Reputation is a measure of The Center's fame and image, influenced by its success and failures, in contracts, in record breaking, and in its general operations. Reputation can be seen as a currency like funds and science, and is mainly spent on instating Strategies in the Administration Facility.
Passively, a high reputation does three things:
- it increases the difficulty of contracts with typically better rewards
- it will grant better rewards for all contracts across the board
- it gives Mission Control more contract slots.
As such, spending or saving reputation is a strategic decision, that has The Center choosing between specialization of rewards (by having an active Administration), or a more balanced set of rewards with more options (by having a stronger Mission Control)
The upper limit of reputation is 1000. The points actually obtained for a contract decrease exponentially as the level gets nearer to the limit so a player will never reach it.
The graphical gauge makes knowing the exact current amount of reputation difficult; the placement of the numbers is not very precise, and the numbers displayed are a percentage of the maximum possible value, rather than an unadjusted reputation amount. For example, the gauge's first green section contains a '25' mark, corresponding to 250 reputation out of the possible 1000.
Reputation is summarized in the file chooser in the Load Game window. There, it is similarly listed as a percentage. It is also possible to see the unadjusted value in the Mission Summary dialog box after recovering a vessel. Reputation changes and the current value are displayed at the bottom of the summary's Crew tab.
- Reputation is no longer awarded for safely recovering Kerbals.
- Initial release
- First Contract Playthrough by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel