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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * The heat simulation has been greatly improved.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...Ciò significa che ognuno di essi dispone di un quantitativo di [[ablator/it|materiale ablativo]], che gradualmente si consuma disperdendo il calore tra Nella versione 1.1 è stato aggiunto lo [[Heat Shield (10m)/it|Scudo Termico Gonfiabile (10m)]]. Questa è la prima parte '''gonfiabile'''
    3 KB (478 words) - 15:56, 19 August 2018
  • ...(side-mounted) tanks, or tanks in latter stages. As of {{Version|0.14.4}}, it is massless and dragless, despite the CFG file values. ...connected to the source for the fuel then to the destination of the fuel. It is important to observe the arrows depicted on the fuel duct as they provid
    3 KB (461 words) - 14:46, 6 February 2024
  • |it=Parti di Default |it=Moduli di Comando
    41 KB (4,317 words) - 03:51, 21 September 2021
  • ...'s probably a good time for the re-org. To avoid having too many columns, it's probably best to just list the Isp values in seconds at 1 atmosphere and :: Demo parts split off, though they'll need a new partbox. Oh, well. It's a start.
    58 KB (9,534 words) - 17:35, 8 September 2023
  • * If the game cannot find an agent listed in the save file, it will pick a random agent. * Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.
    4 KB (535 words) - 18:50, 17 March 2017
  • ...nd the second highest escape velocity, second only to [[Jool]]. This makes it extremely hard to send missions there because of the [[Eve Effect]]. |Eve is certainly the purplest object in the solar system. It’s one of the larger, most visible objects, mainly because of its very, ve
    16 KB (2,563 words) - 18:48, 20 March 2024
  • ...you don't see this at some point during the tutorial, you've probably done it incorrectly.]] ...Eve]]. Eve is a very difficult planet to land on and, moreso, return from. It has an extremely thick atmosphere that makes aerobraking highly dangerous t
    7 KB (1,258 words) - 03:12, 10 March 2024
  • [[File:HeatshieldComparison.jpg|thumb|A size comparison of the available heat shield parts]] ...ure of 3,400 Kelvin and an impact tolerance of 9 m/s. As a rule of thumb, it is recommended to use them on capsules which are expected to return from 55
    3 KB (461 words) - 01:30, 13 July 2021
  • ...t the other side of the target's SOI and return to orbiting whichever body it was previously in the SOI of. To reduce velocity and be captured into an or === Heat management ===
    12 KB (1,929 words) - 14:34, 25 February 2023
  • {{Infobox/Line|{{lang|en=Threshold temperature|de=Schwellen&shy;temperatur|it=Soglia di temperatura|tr=Sıcaklık sınırı}}|{{{temp<noinclude>|500</noi {{Tl|Infobox/Part}} modules for [[heat shield]]s.
    764 bytes (104 words) - 20:49, 11 January 2019
  • {{:Heat Shield (3.75m)/Box}} ...300 Kelvin. It also has an impact tolerance of 9 m/s. This is the fourth [[heat shield]] you receive in the [[tech tree]].
    1,015 bytes (140 words) - 01:14, 13 July 2021
  • * Part internal temperature is increased by modules that generate [[heat]] and is used for part-part conduction. * Convection velocity exponent raised to 3.3 to increase reentry heat, as well as convection factor.
    9 KB (1,304 words) - 09:54, 23 April 2018
  • ...alore. Una eccezione è lo [[Heat Shield (10m){{if lang}}|{{Dict/part name|Heat Shield (10m)}}]], che si affida alla resistenza fluidodinamica per rallenta {{Stats table heat shields}}
    2 KB (208 words) - 11:05, 15 January 2022
  • * How does this work: What can be used as heat sinks, which overheat the most?}} * Needs discussion of how heat is gained from atmospheric friction/compression in 1.0 onwards.
    5 KB (885 words) - 14:19, 22 January 2020
  • * Lowered heat production on [[LV-N "Nerv" Atomic Rocket Motor]]. * If the game cannot find an agent listed in the save file, it will pick a random agent.
    4 KB (613 words) - 06:35, 28 August 2017
  • ...ing. As of version [[1.2.2]], an overheating bar shows up on ablative heat shields. This bar never reaches the point of explosion reentering at "sane" speeds, {{Stats table heat shields|ablator=the fitnessgram™ pacer test is a multistage aerobic capacity test
    1 KB (182 words) - 22:34, 26 September 2021
  • ...ft]] or other object entering the [[atmosphere]] of a [[celestial body]]. It is most commonly used when referring to the re-entry of [[Kerbin]], althoug ...e atmosphere of the body it started from. As all craft started from Kerbin it is only correct for entering Kerbin's atmosphere. Colloquially the term ''r
    4 KB (576 words) - 16:43, 30 July 2019
  • ...of cheap reusable rockets and Space Vacations TM (starting at $1,499.99), it was obvious what was next. Kerbalkind had dreamed of going to the Mun for c ...I'm not plagiarizing any material. Just borrowing a format (too lazy to do it from scratch)
    7 KB (1,156 words) - 07:39, 23 July 2018
  • * 세 종류의 열차폐막 (Heat Shield) 추가.
