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  • ...batteries]], trusses, [[ion engine]]s, [[electric light]]s, side-mounted [[parachute]]s (or "radial parachutes"), [[crew cabin]]s, new science parts, and a heap * Added some sound effects for the parachute opening
    80 KB (12,291 words) - 00:25, 12 January 2023
  • | [[ Module#ModuleParachute | ModuleParachute ]] || Parachute Operations || Stock
    58 KB (8,218 words) - 06:31, 2 January 2022
  • {{:Mk16 Parachute/Box}} ...; like all [[parachute]]s it can be used to slow any part. It is the first parachute available in the game, and does not cost any science points as it is availa
    5 KB (798 words) - 18:16, 28 January 2021
  • ...n]]). Some parts can only be surface mounted/ radially attached, such as [[parachute|parachutes]]. If a part you have selected is glowing green, it is ok to pla ...the [[command module]] to facilitate docking, causing [[Mk2-R Radial-Mount Parachute|radial parachutes]] to be necessary. A [[decoupler]] is usually placed bene
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...Mk16-XL Parachute.jpg|thumb|A [[Mk1-2 Command Pod]] hanging on a [[Mk16-XL Parachute]]]] [[File:Tweakable.png|thumb|left|The options on a [[Mk16 Parachute]]]]
    6 KB (881 words) - 19:05, 5 February 2021
  • #* The last stage before the parachute is opened #* Deploys the [[parachute]].
    27 KB (4,582 words) - 12:23, 8 February 2023
  • ...emember to get your little friend back inside the capsule and deploy the [[Parachute|Chutes]] before they both enter the atmosphere of any planet you've decided
    10 KB (1,679 words) - 11:05, 15 May 2021
  • {{:Mk2-R Radial-Mount Parachute/Box}} The '''Mk2-R Radial-Mount Parachute''' is a [[parachute]] which is placed on the side of a rocket instead of the tip unlike most ot
    4 KB (576 words) - 13:24, 18 October 2016
  • {{:Mk25 Parachute/Box}} ...a craft from crashing on the surface. That means that in addition to this parachute a second method of braking is always required.
    3 KB (550 words) - 13:58, 18 October 2016
  • ...etely stop you before you hit the ground. If your rocket is too heavy, the parachute will rip off and your kerbals will fall gently to the ground, exploding upo
    13 KB (2,306 words) - 18:33, 17 March 2017
  • * Deploying [[parachute]]s.
    4 KB (663 words) - 17:16, 1 September 2021
  • * Added some sound effects for the parachute opening * Added cfg-definable parameter for parachute autodeployment delay
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * Added some sound effects for the parachute opening * Added cfg-definable parameter for parachute autodeployment delay
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...re you have a way to get down safely. Go to the Utility tab, take the Mk16 Parachute and attach it on top of the Pod. Now your Kerbal astronauts have a way of l ...the icon that looks like an engine and move it down to stage 1. Leave your parachute on stage 0.
    16 KB (2,842 words) - 20:10, 2 May 2019
  • The '''Mk12-R Radial-Mount Drogue Chute''' is a [[parachute]] introduced in version 1.0. ...lmost always required. Two of these parachutes are equivalent to an [[Mk25 Parachute]].
    4 KB (595 words) - 07:06, 21 January 2024
  • * Updated the [[EVA Parachute|parachute]] model to more accurately reflect a real world ram air chute * Tweaks to the EVA parachute shader and texture.
