Engineer
From Kerbal Space Program Wiki
Revision as of 01:11, 8 March 2017 by ZeroGravitas (talk | contribs) (Added information on converter bonus multiplier, tweaked layout, brought formatting in line with related pages.)
Engineer is a specialization assigned to Kerbonauts. Engineers can repair broken parts and repack parachutes. They also greatly affect the efficiency of Resource Harvesters and Converters on the craft they are aboard. Bill Kerman is the engineer of the Original four.
Abilities
Additional abilities are unlocked as Experience is gained.
Level | Effects provided | Harvesting/Conversion Multiplier | G Tolerance |
---|---|---|---|
☆☆☆☆☆ | None | 25% | 1x |
★☆☆☆☆ | Repack parachutes | 45% | 1.1x |
★★☆☆☆ | Repair lander legs | 65% | 1.2x |
★★★☆☆ | Repair wheels | 85% | 1.3x |
★★★★☆ | None | 105% | 1.4x |
★★★★★ | None | 125% | 1.5x |
Note: with no engineer aboard a craft its production rate multiplier is 5%.
Mods
In Kerbal Inventory System (KIS), only engineers can use The Winch or The Electrical Screwdriver.
Changes
- Added G force tolerance
- Changed the resource drill boost mechanics.
- Engineers can boost the speed of resource drills at the cost of safety.
- Initial release