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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R {{Main article|0.25}}
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...including the configuration file, a model and a collision mesh. Under the 0.25 standards, the model and collision mesh must both have a material assigned
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...m the [[center of mass]]. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter rota ...wasting any propellant. Please do not attempt to service this device while it is running.|manufacturer=SEC}}
    3 KB (409 words) - 00:36, 12 July 2021
  • It is twice the size of the [[FL-T200 Fuel Tank]], and half the size of the [[ ...not. Fuel tanks are useless if there isn't a Liquid Engine attached under it. They can also be stacked with other fuel tanks to increase the amount of f
    3 KB (478 words) - 00:35, 25 July 2021
  • ...en was a famous bug and is namesake of other bugs in Kerbal Space Program. It was removed with version 0.17. The bug could be triggered by moving at high ...he spacecraft will be obliterated. The rate of spinning is so extreme that it is impossible to be replicated manually. This is actually a bug with parts
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...VA was the only way to transfer crew during a mission. However, in version 0.25, a system for transferring crew between crew modules on the same ship was a ...an financing another spaceflight to rescue your unfortunate astronaut(s). It will probably take multiple EVAs, and depending on your opinion of how RCS
    12 KB (1,998 words) - 00:05, 23 August 2023
  • ...ute because it lacks a frontal node and is less useful for rockets because it's heavier than the [[Command Pod Mk1]]. Along with the [[Mk1 Inline Cockpit]], it is one of two Mk1 (1.25m) cockpit-style command pods. They are heavier than
    2 KB (353 words) - 18:44, 14 August 2021
  • ...t''' is a small [[cockpit]] with a frontal node for attaching other parts. It is one of the two cockpits thus far that can be stack-mounted (in one size) ...achment node. These 1.25m [[radial size]] attachment points enable placing it inline with such other small parts as [[RCS]] tanks, [[SAS]] modules, [[doc
    3 KB (511 words) - 19:16, 14 August 2021
  • ...ig-S Delta Wing|Big-S]] series wings. However, it is also the heaviest, so it may be a problematic choice on smaller craft, for which the [[Small Delta W ;[[0.25]]
    718 bytes (105 words) - 01:41, 11 January 2019
  • ...[[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back. It has the highest impact tolerance of any crew module in the game. ...Docking Port]] can be attached. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached.
    3 KB (438 words) - 23:55, 16 July 2021
  • ...single part which means that it isn't possible increase the burn time for it by adding more fuel tanks. ...rn at a constant thrust until they run out of fuel and then cease to work. It should be noted that more boosters doesn't reduce the need for liquid fuel,
    2 KB (313 words) - 16:32, 5 December 2022
  • ..., but [[0.90]]'s change to SAS (to make it dependent on pilot skill) means it doesn't have SAS anymore. ...atalog. Despite the original design having been meant for a plastic model, it's proved itself quite dependable as a full-sized craft.<br />The X is capab
    7 KB (1,218 words) - 21:36, 2 February 2022
  • It is twice the length and carries twice the fuel as the [[Mk2 Liquid Fuel Fus ...atest in lifting technology. Not only does it stay together during flight, it's sleek design makes your plane just that much speedier! Only carries Liqui
    2 KB (406 words) - 07:06, 30 July 2021
  • ...iquid fuel]] (a.k.a. jet fuel, or kerosene). It cannot carry [[oxidizer]]. It is not to be confused with the [[Structural Fuselage]] which cannot hold fu It and the [[Structural Fuselage]] are the only fuselage parts with circular c
    1 KB (157 words) - 20:16, 7 July 2021
  • ...to version [[0.19]], the pad featured a launch tower; this was removed as it served no function while forming an obstacle to very wide vehicles. The [[T If a vehicle remains on the pad blocking it, like an un-launched rocket from an earlier session, a warning pop-up windo
    7 KB (1,114 words) - 02:35, 14 December 2020
  • ...b Kerman]] on [[EVA]] next to the [[Mun]] in [[Version history|version]] [[0.25]]]] *It is also possible that they have the ability to enter a known psychological
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...no, I'm not going to quote "one small step" - that sentence is so overused it became meaningless. --> It's time, we will finally do the first manned landing on another celestial bo
    12 KB (2,050 words) - 19:48, 25 May 2022
  • ...of a wall or hull in a larger ship's design. This part is twice as long as it is wide. ...leased with the Spaceplane Plus mod included in it, this part was renamed. It is identical to the [[Wing Connector Type B]] except for its orientation.
    864 bytes (136 words) - 22:05, 30 April 2016
  • It has the same length, mass, and fuel capacity as the [[Mk2 Rocket Fuel Fusel ...ommand module]]s to be attached to a Mk2 craft (such as a [[spaceplane]]). It also serves as an attachment point for wings, fins, and landing gear; howev
    2 KB (301 words) - 21:25, 30 July 2021
  • The '''XM-G50 Radial Air Intake''' is an [[air intake]] for [[jet engine]]s. It collects more oxygen at higher velocities, simulating more air passing thro ...However, for low-tech planes that can't find a suitable intake otherwise, it will be mostly sufficient (as in, you won't be going very fast anyway).
    3 KB (455 words) - 23:10, 18 October 2020

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