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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R ...amped [[LV-T30 "Reliant" Liquid Fuel Engine]] and [[LV-T45 "Swivel" Liquid Fuel Engine]]
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...as it's just a assembly of parts without talking about how to build or use it.}} * [[FL-R25 RCS Fuel Tank|FL-R25 RCS Fuel tank]] (place 8 [[RV-105 RCS Thruster Block]]s, use the symmetrical tool).
    2 KB (326 words) - 20:19, 2 May 2019
  • ...ust|point of action]], i.e. the point where your engines create thrust. If it was, that would be sweet, since we could push the rocket wherever and howev ...balance the broom with the brush up towards the ceiling rather than having it resting on your hand.
    18 KB (3,415 words) - 01:34, 8 August 2019
  • {{:LV-T30 Liquid Fuel Engine/Box}} The '''LV-T30 Liquid Fuel Engine''' is a basic [[liquid fuel engine]].
    3 KB (399 words) - 03:01, 18 September 2021
  • ...charge, that will sever the structural linkage between itself and whatever it's connected to. ...when activated will jettison the decoupler as well as anything attached to it, much like the [[TD-12 Decoupler]]. Visually, the decoupler's legs are left
    3 KB (508 words) - 20:12, 24 July 2021
  • {{:RT-10 "Hammer" Solid Fuel Booster/Box}} ...s that it isn't possible increase the burn time for it by adding more fuel tanks.
    5 KB (718 words) - 19:13, 24 July 2021
  • ...r roll. The tricoupler has non-standard (0.3 instead of 0.2) drag, meaning it should be placed behind the center of mass. ...mented part of fuel flow changes) added NoCrossFeedNodeKey = bottom (keeps fuel from flowing FROM the bottom nodes to prevent stack imbalances and such)
    2 KB (366 words) - 14:37, 27 December 2018
  • {{:FL-T400 Fuel Tank/Box}} The '''FL-T400 Fuel Tank''' is a [[liquid fuel tank]] containing [[liquid fuel]] and [[oxidizer]].
    3 KB (478 words) - 00:35, 25 July 2021
  • {{:FL-R120 RCS Fuel Tank/Box}} The '''FL-R120 RCS Fuel Tank''' (originally the '''FL-R25 RCS Fuel Tank''') stores [[monopropellant]] for a spaceship's [[RCS]].
    2 KB (313 words) - 07:45, 25 August 2021
  • ...unt for the boosters, fuel tanks, and pods. When assessing your tris count it's necessarily to keep in mind you want an optimized number. You want to hav ...use the PartLab, available on the download page, to check the progress/if it's right.
    14 KB (2,356 words) - 09:51, 6 March 2023
  • Any [[rocket]] that can put a CM, a [[fuel tank]], a liquid engine, and SAS into orbit should suffice. RCS thrusters will help you make ...uth. Make sure the degrees are at zero exactly. Or even better, burn until it shows NaN.
    2 KB (419 words) - 20:01, 2 May 2019
  • ...moon]]s instead of one. They are named '''[[Mun]]''' and '''[[Minmus]]'''. It is the planet you start your game on, being home to the [[KSC]], where you ...] and [[Eve]]. Jool's moon, [[Tylo]] has the same radius of Kerbin, though it may be classified as larger, as the highest point on [[Tylo]] is about 5&nb
    19 KB (2,728 words) - 18:51, 20 March 2024
  • {{:FL-T200 Fuel Tank/Box}} The '''FL-T200 Fuel Tank''' is a [[liquid fuel tank]] containing [[liquid fuel]] and [[oxidizer]].
    3 KB (408 words) - 00:27, 25 July 2021
  • ...imately 25 kmĀ² plateau. All buildings, except for the runway because it is a concrete line, are placed on hexagonal sections and can be destroyed i ...Craft designed in the VAB can only be launched from the Launch Pad, though it is possible to import vessels between the VAB and SPH.
    10 KB (1,390 words) - 03:23, 17 February 2024
  • ...is an air-breathing engine which uses onboard [[liquid fuel]] and combusts it with the [[oxygen]] drawn from the [[atmosphere]]. Due to the lower air pre Technically, any [[w:rocket engine|rocket engine]] is also a jet engine as it forms a high-speed jet of [[w:reaction mass|reaction mass]]. But for KSP pl
    4 KB (633 words) - 23:10, 11 October 2023
  • ...aft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the [[w:Pratt & Whitney J58|Pratt ...ncreases until reaching a peak of about 580% (~750 kN at sea level), which it maintains until mach 3.5. At speeds above that, thrust drops until reaching
    7 KB (1,088 words) - 00:38, 14 January 2024
  • '''Ore''' is a [[resource]] added in [[1.0]]. It is obtained by mining. It is the only resource which is by default not loaded into the containers. ...solid surfaces, it can't be done on [[Kerbol]], or [[Jool]]. To drill in a liquid [[biome]] the drill must contact the seafloor, and must not be moving much.
    4 KB (737 words) - 01:49, 4 May 2023
  • ...ell as describe how to complete your first launch and return successfully. It will also attempt to introduce various common science and engineering [[ter The main rules for getting an object into space from [[Kerbin]] and keeping it there (which is called achieving a stable orbit) are fairly easy to explain
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...you don't see this at some point during the tutorial, you've probably done it incorrectly.]] ...-64 Fuel Tank (or multiple small tanks) and ether a RE-L10 "Poodle" Liquid Fuel Engine or a LV-N "Nerv" Atomic Rocket Motor on the end.
    10 KB (1,748 words) - 19:16, 2 May 2019

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