffff9e;" | Yellow
| style="background-color:#ffff9e;" | -47% (-470)
+
| style="background-color:#ffff9e;" | -47%
| style="background-color:#ffff9e;" | -2.5% (-25)
+
| style="background-color:#ffff9e;" | -2.5%
 
|-
 
|-
 
| style="background-color:#c5ddff;" | Blue (center)
 
| style="background-color:#c5ddff;" | Blue (center)
| style="background-color:#c5ddff;" | -2.5% (-25)
+
| style="background-color:#c5ddff;" | -2.5%
| style="background-color:#c5ddff;" | +2.5% (+25)
+
| style="background-color:#c5ddff;" | +2.5%
 
|-
 
|-
 
| style="background-color:#a4e599;" | Green
 
| style="background-color:#a4e599;" | Green
| style="background-color:#a4e599;" | +2.5% (+25)
+
| style="background-color:#a4e599;" | +2.5%
| style="background-color:#a4e599;" | +47% (+470)
+
| style="background-color:#a4e599;" | +47%
 
|-
 
|-
 
| style="background-color:#bfff89;" | Bright Green
 
| style="background-color:#bfff89;" | Bright Green
| style="background-color:#bfff89;" | +47% (+470)
+
| style="background-color:#bfff89;" | +47%
| style="background-color:#bfff89;" | +82% (+820)
+
| style="background-color:#bfff89;" | +82%
 
|-
 
|-
 
| style="background-color:#d4fffe;" | Blue (rightmost)
 
| style="background-color:#d4fffe;" | Blue (rightmost)
| style="background-color:#d4fffe;" | +82% (+820)
+
| style="background-color:#d4fffe;" | +82%
| style="background-color:#d4fffe;" | +100% (+1000)
+
| style="background-color:#d4fffe;" | +100%
 
|}
 
|}
 
Passively, a high reputation does three things:
 
Passively, a high reputation does three things:
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# it gives [[Mission Control]] more contract slots.
 
# it gives [[Mission Control]] more contract slots.
  
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control)
+
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).
  
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
+
The upper limit of reputation is 100%. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
  
The graphical gauge makes knowing the exact current amount of reputation difficult; the placement of the numbers is not very precise, and the numbers displayed are a percentage of the maximum possible value, rather than an unadjusted reputation amount. For example, the gauge's first green section contains a '25' mark, corresponding to 250 reputation out of the possible 1000.
+
The graphical gauge makes knowing the exact current amount of reputation difficult, since the numbers are infrequent, difficult to read, and imprecisely placed. The gauge corresponds to the percentage of the maximum possible reputation. For example, when the '25' mark in the first green section is centered within the gauge, reputation will be roughly 25%, corresponding to an unadjusted value of 250 out of the possible 1000.
  
Reputation is summarized in the file chooser in the '''Load Game''' window. There, it is similarly listed as a percentage. It is also possible to see the unadjusted value in the '''Mission Summary''' dialog box after recovering a vessel. Reputation changes and the current value are displayed at the bottom of the summary's ''Crew'' tab.
+
Reputation is summarized in the file chooser in the '''Load Game''' window. There, it is similarly listed as a percentage. The '''Mission Summary''' dialog box after recovering a vessel also presents reputation information; reputation changes and the current amount are given at the bottom of the summary's ''Crew'' tab as unadjusted (non-percentage) values.
  
 
== Changes ==
 
== Changes ==

Revision as of 17:47, 2 June 2019

This article is a stub. You can help KSP Wiki by expanding it.
Career statistics upon starting a new game. The center gauge shows a Reputation of 0%.

Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a currency like funds and science, and is mainly spent on instating Strategies in the Administration Facility.

values are approximate
Gauge Color Minimum Maximum
Red -100% -82%
Orange -82% -47%
Yellow -47% -2.5%
Blue (center) -2.5% +2.5%
Green +2.5% +47%
Bright Green +47% +82%
Blue (rightmost) +82% +100%

Passively, a high reputation does three things:

  1. it increases the difficulty of contracts with typically better rewards
  2. it will grant better rewards for all contracts across the board
  3. it gives Mission Control more contract slots.

As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control).

The upper limit of reputation is 100%. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

The graphical gauge makes knowing the exact current amount of reputation difficult, since the numbers are infrequent, difficult to read, and imprecisely placed. The gauge corresponds to the percentage of the maximum possible reputation. For example, when the '25' mark in the first green section is centered within the gauge, reputation will be roughly 25%, corresponding to an unadjusted value of 250 out of the possible 1000.

Reputation is summarized in the file chooser in the Load Game window. There, it is similarly listed as a percentage. The Mission Summary dialog box after recovering a vessel also presents reputation information; reputation changes and the current amount are given at the bottom of the summary's Crew tab as unadjusted (non-percentage) values.

Changes

0.25
  • Reputation is no longer awarded for safely recovering Kerbals.
0.24
  • Initial release

References