Difference between revisions of "Electric light"
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{{About|the parts which generate light|properties about light in general|light}} | {{About|the parts which generate light|properties about light in general|light}} | ||
− | A '''light''' is a part that uses [[electricity]] or electric charge to shine a light. They can be used to provide visibility while landing at night or in a shaded area, and also to illuminate the craft itself. Electric lights are also useful for illuminating a rendez-vous target, such as a space station, if | + | A '''light''' is a part that uses [[electricity]] or electric charge to shine a light. They can be used to provide visibility while landing at night or in a shaded area, and also to illuminate the craft itself. Electric lights are also useful for illuminating a rendez-vous target, such as a space station, if the vehicle is expecting to mate with a docking port that is in shade. For tidally locked moons like [[Mun]], [[Vall]] or [[Ike]], overnight landing missions are recommended to have any lights accompanied by large [[battery]] banks, or an [[RTG]], as one night can be very long. |
− | With version [[0.23.5]] all dedicated light sources can have their colors changed in the [[VAB]] and [[SPH]] using [[tweakable]]s. It is possible to change all three RGB color channels to produce nearly any colour of light. | + | Currently, there are three major light sources. The [[Illuminator Mk1]] and [[Illuminator Mk2]] are the only dedicated light sources available. With version [[0.23.5]] all dedicated light sources can have their colors changed in the [[VAB]] and [[SPH]] using [[tweakable]]s. It is possible to change all three RGB color channels to produce nearly any colour of light. The [[Small Gear Bay]] also holds a light source which can be toggled. The [[Telus-LV Bay Mobility Enhancer]] also has a small electric light, though its light is too weak to illuminate anything other than its self, and can't be switched off. |
== Available lights == | == Available lights == |
Revision as of 10:18, 8 June 2014
A light is a part that uses electricity or electric charge to shine a light. They can be used to provide visibility while landing at night or in a shaded area, and also to illuminate the craft itself. Electric lights are also useful for illuminating a rendez-vous target, such as a space station, if the vehicle is expecting to mate with a docking port that is in shade. For tidally locked moons like Mun, Vall or Ike, overnight landing missions are recommended to have any lights accompanied by large battery banks, or an RTG, as one night can be very long.
Currently, there are three major light sources. The Illuminator Mk1 and Illuminator Mk2 are the only dedicated light sources available. With version 0.23.5 all dedicated light sources can have their colors changed in the VAB and SPH using tweakables. It is possible to change all three RGB color channels to produce nearly any colour of light. The Small Gear Bay also holds a light source which can be toggled. The Telus-LV Bay Mobility Enhancer also has a small electric light, though its light is too weak to illuminate anything other than its self, and can't be switched off.
Available lights
Image | Part | Radial size | Cost () |
Mass (t) |
Max. Temp. (K) |
Tolerance (m/s) |
Tolerance (g) |
Electricity (⚡/s) |
---|---|---|---|---|---|---|---|---|
Illuminator Mk1 | Radial mounted | 100 | 0.015 | 2 000 | 8 | 50 | 0.04 (2.4 ⚡/min) | |
Domelight Mk1 | Radial mounted | 50 | 0.002 | 2 000 | 8 | 50 | 0.01 (0.3 ⚡/min) | |
Navigation Light Mk1 | Radial mounted | 40 | 0.001 | 2 000 | 8 | 50 | 0.01 (0.6 ⚡/min) | |
Spotlight Mk1 | Radial mounted | 75 | 0.005 | 2 000 | 8 | 50 | 0.02 (1.2 ⚡/min) | |
Lightstrip Mk1 | Radial mounted | 40 | 0.001 | 2 000 | 8 | 50 | 0.01 (0.3 ⚡/min) | |
Illuminator Mk2 | Radial mounted | 100 | 0.015 | 2 000 | 8 | 50 | 0.02 (1.2 ⚡/min) |