Difference between revisions of "User:Xiong/Engineer's Notebook"
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== Mods == | == Mods == | ||
− | Assuming you have the basic game set up | + | Assuming you have the basic game installed and set up, you probably want to install some '''[[mods]]''', game add-ons. Strongly recommended: |
: [http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-(EdTools-Editor-Tools-replacement) Editor Extensions] | : [http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-(EdTools-Editor-Tools-replacement) Editor Extensions] |
Revision as of 03:31, 11 April 2014
Let's fly!
Mods
Assuming you have the basic game installed and set up, you probably want to install some mods, game add-ons. Strongly recommended:
- Editor Extensions
- More ways to build in VAB or SPH.
- Select Root
- Rebuild craft with a new first, root part.
- Ferram Aerospace Research (FAR)
- More realistic aerodynamics.
- Procedural Fairings
- Streamlined payload shrouds; essential if playing with FAR.
- MechJeb (MJ)
- Avionics computer. So many features may be overwhelming at first; take it slow.
- Kerbal Joint Reinforcement (KJR)
- So your rockets do not fall apart.
- Kerbal Alarm Clock (KAC)
- Automatic alarms for important events.
- Precise Node
- Precise setting of maneuvering nodes.
- Enhanced Navball
- Makes the navball a useful tool.
- Docking Port Alignment Indicator
- See what you're doing when docking.
- Action Group Manager
- Allows more flexible control of vehicle parts in flight.
Many other mods may be useful or just fun; but if you lack the mods shown here then you are just suffering unnecessarily. We'll assume, for the rest of these notes, that you have installed them all.