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  • {{Stub||This is out of date}} Once your part is modelled and ready, it's time to export it into the game. KSP currently supports 3D models in COLLADA (.d
    21 KB (2,093 words) - 12:09, 25 May 2019
  • {{Underlinked|date=April 2014}} ...s can also completely cover the Mun, at the cost of longer delay and night time
    26 KB (4,415 words) - 20:22, 2 May 2019
  • * Fixed an issue with velocity changes when resuming 1x time while on a hyperbolic orbit inside a rotating reference frame. * Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up.
    75 KB (11,980 words) - 08:28, 23 June 2015
  • * Added [[time warp]] controls to the Tracking Station and Space Center scenes. ...e (UT). A button beside the clock allows switching between mission elapsed time (MET) and UT.
    8 KB (1,275 words) - 21:54, 5 October 2020
  • ...s|Career Mode Compatibles Mods|discuss=Talk:Sorted_Mods_Library#Merging.3F|date=2014-05-29|mode=with}} ...-clock-2/ Kerbal Alarm Clock] : Adds alarms to various situation, stopping time warp.
    4 KB (585 words) - 19:45, 20 December 2014
  • ...y|Career Mode Compatibles Mods|discuss=Talk:Sorted_Mods_Library#Merging.3F|date=2014-05-29|mode=with}} ...-clock-2/ Kerbal Alarm Clock] : Adds alarms to various situation, stopping time warp. Very useful to avoid missing anything important in the game. In parti
    4 KB (640 words) - 03:02, 15 March 2020
  • * Fixed an issue with velocity changes when resuming 1x time while on a hyperbolic orbit inside a rotating reference frame. * Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Fixed an issue with velocity changes when resuming 1x time while on a hyperbolic orbit inside a rotating reference frame. * Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...alled '''Kerbal Space Program: Economic Boom''', was released on October {{date|7}}, 2014. It is the final alpha release and introduces several new feature ...head of Operations, who hopefully cleaned his boots before showing up this time.
    9 KB (1,450 words) - 18:50, 17 March 2017
  • ...rations. Either designated warp admins have the power alone to advance the time warp, or all players do. The amount of maximum warp is limited to the lowes ...dea has brought forth the most successful implementation of multiplayer to date.
    6 KB (676 words) - 15:27, 22 January 2015
  • ...cience]] is shown there. In [[sandbox]], only the [[time|date/time]] and [[time warp]] controls are displayed. ...e actions in the group (sorted by part), and actions can be removed at any time prior to launch. After setting your action groups, be sure to save the vess
    49 KB (8,180 words) - 11:41, 25 May 2019
  • {{Underlinked|date=April 2014}} ...cking the >> icon you can see the commands being sent to the probe and the time it'll take for them to get there. Signal delay affects most operations on y
    12 KB (1,281 words) - 19:14, 2 May 2019
  • Version '''1.0''' was released on April {{date|27}}, 2015. The update is known as "We Have Liftoff!", referencing the fact * All old spaceplane parts overhauled with a more up-to-date style.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • * Date/time formatting is now in a replaceable interface and can be customized by mods. ...set in the future will now alternate between displaying their MET and the time until their next maneuver node in the tracking station.
    27 KB (4,126 words) - 18:50, 17 March 2017
  • ...timizing-garbage-collection-unity-games in-depth tutorial] with more up to date and accurate information. As of version 1.4, Kerbal Space Program runs on U ...like `values` to create a new container (list, array, etc.) to return each time it is called, calling `DistinctNames` over and over in the for loop and the
    8 KB (1,248 words) - 12:13, 24 April 2021
  • * Date/time formatting is now in a replaceable interface and can be customized by mods. ...set in the future will now alternate between displaying their MET and the time until their next maneuver node in the tracking station.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • * Date/time formatting is now in a replaceable interface and can be customized by mods. ...set in the future will now alternate between displaying their MET and the time until their next maneuver node in the tracking station.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • ...still included for continuity of saves. They will be deprecated at a later date * Fix a bug in [[Time warp|Warp to Next Morning]].
    5 KB (618 words) - 17:47, 16 June 2018
  • * Add localization of timescale suffixes for alarm date time fields. * Fix Add Burn time setting being cutoff in the Alarm Clock details pane.
    11 KB (1,693 words) - 05:34, 29 August 2021
  • ...ey used to do it before but they could hardly ever release on the promised date, which caused people to get upset, and since they don't want to disappoint ...der. Search for the <code>GameData/</code> folder and open it. At the same time open the .zip you downloaded. Some mods already contain a <code>GameData/</
    4 KB (634 words) - 10:54, 25 February 2020

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