    2 KB (369 words) - 08:16, 27 April 2018
  • * Added some sound effects for the parachute opening * Added cfg-definable parameter for parachute autodeployment delay
    75 KB (11,980 words) - 08:28, 23 June 2015
  • * Added some sound effects for the parachute opening * Added cfg-definable parameter for parachute autodeployment delay
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Added some sound effects for the parachute opening * Added cfg-definable parameter for parachute autodeployment delay
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...n]]). Some parts can only be surface mounted/ radially attached, such as [[parachute|parachutes]]. If a part you have selected is glowing green, it is ok to pla ...the [[command module]] to facilitate docking, causing [[Mk2-R Radial-Mount Parachute|radial parachutes]] to be necessary. A [[decoupler]] is usually placed bene
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...n]]). Some parts can only be surface mounted/ radially attached, such as [[parachute|parachutes]]. If a part you have selected is glowing green, it is ok to pla ...the [[command module]] to facilitate docking, causing [[Mk2-R Radial-Mount Parachute|radial parachutes]] to be necessary. A [[decoupler]] is usually placed bene
    49 KB (8,180 words) - 11:41, 25 May 2019
  • #* The last stage before the parachute is opened #* Deploys the [[parachute]].
    20 KB (3,417 words) - 19:59, 18 January 2020
  • | [[ Module#ModuleParachute | ModuleParachute ]] || Parachute Operations || Stock
    54 KB (5,910 words) - 15:44, 7 March 2020
  • #* The last stage before the parachute is opened #* Deploys the [[parachute]].
    21 KB (3,235 words) - 01:28, 25 November 2021
  • ...nd your [[kerbal]]s will fall to the ground, exploding upon impact. If the parachute has already opened and your capsule descending slowly, just wait for reachi
    23 KB (3,741 words) - 20:03, 18 January 2020
  • ...[[parachute]] usually goes. In this case, a group of [[Mk2-R Radial-Mount Parachute]]s must be placed on the surface of the cabin <u>symmetrically</u> to preve ...{{Key press|Shift}}+{{Key press|X}}. Let's place two [[Mk2-R Radial-Mount Parachute]] ('''''Utility''''' group in the parts bar) in radial symmetry on the cabi
    56 KB (9,612 words) - 00:04, 29 May 2020
  • * [[Parachute]]s: fixed exception spam in parachute module in the editor, fix where parachutes would cut on decouple. * Parachute stack icon background shows red when unsafe and yellow when risky.
    22 KB (3,464 words) - 18:50, 17 March 2017
  • * [[Parachute]]s: fixed exception spam in parachute module in the editor, fix where parachutes would cut on decouple. * Parachute stack icon background shows red when unsafe and yellow when risky.
    23 KB (3,425 words) - 18:50, 17 March 2017
  • * [[Parachute/ko]]s: fixed exception spam in parachute module in the editor, fix where parachutes would cut on decouple. * Parachute stack icon background shows red when unsafe and yellow when risky.
    24 KB (3,334 words) - 18:50, 17 March 2017
  • * Default parachute deployment mode set to "when safe" - players everywhere rejoice.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • * Corrected Kerbal Parachute [[KSPedia]] page for Japanese being in a different language. * Fix [[EVA Parachute|parachute]] deployment when [[EVA|JetPack]] is active.
    2 KB (212 words) - 08:22, 27 April 2018
  • * Added [[kerbal]] animations when [[EVA Parachute|parachute]] is deployed. * Added ability to deploy parachute when kerbal is in [[EAS-1 External Command Seat|command seat]] so that play
    3 KB (453 words) - 23:17, 27 April 2018
  • * Fixed a shader issue that caused the [[Mk16 Parachute]] to become transparent when within Aero FX. * Personal parachute kerbal unlock level requirement is accessible for modders in the traits.cfg
    10 KB (1,493 words) - 21:14, 26 September 2021
  • * Fix bug where kerbal parachute lifting surfaces weren't active when loading a quicksave.
    7 KB (1,079 words) - 11:54, 28 December 2018
  • * Fix KSPedia Parachute slide for all 9 languages. * Fix outdated translation on Kerbal parachute KSPedia page of one string in Chinese only.
    11 KB (1,777 words) - 02:51, 25 November 2021
  • ...et experiments like a scientist, repack parachutes or repair wheels like a parachute, gather a surface sample, or anything else that you need a kerbal for. But ...ur speed is relative to the surface, not relative to orbit. The idea of a parachute is to have a large surface area that will catch the air to slow you down a
    345 KB (62,549 words) - 17:16, 1 October 2020