Difference between revisions of "Planned features/ko"
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− | + | 이 곳에 써 있는 기능들은 커발 스페이스 프로그램의 향후 계획입니다. 표의 내용은 개발 과정에 따라 바뀔 수 있습니다. | |
− | + | '''이 표는 공식 예정 기능들이 아닙니다.''' 이 표는 커뮤니티에 의해 만들어졌으며, 이 기능들이 실제 개발에 넣어질지는 알 수 없습니다. 이미 구현된 기능은 [[version history/ko|버전 기록]]에서 찾을 수 있습니다. | |
− | + | == Future features == | |
− | + | {| class="wikitable float-right" | |
− | + | |- | |
− | 이 | + | | Current version: {{Check version/Cur}} |
− | + | |} | |
− | == | + | {{Box|Notice.svg|이 목록의 항목들은 검증 가능해야 합니다.}} |
− | + | This section lists all planned features for future releases. Entries highlighted in <span style = "background:#42C0FB">blue</span> are planned for the next update (soon). Entries in <span style = "background:#FFEE44">yellow</span> have been partially implemented. Entries in <span style = "background:#00FF00">green</span> are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature. | |
− | 이 | + | The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released. |
− | + | The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here. | |
− | + | === Flight operations === | |
− | + | * <span style = "background:#FFEE44">Enhanced [[IVA]]s</span>: Moving and <span style = "background:#FFEE44">interacting</span> inside of the craft<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8jxl Answer] from Maxmaps in his AMA</ref> | |
− | + | * <span style = "background:#00FF00">Reworked tutorials</span><ref name="blog2801">“[http://forum.kerbalspaceprogram.com/threads/67663-Devnote-Tuesdays-The-Almost-Forgot-to-Title-This-Post-Edition Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition]” on the forum released on January 28<sup>th</sup></ref><ref name="goalspost">“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref><ref name="blog1802">“[http://kerbaldevteam.tumblr.com/post/77126143476/devnote-tuesdays-the-work-on-all-the-things-edition Devnote Tuesdays: The “Work on ALL the Things” Edition]” on the dev blog released on February 18<sup>th</sup></ref> | |
− | + | * <span style = "background:#42C0FB">Kerbal experience</span><ref name="026Squadcast"/> | |
− | === | + | * <span style = "background:#FFEE44">Repairing: Ability to repair certain things</span>{{cn}} |
− | + | * Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it){{cn}} | |
− | * <span style = "background:#FFEE44"> | + | * More <span style = "background:#FFEE44">prebuilt crafts</span>, for <span style = "background:#FFEE44">tutorials</span> or as examples{{cn}} |
− | + | === Space Center === | |
− | + | * Observatory: Discover new [[Celestial body|celestial bodies]] to visit{{cn}} | |
− | + | * <span style = "background:#42C0FB">Upgradeable buildings </span><ref>[https://www.http://kerbaldevteam.tumblr.com/post/101805304429/devnote-tuesdays-the-building-buildings-edition] from Devote Tuesday 04.11.2014</ref> | |
− | + | === Spacecraft construction === | |
− | + | * <span style = "background:#FFEE44">Spacecraft stats: Total weight, loaded resources (per stage?)</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja72er Answer] from Maxmaps in his AMA</ref> | |
− | + | * <span style = "background:#42C0FB">Overhaul of mk3 spaceplane parts</span><ref name="026Squadcast">[http://forum.kerbalspaceprogram.com/threads/95444-KSP-Economic-Boom-Videos-Are-Here!/page2?p=1452742#post1452742 Rowsdower on squadcast episode]</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90743-Here-s-Something-Hugo-Made Here's Something Hugo Made]</ref> | |
− | + | * Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality{{cn}} | |
− | + | * Stack extensions: <span style = "background:#FFEE44">Fairings</span> and solid-booster fuel plugs{{cn}} | |
− | + | * More parts for moon bases and space stations{{cn}} | |
− | * <span style = "background:# | + | === Celestial bodies === |
− | + | * 3 additional gas planets (<span style = "background:#FFEE44">[[Jool]]</span> being the only currently available, <span style = "background:#00FF00">[[gas planet 2]]</span> and [[gas planet 3]]), moons and an <span style = "background:#FFEE44">asteroid belt</span><ref name="blog1802" /><ref>[http://forum.kerbalspaceprogram.com/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429 [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2]</ref><ref>“[http://www.twitch.tv/ksptv/b/501587795?t=19m40s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (19:40)</ref> | |
− | * | + | ** The dwarf planet [[Eeloo]] would become a [[moon]] of the [[gas planet 2]].<ref>[http://forum.kerbalspaceprogram.com/threads/29807-Planet-Ideas-And-Names-For-The-Future-Of28-Kerbal-Space-Program?p=447959&viewfull=1#post447959 Post in the forum] by NovaSilisko</ref> |
− | + | * Maxmaps has gone on record with claiming new planets are, "a big maybe."<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7sep Answer] from Maxmaps in his AMA</ref> | |
− | * | + | * <span style = "background:#42C0FB">Expanded biomes on bodies beyond Kerbin, Mun and Minmus</span><ref>[https://twitter.com/Maxmaps/status/518040350716600321 Maxmaps Tweet] mentioning that the roadmap for 0.26 is complete</ref> |
− | + | === Physics & dynamics === | |
− | + | * Better aerodynamics (priority feature in post-.90)<ref>[http://forum.kerbalspaceprogram.com/content/313-Beta-Than-Ever-The-Future-of-KSP] Near the end of the list of planned features, just above the FAQ</ref> | |
