Difference between revisions of "Reputation"

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Passively, a high reputation does three things:
Passively, a high reputation does three things:

Revision as of 03:33, 2 June 2019

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The career statistics with the reputation in the center

Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a "currency" not unlike funds and science, and is mainly spent on instating Strategies in the Administration Facility.

Gauge Color Minimum Maximum
Red -1000 -820
Orange -820 -470
Yellow -475 -25
Blue (center) -25 +25
Green +25 +465
Bright Green +470 +820
Blue (rightmost) +820 +1000

Passively, a high reputation does three things:

  1. it increases the difficulty of contracts with typically better rewards
  2. it will grant better rewards for all contracts across the board
  3. it gives Mission Control more contract slots.

As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control)

The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.

The graphical gauge makes knowing the exact current amount of reputation difficult, particularly since the numbers on it are 1/10th the actual reputation amount and the placement of the numbers is not very precise.

It is possible to see the exact value and after recovering a vessel, in the Mission Summary dialog box. Reputation changes and the current value are displayed at the bottom of the the Crew tab. Reputation is also summarized in the file chooser in the Load Game window.


  • Reputation is no longer awarded for safely recovering Kerbals.
  • Initial release