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  • Hit the launch button and watch your magnificent bird fly! But be careful and don't crash it!
    4 KB (729 words) - 07:08, 19 February 2020
  • ...the purpose of this article, it needs to be something fairly easy to hand-fly, without too many precise changes, and a forgiving error margin. It also n
    7 KB (1,165 words) - 00:06, 6 July 2020
  • ...l tank. However this is where weight comes into play, as a lighter jet can fly with its engines at a lower speed and get better efficiency. A fighter with ...b that could use SAS and a probe core to create a guided bomb, or at least fly in a straight line, or just lots of light bombs. Even better, a bomb could
    7 KB (1,258 words) - 02:42, 18 May 2020
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. ...xidizer and other resources now flow through your ship. Manage them as you fly, and pump them across parts.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...ket that can get to space. Kerbin also has several more [[biome]]s you can fly to, such as the polar, desert and mountain regions, all of which you can do
    16 KB (2,842 words) - 20:10, 2 May 2019
  • ...sn't really a worst case (or at least not realistically) which would be to fly directly at your target. — [[User:XZise|xZise]] <small>&#91;[[User talk:X
    6 KB (1,065 words) - 17:26, 27 March 2019
  • Objective: Fly the colonists to the stations Fly the colonists to the space stations, they must arrive at the central statio
    9 KB (1,389 words) - 01:19, 29 April 2021
  • Minmus does not look at all interesting to me to attempt to fly to.
    222 bytes (45 words) - 06:44, 18 December 2013
  • File:KerbalX Woomerang.png
    A Kerbal X sits on the pad at Woomerang, ready to fly. (1.4.1 + Making History)
    (1,920 × 1,080 (2.43 MB)) - 01:44, 28 March 2018
  • I fly real airplanes and virtual spacecraft.
    125 bytes (21 words) - 07:01, 4 January 2014
  • ...shuttle launch Joolileo into a Kerbin escape trajectory, and then have it fly to Jool ...eriod is near a multiple of Jool's rotational period (1 day, 4 hrs) so you fly by a different part of Jool each time, essentially scanning the entire surf
    7 KB (1,043 words) - 01:01, 29 April 2021
  • Kerbals who fly close to an asteroid during an EVA can take a sample to earn a maximum of 7
    7 KB (1,137 words) - 19:05, 28 September 2023
  • These contracts require the player to fly-by, orbit or land on planets and/or moons with one vessel. These contracts
    15 KB (2,354 words) - 23:20, 18 November 2023
  • ...ues for parts now properly scale with mass. Some ships may feel heavier to fly now, but handling feels much more realistic overall. This also improves joi
    8 KB (1,275 words) - 21:54, 5 October 2020
  • Let's fly!
    7 KB (1,163 words) - 10:11, 12 March 2020
  • === Step 4 - Fly from Kerbin to Eeloo ===
    4 KB (668 words) - 13:27, 25 March 2024
  • ...nai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard [[command module]] SAS only). Advanced SAS modules don't
    5 KB (775 words) - 14:00, 14 March 2020
  • ...is always not a physicsless part. The game can change the property on the fly, so that when a new root part after decoupling would be physicsless the gam
    2 KB (273 words) - 09:14, 6 January 2021
  • ...felhasználható a gyorsítás helyett. Ehhez csak egy közelrepülésre [fly-by] van szükség. A sebesség nyerése helyett annak vesztéséhez az égi
    4 KB (809 words) - 20:51, 30 November 2014

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