Campaign: The Colony

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Introduction

After messing around with space travel for the sake of it, Kerbal scientists realised something: They could actually do something with the technology they'd gathered! The first thought that came into their minds, and therefore what they decided to do, was to launch 'the colony' program. Your task is to colonise the moons of Jool, as they offered a sizeable distance from kerbol in case it exploded for reasons yet unknown.

Specifications

  • Length: Unknown
  • Difficulty: Very Hard
  • Skills needed: Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
  • For version: Every version post-0.15

Jool Scanning

  • Design an unmanned satellite equipped with scientific gear

The satellite should have:

  1. 1000 Electrical capacity
  2. Energy generation abilities (solar panels)
  3. GRAVMAX Negative Gravioli Detector
  4. Sensor Array Computing Nose Cone
  5. SC=9001 Science Jr
  6. Mystery Goo Containment Unit
  7. Comms DTS-M1
  • You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see terminology).
  • Once in orbit, you must conduct experiments with all components & send it to Kerbin command.

Outcome: Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.