Difference between revisions of "Extend-o-matic Series A1 Deployable Flag"

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Planted flags are treated as vessels by the game. They appear in the tracking station and map view in their own category and they can be "controlled" (although they can't actually do anything) to examine the area around the flag. The flag's name will be visible in the tracking station but the contents of its plaque can only be viewed by having a [[Kerbal]] approach and examine it. Vehicles can collide with planted flags and they can be knocked over by sufficient force.
 
Planted flags are treated as vessels by the game. They appear in the tracking station and map view in their own category and they can be "controlled" (although they can't actually do anything) to examine the area around the flag. The flag's name will be visible in the tracking station but the contents of its plaque can only be viewed by having a [[Kerbal]] approach and examine it. Vehicles can collide with planted flags and they can be knocked over by sufficient force.
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Flags can be useful during [[Science|research]] on multi-biome worlds like [[Mun]] or [[Minmus]] to mark those biomes which were already visited by a manned landing mission.

Revision as of 09:48, 8 January 2014

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A flag on the surface of the Mun
The plaque of that flag opened
Symbol of that flag viewed from another craft

The Extend-o-matic Series A1 Deployable Flag is an object that can be planted by a kerbonaut on EVA, and was added in version 0.20. Known simply as a “flag”, the Extend-o-matic can be customized with designs chosen and made by the player. With 0.21 it is possible to choose a flag prior to every launch. The default flag can be chosen on the start of a new save and can be changed later on the flagpole at the astronaut complex.

Since 0.21 every Kerbal carries one flag every time he begins an EVA. Previously a Kerbal had only one flag, when he started the flight. Kerbals can also recover multiple planted flags and plant them again. To plant, right-click a Kerbal and click “Plant Flag”. Every flag has a name and a plaque; the text of both can be chosen upon planting.

Planted flags are treated as vessels by the game. They appear in the tracking station and map view in their own category and they can be "controlled" (although they can't actually do anything) to examine the area around the flag. The flag's name will be visible in the tracking station but the contents of its plaque can only be viewed by having a Kerbal approach and examine it. Vehicles can collide with planted flags and they can be knocked over by sufficient force.

Flags can be useful during research on multi-biome worlds like Mun or Minmus to mark those biomes which were already visited by a manned landing mission.