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Official release
To Vee or not To Vee banner.png
Released 12/19/2018
Steam Steam Community
1.5.1 1.6.1

Version 1.6, named To Vee or not To Vee, is a major update that released on December 19, 2018.[1] An update for the Making History expansion was released alongside this major release.



  • DeltaV Readouts added to Stage Icons/Groups as well as DeltaV App. DeltaV available in Editor (VAB/SPH) and Flight scenes as well as a more detailed Debug menu option.
  • Stock and mobile launch sites are now navigable in all game modes.
  • Performance improvements for DV calculations that are used by Burn Indicator.
  • Recommended UI Scale for the current resolution is now checked on the Settings Screen, working the same as the mini settings where a not recommended UI scale will turn the text red.
  • Performance improvements for craft browser menus.
  • Craft browser menus now check for craft compatibility.
  • Added keyboard arrows navigation for main dialogs and menus. Highlight items with the directional arrows, Accept with the Enter and Space keys, and Cancel is Escape key.
  • Generate reflections of the environment to be displayed on shiny parts.
  • Improved part search in the editors to give more relevant results with short search terms.
  • Adjusted shadows from The Sun to be more precise.
  • Add new idle animations when the kerbal is standing in the ground.
  • The command parts now have an option to change their 'forward' direction in the PAW.
  • Kerbals helmet and neck ring can now be removed by right clicking the Kerbal while on EVA if it’s in a breathable atmosphere.
  • Automatic warp to next maneuver node now takes the player to a margin before the start burn time rather than the node itself. Said margin can now be overridden from the default 1 minute via GameSettings.WARP_TO_MANNODE_MARGIN.
  • Allow wheels spring and damper advanced tweakables to be set up to a value of 3.


  • Localize the phrase “Advanced Message App:” in the Mini-Settings dialog.
  • Some Community feedback for localization strings applied.


Updated Parts (reskinned):

Color Variants:

  • Mk2 Lander Can (New “Lander” and “Rover” color variants)
  • 48-7S Spark (New “Shroud”, “Truss Mount” and “Bare” color variants)
  • LV-909 Terrier (New “Shroud”, “Truss Mount” and “Bare” color variants)
  • FL-A10 (New “White” and “Orange” color variants)
  • FL-A5 (New “White” and “Orange” color variants)
  • ADTP-2-3 (New “White”, “Black and White” and “Orange” color variants)
  • Rockomax Brand Adapter (New “Black and White” and “Orange” color variants)
  • Rockomax Brand Adapter 02 (New “Black and White” and “Orange” color variants)
  • TVR-200 Stack Bi-Coupler (New “Black and White” and “Orange” color variants)
  • TVR-1180C MK1 Stack Tri-Coupler (New “White”, “Dark” and “Orange” color variants)
  • TVR-2160C Mk2 Stack Quad-Coupler (New “Black and White” and “Orange” color variants)
  • TVR-200L Stack Bi-Adapter (New “Black and White” and “Orange” color variants)
  • TVR-300L Stack Tri-Adapter (New “Black and White” and “Orange” color variants)
  • TVR-400L Stack Quad-Adapter (New “Black and White” and “Orange” color variants)
  • Aerodynamic Nose Cone (New “Black and White”, “Dark” and “White” color variants)
  • Advanced Nose Cone - Type B (New “Black and White” and “White” and “Orange” color variants)
  • Advanced Nose Cone - Type A (New “Black and White” and “White” and “Orange” color variants)
  • Protective Rocket Nose Cone MK7 (New “Black and White”, “Orange” and “White” color variants)

Other Part changes:

  • Fixed the normals maps on the Stayputnik.
  • Fixed the normals maps on the Okto.
  • Fixed the visible texture seams on the Rockomax X series fuel tanks orange variant.


  • Fix SAS on all probes in Sandbox and Science game modes to operate as per their config files. Game setting allows player to toggle SAS functionality on probes in these game modes.
  • Fix handling of docking ports and multiple nuclear or ion engines for DV calculation used in Burn Indicator.
  • Fix handling of stages with multiple engines and asparagus staging for DV calculation used in Burn Indicator.
  • Fix flashing Burn Indicator and display of DV when vessel are prelaunch.
  • Fix Vernor Engines now correctly use Liquid fuel and Oxidizer on the Engineering report.
  • Fix all engines now say "Engine stops under: xx%", instead of "Flameout under: xx%" on their part extended info tooltips.
  • Fix Tutorials unable to proceed when the player has a part selected (attached to the mouse) in the editor scenes (VAB/SPH).
  • Fix fuel being drained from tanks when fuel availability icon is double-clicked.
  • Fix partially executed maneuver nodes gets the closest approach to the same orbit parameters.
  • Fix double quotes in stock craft descriptions.
  • Fix Contract/Parameters not updating for vessel ownership (such as rescue kerbal) when not in flight mode.
  • Fix Drills can operate and generate ore only when deployed and proper surface contact.
  • Fix Kerbal IVA crew mass calculation on crewable parts where user/mods have changed IVA crew mass to be > 0 (the default).
  • Kerbal IVA crew mass now reported in DV and Engineers report mass totals in editor (VAB/SPH).
  • Fix TVR-300, TVR-300L, Moving parts in symmetry works correctly.
  • Removed unnecessary horizontal slider in the mini settings UI.
  • Fix Summary window no longer appears empty when recovering a vessel with the UI scale at more than 150%, when in a non recommended UI Scale range.
  • Fix flickering of fairings in editor scene.
  • Further tweaked the sun behavior to stop it from dimming unnecessarily in the Jool Airbreak scenario.
  • Fix Intermediate Construction tutorial does not require confirmation when loading the required vessel.
  • Fix NRE is no longer generated when rockets crash on the Launchpad.
  • Fixed a shader issue that caused the Mk16 Parachute to become transparent when within Aero FX.
  • Fix cost of fairings shells now is included with initial vessel load.
  • Landing gear LY-01, LY-05, LY-10, LY-35, LY-60 and LY-99 can no longer be the first part when you are building a ship.
  • Fix last part of interstage fairings not having correct variant applied when vessel is loaded.
  • Assigned the correct category to the cfg of all engines.
  • Limited the amount of undo/redo steps in the editors to prevent excessive use of memory while building large, complex vehicles. The amount of steps can be adjusted via GameSettings.EDITOR_UNDO_REDO_LIMIT
  • Fix Vessel without name cannot be saved in the editor and no longer generates an error.
  • Fix part hover highlighting no longers shows from inside IVA or Internal camera.
  • Fix inverted interstage fairings not being able to activate when a decoupler below them has activated.
  • Fix KSC building upgrade text padding on KSC Building marker UI for scroll bars.
  • Fix potential NRE when completing an orbital survey.
  • Fix Words no longer duplicate on contracts.
  • Fix Burn Bar and Orbit stays the same when a new target is selected.
  • Fix An NRE is no longer generated when trying to select the last save game in the save game menu after deleting previous saves.


  • Call OnWillBeCopied and OnWasCopied for children parts when their parent is copied in the editor scene.
  • Variants can now disable animations and events.
  • Alternative control point orientations can be configured on ModuleCommand.
  • Kerbal Helmet check values are controllable via cfg using stock rules or an extra step by overriding code methods: CanSafelyRemoveHelmet, WillDieWithoutHelmet, CanEVAWithoutHelmet
  • Kerbals now EVA with a set initial temperature equal to “room temperature” - I mean they were inside with no helmets - can be reverted via GameSettings.EVA_INHERIT_PART_TEMPERATURE



  1. https://steamcommunity.com/games/220200/announcements/detail/1721962968843842156