Camera view/ko

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KSP에서 사용할 수 있는 여러 가지카메라 뷰 들이 있습니다, 가상적인 외부 카메라에서 제공하는 영상의 다른 관점을 알아볼 것입니다, 커발 우주비행사, 또는 다른 항목을 보는 방법을 알아볼 것입니다. 언제든지 V 키를 누르면 카메라 뷰를 볼 수 있습니다.

자유

자유 보기: 커빈 안에서 나는 모습

자유 카메라 뷰는 선회하는 우주선을 보거나, 착륙한 경우에는 화면 하단에 배치된 우주선의 를 볼 수 있습니다. This is the recommended mode for controlling planes.

Orbital

Orbital view: Kerbin is on the right

The orbital camera view takes "up" to be towards the north pole of the body being orbited, which tends to place the body to the side of the craft on the same horizontal plane when the craft is near the equator. This mode is often the most comfortable when flying a spacecraft in orbit as it matches the camera behavior of the map view.

Kerbals glitching whilst in Orbital Camera view.

While kerbals are in EVA on a planet, changing to Orbital perspective can cause the kerbals to flip on their sides, depending on the location on the planet. Gravity will still affect the kerbals, however.

Chase

The chase camera view is relative to the craft itself and rotates along with it as its attitude changes; it may also be repositioned manually. "Up" for the chase cam is based on the orientation of the part the craft is currently being controlled from (usually the command module). This view can make docking much easier to perform without switching to docking controls.

Auto

The auto camera view switches automatically between the free and orbital view depending on the craft's overall altitude. At launch the free view is used, but as soon as the periapsis gets high enough the camera switches to the orbital view (and back to the free view, when the periapsis gets to low). The minimum periapsis to switch to orbital view depends on the body:

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section

  • Kerbin: Periapsis is above 23 km.[verify]
  • Mun: Periapsis is above the “sea level”.