Difference between revisions of "Settings/ja"
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*'''Show Stats Tracking Dialog on Startup''' | *'''Show Stats Tracking Dialog on Startup''' | ||
**Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game. | **Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game. | ||
− | ** | + | **初期設定: Off |
*'''Simulate in Background''' | *'''Simulate in Background''' | ||
**If you have ships within view of the [[VAB]] or [[SPH]], this setting will control whether or not they appear during ship creation. | **If you have ships within view of the [[VAB]] or [[SPH]], this setting will control whether or not they appear during ship creation. | ||
− | ** | + | **初期設定: On |
*'''Max Persistent Debris''' | *'''Max Persistent Debris''' | ||
**Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:0, Max:Unlimited. | **Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:0, Max:Unlimited. | ||
− | ** | + | **初期設定: 250 |
*'''Max Physics Delta-Time per Frame''' | *'''Max Physics Delta-Time per Frame''' | ||
**This setting determines how many physics calculations the program can run per game second. So, as the number increases, gameplay slows down, as more calculations happen every game second. It slows down, but not in the usual way. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. This setting is good for keeping very large ships from falling apart. Additionally, in [[settings.cfg]], this value can be increased beyond the range of the GUI slider. | **This setting determines how many physics calculations the program can run per game second. So, as the number increases, gameplay slows down, as more calculations happen every game second. It slows down, but not in the usual way. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. This setting is good for keeping very large ships from falling apart. Additionally, in [[settings.cfg]], this value can be increased beyond the range of the GUI slider. | ||
− | ** | + | **初期設定: 0.10 sec |
== Input == | == Input == |
Revision as of 09:41, 11 September 2014
An explanation of the Settings in KSP and what they do, as バージョン 0.24.2. All of these settings can also be accessed outside of the game via settings.cfg in the root directory (near the KSP executable).
Contents
Saving
Explanation on the bottom three buttons:
- Apply: Applies only the settings, but keeps the settings menu opened.
- Accept: Applies the settings and closes the menu too.
- Cancel: Upon pressing, it resets the settings to their last saved values.
General
Gameplay
- Show Vessel Labels
- 周辺の機体名称を表示する。
- 初期設定: On
- Show Space Center Crew
- Displaying Earth Time
- Kerbal時間(1日6時間)の変わりに地球時間で表示する。
- 初期設定: Off
System
- Show Stats Tracking Dialog on Startup
- Controls whether or not a message from Squad will pop up, asking about tracking info to improve the game.
- 初期設定: Off
- Simulate in Background
- Max Persistent Debris
- Sets the max number of debris-class objects that can exist at the same time. Higher numbers mean more work for the CPU. Ranges from 0 to unlimited. Min:0, Max:Unlimited.
- 初期設定: 250
- Max Physics Delta-Time per Frame
- This setting determines how many physics calculations the program can run per game second. So, as the number increases, gameplay slows down, as more calculations happen every game second. It slows down, but not in the usual way. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. This setting is good for keeping very large ships from falling apart. Additionally, in settings.cfg, this value can be increased beyond the range of the GUI slider.
- 初期設定: 0.10 sec
Input
This section lets you customize the default key bindings for several different parts of gameplay. Note: Axis Bindings are for joysticks.
Other
Other Settings
- Use Staging Controls for Docking
- When docking is set as the control method in-game, the controls remain at their staging positions instead of moving to WSAD, or whatever the staging controls are set to.
- Default: Off
- EVAs Auto-Rotate to Camera
- Mouse Wheel Sensitivity
- Controls how quickly the game reacts to mouse wheel input. Ranges from 0 to 1.000.
- Default: 1.000
6-DOF Device
- In these menus you can control the 6-DOF input devices. Currently this is only supported on Windows version of KSP.
- Toggle Camera/Fight Control
- Lock/Unlock Roll Axis
6-DOF Camera Control
- Pitch, Yaw and Roll
- Sensitivity
- Sharpness
- XYZ Translation
- Sensitivity
- Sharpness
6-DOF Fight Control
- Pitch, Yaw and Roll
- Sensitivity
- XYZ Translation
- Sensitivity
Graphics
Scenery
- Terrain Detail
- Determines how detailed the ground is on all planets/moons.
- Available Settings: Low, Default, High.
- Default: Default
- SM3 Terrain Shaders
- Enables Shader Model 3 if your graphics card supports it.
- Default: On
- Terrain Scatters (WIP)
- A work in progress setting. Adds terrain scenery like trees and rocks. Results in a fairly large performance hit when near the ground of any body.
- Default: Off
- Scatter Density
- Defines how much scenery (rocks/trees/etc) is added.
- Default: 50%
- Note: These rocks and trees are just scenery, it is impossible to make physical contact with them!
Rendering
- Render Quality Level
- Sets the quality of Unity's rendering. See Unity documentation for more details.
- Available Settings: Fastest, Fast, Simple, Good, Beautiful, Fantastic
- Default: Fantastic
- Texture Quality
- Controls the resolution of the textures in game.
- Available Settings: Eigth Res, Quarter Res, Half Res, Full Res
- Default: Half Res
- Fallback Part Shaders
- Falls back to Shader Model 1. If parts are rendering incorrectly for some reason or your graphics card does not support Shader Model 2 or higher, try enabling this setting.
- Default: False
- Aerodynamic FX Quality
- Controls the quality of aerodynamic effects such as re-entry flames.
- Default: Normal
Video
- Screen Resolution
- Determines how large the game window will be. Size is measured length × width, in pixels. The range depends on your system.
- Sometimes, when switching resolutions, the screen will adjust with extremely bright colors. Have no fear, just wait a few seconds and adjust the game window back and forth. It fixes itself.
- Default: 1024 × 768
- Full Screen
- This setting controls fullscreen. This will make the game run without a window border, for better game experience. If this is enabled, screen resolution now determines the number of true pixels that will be displayed.
- Default: Off
- Anti-Aliasing
- Basically, smooths out and blends the pixels at the edge of models. Higher settings means smoother transition.
- Default: 2×
- V Sync
- A setting that prevents screen tearing: an anomaly that appears when the speed of your graphics card is significantly higher than the update speed of your monitor.
- Default: Every VBlank
- Frame Limit
- Sets the max FPS. Basically a top on how fast the game can run.
- Default: 120 FPS
- Pixel Light Count
- Controls how many Pixel Lights can be in the scene at any time. See Unity documentation for more details.
- Default: 8
- Shadow Cascades
- Controls the quality of shadows. See Unity documentation for more details.
- Default: 4
Audio
Volume
- Spacecraft
- Refers to:Engine firing sound, parachute opening sound, and engine ignition sound.
- Ambience
- Refers to:Decouplers separating, and wind noise when traveling through atmosphere at high speed.
- UI
- Music
- Refers to:All game music.
- Voices
- Refers to:Tutorial voice volume.
- Default for all is 100%
Sound Normalizer
- Normalizer
- Enables the normalizer, which controls the average loudness of the various audio channels.
- Default: Enabled
- Threshold
- The threshold at which the normalizer starts lowering the volume of a given channel to prevent it from becoming too loud.
- Default: 1.0
- Responsiveness
- How quickly the normalizer starts adjusting volumes after the threshold is reached. Smaller values will result in choppy sound quality as the normalizer rapidly tries to adjust volumes, especially when loud but very short sounds occur (like explosions).
- Default: 16