Difference between revisions of "Campaign: Space Race"
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* '''Difficulty:''' 2/10 (Novice) | * '''Difficulty:''' 2/10 (Novice) | ||
* '''Skills needed:''' | * '''Skills needed:''' | ||
− | + | ** Vehicle assembly (see [[Tutorial:Basic Rocket Design|Basic Rocket Design]]) | |
− | + | ** Basic [[navball]] familiarity | |
− | + | ** Reentry procedure | |
− | + | ** Ability to complete [[Campaign: Age of Rocketry|Age of Rocketry]] | |
* '''For version:''' Every version (tested on 0.20.2 - 1.0.2) | * '''For version:''' Every version (tested on 0.20.2 - 1.0.2) | ||
Revision as of 09:52, 24 April 2018
← Age of Rocketry | Campaigns | Age of Satellites → |
Contents
Introduction
The Age of Rocketry sparked the imaginations of Kerbals everywhere. What was once a dream was becoming reality. The race was on to put the first things into orbit. Robert Kerman and his intrepid Kerbicans aimed to launch the first Kerbal-made object into Kerbin orbit... that is, until the Kerbiets behind their Iron Kertain launched their Stayputnik into orbit. The Space Race had begun! Not to be outdone, the great Robert Kerman with his new Kerbal Space Program planned to get the first man into space... but they were outdone yet again by the Kerbiets. But in the end, the Kerbal Space Program would have the final word and launch the first Kerbal into a sustained orbit around Kerbin and bring him back safely. His legacy, the Kerbal Space Program, would come to dominate the Space Race from that point forward, but not without its share of semi-expendable half-volunteered core of Kerbonauts sacrificing their lives for the scientific good of all Kerbalkind as it began its race to the Mun.
This campaign is designed to present you with a mission manifest that will allow you to accomplish the final goal of reliably launching the Stayputnik satellite into orbit, dipping your fingers into space, and your first manned orbit and safe return.
Missions are based on the Sputnik 1, Vostok 1 and Project Mercury of the 50's and early 60's.
Specifications
- Length: 1.5-2 hours
- Difficulty: 2/10 (Novice)
- Skills needed:
- Vehicle assembly (see Basic Rocket Design)
- Basic navball familiarity
- Reentry procedure
- Ability to complete Age of Rocketry
- For version: Every version (tested on 0.20.2 - 1.0.2)
Recommended mods
- Historical Rockets, Probes, and Stations series - This series of mods has accurate reproductions of early Soviet spacecraft:
- Soviet Spacecraft - Includes an accurate Vostok spacecraft.
- Soviet Probes - Includes an array of accurate early Soviet probes, including Sputnik 1.
- Soviet Rockets - Includes accurate reproductions of the R-7, Molniya, and Proton rockets over the years.
- Bluedog Design Bureau - This mod features many American spacecraft and launchers, including Mercury, Gemini, Apollo, Vanguard, Thor, Redstone, Atlas, Titan, Juno, Athena, Delta, and Saturn, plus Agena and the Manned Orbiting Laboratory.
Missions
Stayputnik, the First Satellite
Launch a two-stage Liquid Fuel Rocket into orbit with a Satellite or Stayputnik 1.
- Satellite must contain: at least 3 Communotron 16 antennae, 2 liquid fuel stages, 1 Stayputnik probe body, and 1 or 2 batteries (enough for at least 1 orbit).
- Reach Low Kerbin Orbit (70 km - 200 km).
- Decouple probe from launch stages, extend antennae.
- (Tip: as your launches become more complex, it's usually a good idea to test them out to make sure your staging is set correctly.)
- (Tip: try establishing an action group to extend the antennae.)
Kostok I, the First Kerbal in Space
Perform the first Orbital Flight piloted by a Kerbal [Kerbeit].
- Spacecraft must contain: 1 Mk1 Command Pod, and a parachute system.
- [Optional] Style the launch vehicles after the real-life Soviet Vostok-K.
- Launch into a trajectory with an Apoapsis greater than 70 km.
- Burn prograde at apoapsis until the periapsis forms above the surface. Stop and note the remaining fuel.
- Using less than half of the remaining fuel, burn into an orbit with a periapsis greater than 70 km.
- After completing at least 1 orbit, burn retrograde for a return trajectory.
- Yuri Kerman must return safely. This is assumed for all future missions unless otherwise specified - you don't want to scare off volunteers, especially this early in the space program.
- [Optional] If you're using KSP 1.4, eject the craft at 7000 m and land via an EVA Parachute.
- Land on land (that's how Yuri landed in real life).
Project Moho: John Kerman, the First Kerbican to go 'round the World
- Perform a manned orbital flight piloted by a Kerbal [Kerbican].
- [Optional] Style the launch vehicles after the real-life American Atlas LV-3B.
- Launch into an orbit greater than 70 km.
- Complete 3 orbits.
- Land in water (Bonus points if it is near the Kerbal Space Center).
- [Optional] Feel free to go through the rest of the Moho program. This includes two more Redstone flight, and three Atlas flights.
Final Word
After the successful launch of John Kerman into a controlled orbit around Kerbin, the Kerbals overcame engineering challenges. They knew they could achieve their dreams of bringing their technology to space, beginning the Age of Satellites.