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  • ** This launcher is disliked by most of the community, and it has been criticized for containing ads for KSP2, not being useful, eating R * Career Tech Tree is smaller to fit the 26 parts.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • The '''Probodobodyne OKTO''' is an unmanned [[command module]] that runs on [[electricity]]. ...ontrol technology. This small unit can not only receive and relay control, it also provides automatic stabilization assistance, just as a live pilot woul
    1 KB (174 words) - 04:11, 2 September 2021
  • The '''Probodobodyne Stayputnik''' is an unmanned [[command module]] that runs on [[electricity]]. ...ease to function if the power runs out. The built-in batteries should keep it going for about 10 minutes.
    2 KB (348 words) - 20:29, 30 March 2023
  • :''For a tutorial on Remote Tech 2 or Remote Tech 1.5 and later, see [[Tutorial:RemoteTech2]]'' *Antenna - You always need this on unmanned probes.
    7 KB (1,133 words) - 20:21, 2 May 2019
  • The '''Probodobodyne OKTO2''' is an unmanned [[command module]] that runs on [[electricity]]. ...mmand module and [[SAS]] functionality. It is the lightest probe core, but it lacks an internal [[reaction wheel]], and has very little [[electric charge
    2 KB (339 words) - 07:07, 2 September 2021
  • {{Move|Tutorial:RemoteTech|Mod renamed from Remote Tech 2 to just Remote Tech}} ...torial will assume you can already get a rocket in to orbit without Remote Tech 2 and are familiar with basic orbital mechanics.
    26 KB (4,415 words) - 20:22, 2 May 2019
  • ...anned vessels either cannot reach or cannot return from ''(at same cost or tech level)''. ...d planning is required to keep probes under control. For an orbiting probe it's worthwhile to verify that the batteries will last through the [[orbit dar
    5 KB (789 words) - 05:57, 17 January 2023
  • ...ree Icon.svg|32px]] : Those mods are well integrated into the Career Mode tech tree. | Tech Tree Integration
    20 KB (2,663 words) - 14:50, 1 October 2022
  • ...cience]])을 습득하고 잠겨있는 [[Parts/ko|부품]]([[Parts]])을 [[Tech tree/ko|해제]]([[Tech_tree|unlock parts]])해서 좀 더 좋은 로켓을 ...]]을 습득(발전)하여 잠겨진 [[Parts/ko|부품]]([[Parts]])을 [[Tech tree/ko|해제]]([[Tech_tree|unlock parts]])하는 방식은 같지만,...
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...d information on each subject. This manual is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. ...racts]] to earn [[funds]] and [[reputation]], and collect [[science]] to [[tech tree|unlock parts]].
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...nt a smoke effect to be visible both when the part activates and also when it deactivates itself, you can do this: ...rt. Any single word can go here, but if you use a word that is not in the tech tree definition, you may never be able to access your part. Currently, sto
    54 KB (5,910 words) - 15:44, 7 March 2020
  • ...w has a much more specific set of constraints before it generates, to give it much more consistent and realistic altitudes, speeds, and envelopes. * Many progress nodes now track progress in separate manned and unmanned tracks. This allows several contracts to appear at more relevant times.
    23 KB (3,425 words) - 18:50, 17 March 2017
  • ...When completed, add a comment stating that it is rational and explain how it can be done. Complete these on Sandbox unless stated differently. We had fu ===Clutch it's - these are epic!===
    2 KB (394 words) - 11:47, 24 April 2021