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  • * Fix Intermediate Construction tutorial. * Fix Advanced Construction tutorial.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...imately 25 km² plateau. All buildings, except for the runway because it is a concrete line, are placed on hexagonal sections and can be destroyed i ...Craft designed in the VAB can only be launched from the Launch Pad, though it is possible to import vessels between the VAB and SPH.
    10 KB (1,390 words) - 03:23, 17 February 2024
  • *It is also possible that they have the ability to enter a known psychological *It was previously believed they may also not need oxygen to breathe, as they h
    14 KB (2,242 words) - 14:24, 14 March 2023
  • ...te into small segments and break off from its base revealing the payload. It is recommended that you deploy the AE-FF1 as soon as a craft exits the atmo ...re allowed to bend to the point where they should collide with the fairing it will simply phase through due to the fact that the game only registers one
    3 KB (522 words) - 20:41, 2 April 2021
  • ...s]] and some means of lateral propulsion (usually powered wheels) allowing it to move across terrestrial surfaces. Rovers can be driven everywhere except ...the symmetry mode to “mirror” by pressing {{Key press|R}}, or building it in the [[SPH]]. While the rover is being driven, the wheels are smart enoug
    7 KB (1,225 words) - 22:36, 1 March 2023
  • {{Quote|"It's fantastic. I can't say how much this means to all of us."|Robert Cabana|f ...course, I can't do it perfectly, but I am trying my best. Also, I am doing it without any mod parts, but I suggest using the part welder plugin to reduce
    18 KB (2,833 words) - 21:32, 12 June 2023
  • ...to the world. They figured the Kerbiets were taking too much time playing it safe with the Mun with their robotic missions. They wanted instead to meet #Advanced [[orbit|orbiting]]
    17 KB (2,807 words) - 04:24, 5 September 2022
  • ...ke very heavy use of your [[Navball]], so read up on exactly how to 'read' it. * It might be easier to follow a lot of the advice if you understand the [[Termi
    20 KB (3,826 words) - 09:09, 8 April 2014
  • ...rack down the elusive compound) that made the surface that shade of green. It was also discovered, contrary to popular belief, that there was actually no ...it became apparent to KSP scientists that Jebediah's whole family had what it takes to get into space: a penchant for a good bribe and a lack of educatio
    12 KB (2,028 words) - 08:15, 8 December 2020
  • ...you can drag it up high. You will want to add a [[parachute]] to the top, it's a lot easier to land with one of these rather than<!--"then" is not compa ...to use eight way symmetry, just to make sure it's a rock solid joint, but it can be tricky to get the struts to all connect.
    20 KB (3,853 words) - 09:08, 8 April 2014
  • ...ry (<code>GameData/<mod>/Flags</code>). New flags can be added and used if it is placed in this or similar folder. A flag filename can have spaces; under ...e:Flag wrinkled.png|thumb|Although the original image was the Retro style, it shows the wrinkled pattern similar to this flag]]
    7 KB (1,060 words) - 18:50, 11 March 2021
  • ..., Colombia STS-1 ('81) & STS-5 ('82) and Atlantis STS-30 / Magellan ('89). It also includes fictional shuttle rendezvous with the (Russian) Mir station. #Advanced [[orbit|orbiting]]
    9 KB (1,312 words) - 23:20, 5 March 2022
  • * Tweaked some parameters on the SAS to make it more responsive. ...possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ...possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites. ...n, letting you set the ship's attitude without having to constantly toggle it.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...e the moons of Jool, as they offer a sizeable distance from Kerbol in case it exploded for reasons yet unknown, and they've put you in charge, so don't s #Advanced [[docking]]
    9 KB (1,389 words) - 01:19, 29 April 2021
  • ...lets the player ''power'' a vehicle's thrust using suspension-based parts. It is part of a wider group of phantom force-based exploits, including the [[D The introduction of advanced tweakable same vessel part collisions [[1.7.3|introduced in v1.7.3]] added
    8 KB (1,264 words) - 10:44, 10 April 2022
  • *Difficulty: 7/10 (Advanced) #Advanced [[orbit|orbiting]]
    11 KB (1,825 words) - 04:15, 24 February 2020
  • ...w:Politics|stupidity]], a new generation of Kerbals were preparing to dare it all on space, and make a few million dollars along the way. Among them was #Advanced atmospheric piloting
    10 KB (1,650 words) - 15:44, 22 April 2018
  • |[[File:Dinkelstein Kerman's Construction Emporium.png|128px]] ...[:Category:Dinkelstein Kerman's Construction Emporium|Dinkelstein Kerman's Construction Emporium]]</big>
    21 KB (3,260 words) - 23:36, 15 October 2018

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