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  • ...on engine]]s, [[electric light]]s, side-mounted [[parachute]]s (or "radial parachutes"), [[crew cabin]]s, new science parts, and a heap more! * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...ly applies for the automatically generated staging sequence. -1 is used in parachutes...signals that activation of this object does not cause a staging effect?
    58 KB (8,218 words) - 06:31, 2 January 2022
  • [[Category:Parachutes/hu]]
    2 KB (402 words) - 22:05, 11 November 2014
  • * Ensure "Deploy Parachutes" is UNchecked. * Ensure "Deploy Parachutes" is CHECKED, unless you want to land retro-rocket style.
    5 KB (812 words) - 20:18, 2 May 2019
  • ...achute's icon will turn green, but nothing else will happen at that point. Parachutes can be activated only on a craft that has some kind of command unit, so it ...stage was dangerous. Sometimes the decoupler activated first and then the parachutes would not activate at all.
    5 KB (798 words) - 18:16, 28 January 2021
  • prematurely activate parachutes.
    18 KB (2,446 words) - 22:51, 20 June 2015
  • 19 KB (2,728 words) - 18:51, 20 March 2024
  • * Added an option to clamp the lower bound of the deploy pressure of parachutes. * Adjusted parachutes to open at a slightly higher atmospheric pressure.
    4 KB (535 words) - 18:50, 17 March 2017
  • ...oning the fuel tanks leaving only the command module and a heat shield and parachutes behind, give or take a nose cone. The glitch occurs when one EVA's out of t
    40 KB (6,809 words) - 02:38, 8 April 2024
  • 14 KB (2,349 words) - 18:52, 20 March 2024
  • ==== Parachutes ==== {{Stats Table Parachutes (Demo)}}
    2 KB (206 words) - 23:16, 31 March 2023
  • | Vanguard Technologies | EVA parachutes ...mplete rework of the stock parachute module, more realistic results out of parachutes!
    66 KB (6,001 words) - 15:41, 24 December 2017
  • ...it without finishing a complete orbit. Lifting surfaces like [[wing]]s and parachutes might delay this.
    16 KB (2,568 words) - 09:02, 3 January 2024
  • === Parachutes === ...ad safely onto Kerbin, thanks to its thick atmosphere. Don't be alarmed if parachutes are "floppy" after being initially deployed, they only fully open up during
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...eat Shield (10m)]] on top of the MK1-2 Command Pod. Remember to stick some parachutes, batteries and solar panels to power the reaction wheels. The last stage fires the number of parachutes you want to include.
    10 KB (1,748 words) - 19:16, 2 May 2019
  • Les [[Parachutes/fr|parachutes]] sont très efficaces dans l'atmosphère d'Eve. Il en faut trois fois moin
    13 KB (2,107 words) - 11:19, 15 February 2021
  • ...can be relied upon to generate as much drag as three [[Mk16 Parachute|Mk16 Parachutes]]. ...osed to slow the craft all the way to a (hopefully) nice safe landing. The parachutes' efficiency depends of atmospheric density (requires a minimum air pressure
    2 KB (303 words) - 13:55, 18 October 2016
  • === Parachutes === ...ad safely onto Kerbin, thanks to its thick atmosphere. Don't be alarmed if parachutes are "floppy" after being deployed, they only fully deploy for the last 500m
    29 KB (4,720 words) - 16:56, 22 January 2020
  • For the docking port, one should use radial parachutes to make room for a Clamp-o-Tron docking port (it is not advised to use the
    7 KB (1,218 words) - 21:36, 2 February 2022
  • ...unch a craft using the [[TT18-A Launch Stability Enhancer]] and land using parachutes. For conventional SSTOs, however, the [[LY-10 Small Landing Gear]] is what
    13 KB (2,225 words) - 08:01, 14 January 2024

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