    16 KB (1,006 words) - 18:50, 17 March 2017
  • === Heat Simulation === ...modules, fairings and cargo bays can be used to protect parts inside from heat.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • ...w has a much more specific set of constraints before it generates, to give it much more consistent and realistic altitudes, speeds, and envelopes. * New part tests added for fairings and heat shields.
    23 KB (3,425 words) - 18:50, 17 March 2017
  • ...enus]]. It has one small moon: a captured asteroid called '''[[Gilly]]'''. It has the highest surface gravity in . Second only to [[Jool]] in atmospheric ...pressures and temperatures… Actually, it’s not very similar at all is it? Who are these people?
    12 KB (1,869 words) - 14:05, 22 January 2020
  • * Part internal temperature is increased by modules that generate heat and is used for part-part conduction. * Convection velocity exponent raised to 3.3 to increase reentry heat, as well as convection factor.
    8 KB (1,201 words) - 18:50, 17 March 2017
  • {{:Heat Shield (0.625m)/Box}} ...ei primi [[heat shield|scudi termici]], insieme allo [[Heat Shield (1.25m)/it|Scudo Termico (1.25m)]], che il giocatore riceve nell'[[Albero Tecnologico]
    781 bytes (105 words) - 15:56, 19 August 2018
  • {{:Heat Shield (1.25m)/Box}} ...a inizio modalità Carriera, e collocato sul retro di un [[Mk1_Command_Pod/it|Modulo di Comando Mk1]].
    1 KB (147 words) - 15:56, 19 August 2018
  • {{:Heat Shield (2.5m)/Box}} ...Ha inoltre una tolleranza agli impatti fino a 9 m/s. Questo è il terzo [[heat shield|scudo termico]] che si sblocca nell'[[Albero Tecnologico]].
    847 bytes (105 words) - 15:56, 19 August 2018
  • {{:Heat Shield (10m)/Box}} ...to protect parts from aerodynamic heating. Unlike other heat shields, the Heat Shield (10m) does not use [[ablator]], instead relying only on its high tem
    2 KB (322 words) - 01:57, 25 November 2022
  • * Gave KerbNet auto-refresh settings to allow it to refresh without player intervention. ...s that encounter two bodies now correctly show the first encounter even if it is further out (eg, Mun stealing a Minmus encounter).
    36 KB (5,516 words) - 02:24, 13 July 2017
  • |en=[[Heat shield]]s |fr=[[Heat shield/fr|Boucliers thermiques]]
    639 bytes (81 words) - 00:41, 9 January 2020
  • {{:Heat Shield (0.625m)/Box}} ...first [[heat shield]]s you receive in the [[tech tree]], the other being [[Heat Shield (1.25m)]]. This shield is great for small probes aerobraking, or, fo
    656 bytes (97 words) - 01:16, 13 July 2021
  • ...and ModuleSurfaceFX to provide its air intake, engine thrust and effects, heat effects, thrust reverser, moving engine fan, fairings, mission flag, electr ...a gimballing engine, or keeping wheel suspension attached to the wheel as it bounces.
    14 KB (1,976 words) - 17:15, 22 January 2020
  • ...Mate or other control point, i.e. Mk1 Command Pod. Please avoid destroying it while completing stunning loops and jumps! More on stunt rovers later, in t * Other Structures - Protective heat shields, lithobraking components and stuff from mods, like weapons.
    4 KB (732 words) - 07:58, 30 July 2021
  • ...small gyroscopes to help provide stability without the use of thrusters. It would take too long to explain how something spinning at high speed can hol | When you need to say goodbye, do it with explosions.
    7 KB (1,024 words) - 05:16, 18 January 2024
  • |Ablator={{Dict/resource|Ablator}} <!-- Template:Stats table heat shields --> |it=Rilevamento anomalie
    33 KB (4,614 words) - 23:31, 29 April 2024
  • ...ehind it when ablator is set to zero. I don't quantitatively know how much it changes the temperature tolerance if at all. --[[User:Electrollama|Electrol
    364 bytes (55 words) - 05:50, 19 April 2020
  • ...rgeted at version 1.10.1, which is the latest version as of this writing. It assumes the availability of all expansions, but no mods. Obviously, those ...e, including but not limited to elsewhere on this wiki. For one, a lot of it is outdated by now. While this guide will presumably also be outdated some
    345 KB (62,549 words) - 17:16, 1 October 2020
  • ...le, I built a custom lander for that particular planet or moon to optimize it for local conditions. The light lander does not stage, but merely refills ...e light lander won't work, however, because it has very bad aerodynamics. It also lacks a [[Atmospheric Fluid Spectro-Variometer]]. So I made a custom
    92 KB (16,690 words) - 01:28, 30 September 2020
  • ...ally what you want, so that you can avoid extra torque when you don't want it. ...happen if one engine is firing while the other(s) to balance it are not. It can also happen if something goes awry and blows up some but not all of you
    347 KB (56,718 words) - 04:41, 27 May 2022