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  • ...red to be a dwarf. It’s orbit is highly irregular and together with it’s size it took a long time to discover since half the time it was not where s Dres has 8 [[biome]]s.
    6 KB (895 words) - 02:32, 15 May 2024
  • ...'' is a large Space Shuttle-style [[cockpit]] for a crew of four [[Kerbal]]s. It is designed to have Mk3-sized parts attached to its back. It has the hi ...d. Its back has a Mk3 shape and size, making it useful for [[Mk3 Fuselage]]s to be attached.
    3 KB (446 words) - 18:28, 26 May 2024
  • ...quate, being 275 s at 1 [[w:Atmosphere_(unit)|atm]] and 305 s in vacuum, not far behind the [[LV-T30 "Reliant" Liquid Fuel Engine]] and L * The Thud bears a slight resemblance to the Space Shuttle's Orbital Maneuvering System (OMS) thrusters. However, besides obvious colora
    3 KB (487 words) - 17:41, 20 July 2021
  • ...account thrust-to-weight ratios. Thrust can be regulated with [[tweakable]]s. ...minimum thrust required for the Thumper to lift its own weight off Kerbin's surface is about 30%, or about 75 kN.
    2 KB (313 words) - 16:32, 5 December 2022
  • ...r to the [[Mk16 Parachute]] but the Mk16-XL has a higher mass. Because KSP's drag simulation depends both on mass and the drag coefficient, this parachu
    2 KB (303 words) - 13:55, 18 October 2016
  • ...fficient than most parts, potentially making rockets more stable. With KSP's new drag model, nosecones improve the drag of a rocket stack.
    709 bytes (96 words) - 14:51, 27 December 2018
  • ...fficient than most parts, potentially making rockets more stable. With KSP's new [[drag| drag model]], nosecones improve the drag of a rocket stack. Fo
    1 KB (210 words) - 15:08, 27 December 2018
  • ...ards and two more sideways windows the crew can look through during [[IVA]]s. ...that the pod is often the only part of a ship that survives a crash. That's good for the crew when the crash happened on [[Kerbin]], but not so good wh
    3 KB (561 words) - 14:44, 13 July 2023
  • ...ace of Kerbin. This is called orbital speed and requires about 4000 m/s of [[Delta-V]] for Kerbin. ...n drag, but a good design still makes valuable contribution to your rocket's efficiency. A rocket is simply the attempt to push mass through the air int
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...s. Between [[0.21]] and [[0.25]], it had [[SAS]] capability, but [[0.90]]'s change to SAS (to make it dependent on pilot skill) means it doesn't have S ...log. Despite the original design having been meant for a plastic model, it's proved itself quite dependable as a full-sized craft.<br />The X is capable
    7 KB (1,218 words) - 21:36, 2 February 2022
  • ..., directly to parts like how it is done with the current [[command module]]s. ...ng <span style="color:blue">'''local Z'''</span> (blue). Note that ''Unity's'' "green" and "blue" axes may differ from those in your 3D modelling progra
    3 KB (442 words) - 11:00, 13 March 2020
  • ...'''Kelus-LV Bay Mobility Enhancer''' is a telescopic [[ladder]] [[Kerbal]]s can climb on during [[Extra-Vehicular Activity|EVAs]]. It is the longest la * The part description refers to the ladder's name change in version [[1.1.3]]; its original name was "Telus Mobility Enh
    2 KB (264 words) - 04:43, 29 August 2021
  • ...est and most powerful [[Radial size|large-diameter]] [[liquid fuel engine]]s among the stock parts. |A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
    3 KB (447 words) - 17:12, 30 August 2021
  • ...]], [[LV-T30 Liquid Fuel Engine|LV-T30]], and [[LV-T45 Liquid Fuel Engine]]s, but cannot reach past the [[LV-N Atomic Rocket Motor|LV-N]] or [[Rockomax The maximum safe landing speed for an LT-2 landing strut is ~12&nbsp;m/s. Landings with massive rockets or on rough terrain may need to be slower t
    4 KB (591 words) - 23:42, 17 November 2018
  • ...to ''Orbit'', which is like Surface but without accounting for the planet's rotation. ...s given in meters per second. Speed represents the magnitude of the craft's velocity vector relative to the point of reference. For this reason, speed
    16 KB (2,559 words) - 11:37, 19 July 2018
  • ...ting a spaceplane. They can be constructed with several types of [[engine]]s and several types of designs. :* It is much easier to control the SSTO's descent during [[atmospheric entry]].
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...ain glitch]], the [[Mohole]] (a large, steep vertical "tunnel" at [[Moho]]'s north pole) is often considered an Easter egg, and indeed was later "canoni * Five [[Monolith]]s: one visible from [[KSC]], one by the tracking station at the [[Inland Kerb
    18 KB (2,925 words) - 00:24, 23 March 2024
  • Na tej stronie zawarte są narzędzia, które mają pomóc w obliczeniach związanych z grą. W prze ...style="background-color:#e9e9f9;">niebieski</span> to linki do Forum KSP. Są one kompatybilne z najnowszą wersją gry, a przy tym mają status openso
    8 KB (1,019 words) - 21:14, 18 January 2020
  • ...eaction” as in [[w:Newton%27s_laws_of_motion#Newton.27s_third_law|Newton's third law of motion]]. Specifically, they generate thrust by expelling reac All{{check version||1.12.3}} KSP's other reaction engines can operate using only resources stored or generated
    8 KB (1,168 words) - 10:46, 30 November 2022
  • [[File:Wheesley plane.png|thumb|left|The wheesley's thrust revert allows planes to have it at the front of its fuselage and sti ...is a big change compared to KSP in pre-1.0 versions. It is rated at 10,500 s, making it the second most fuel-efficient engine, only the far more advance
    4 KB (600 words) - 20:54, 15 June 2023

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