− | + | * Re-entry heat or damage <ref>"[http://forum.kerbalspaceprogram.com/showthread.php/36863 What not to suggest?]"</ref> | |
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* Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref> | * Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)<ref>“[http://forum.kerbalspaceprogram.com/showthread.php/26107-Isp-doesn-t-work-right?p=327805&viewfull=1#post327805 Isp doesn't work right]” in the forums (Answer by C7)</ref> | ||
− | + | * Wind & turbulence conditions{{cn}} | |
− | === | + | * <span style = "background:#FFEE44">Damage effects</span>{{cn}} |
− | + | * New lighting system with better shadows{{cn}} | |
− | * | + | === Other game features === |
− | + | * Life-support systems (presently not confirmed, but has been considered for future inclusion)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaatbg Answer] from Maxmaps in his AMA</ref> | |
− | * | + | * Female Kerbals<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja6kbt Answer] from Maxmaps in his AMA</ref> |
− | + | === Scenery & graphics === | |
− | + | * <span style = "background:#FFEE44">Procedurally generated craters (Mun in 0.21)</span><ref name="proc_craters">[[blog:667|Procedural Craters]] dev blog post by "HarvesteR"</ref> | |
− | + | * Cities and other geographic points of reference{{cn}} | |
− | * <span style = "background:# | + | * Clouds (weather?){{cn}} |
− | + | * Static particles (cloudlets){{cn}} | |
− | + | === Game & engine === | |
− | + | * <span style = "background:#42C0FB">New GUI</span><ref name="blog2801" /><ref>“[http://forum.kerbalspaceprogram.com/threads/70843-Devnote-Tuesdays-The-Sans-HarvesteR-Edition Devnote Tuesdays: The "Sans-HarvesteR" Edition]“</ref> | |
− | * Cities and other geographic points of reference | + | * <span style = "background:#FFEE44">64-bit support: Windows ([[0.24]]) and Linux are supported</span> |
− | + | * <span style = "background:#00FF00">Multiplayer</span> | |
− | * | + | ** Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.<ref>http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/</ref> With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.<ref name="goalspost" /> |
− | + | ** KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.<ref>http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha</ref> | |
− | === | + | * OSC data interface: Connectivity with external applications{{cn}} |
− | |||
− | * <span style = "background:#FFEE44"> | ||
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− | = | ||
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− | * OSC | ||
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=== Modding === | === Modding === | ||
− | + | * <span style = "background:#FFEE44">A more complete SDK and documentation (you can help by adding to the wiki!)</span>{{cn}} | |
− | * <span style = "background:#FFEE44">A more complete | + | === Other === |
− | + | * Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)<ref>[http://kerbaldevteam.tumblr.com/post/47730955705/ Expansions blog post]</ref> | |
− | === | + | * [More] Merchandise<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaamm9 Answer] from Maxmaps in his AMA</ref> |
− | + | == Questionable == | |
− | * | + | These features had pros and contras in interviews. <!-- please do not change their state at the next cough! Give orange background for those, which have more contra, then pro!--> |
− | + | * <span style = "background:#FF5500; color:#FFFFFF">Mining parts for gathering resources beyond current scope</span> (On hiatus until a better method can be found)<ref>http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430</ref> | |
− | === | + | * <span style = "background:#FF5500; color:#FFFFFF">Resources beyond present scope</span> (Fuel, Oxygen, Electricity, etc.)<ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja7615 Answer] from Maxmaps in his AMA</ref> |
− | + | == Not planned or shelved == | |
− | + | The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.<!-- put here, what unambiguously will not be implemented! --> | |
− | + | * <span style = "background:#FF5555; color:#FFFFFF">Steam achievements</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cjaarta Answer] from Maxmaps in his AMA</ref> | |
− | * <span style = "background:#FF5555">Steam | + | * <span style = "background:#FF5555; color:#FFFFFF">Competitor/rival space agencies</span><ref>[https://www.reddit.com/r/Games/comments/2byga4/im_the_producer_of_kerbal_space_program_ama_about/cja8z0q Answer] from Maxmaps in his AMA</ref> |
− | + | * <span style = "background:#FF5555; color:#FFFFFF">Realistically sized celestial bodies </span><ref name="Livestream Q&A">[http://www.twitch.tv/ksptv/b/433446141?t=57m43s Q&A during 0.21 early access livestream with Yargnit and Ted]</ref> | |
− | * <span style = "background:#FF5555"> | + | [[File:New eva.jpg|thumb|The new EVA suit]] |
− | + | * <span style = "background:#FF5555; color:#FFFFFF">New [[EVA]] suits</span> (New high-poly model will be used only for cinematics)<ref>“[http://kerbaldevteam.tumblr.com/post/93338999759/a-closer-look-at-the-new-eva-suit-for-cinematics A Closer Look at the New EVA Suit]” on the dev blog</ref><ref>[http://forum.kerbalspaceprogram.com/threads/90612-0-25-Update Forum post by KasperVLD]</ref> | |
− | * <span style = "background:#FF5555"> | + | * <span style = "background:#FF5555; color:#FFFFFF">Weapons or military features</span>{{cn}} (Available with mods) |
− | + | * <span style = "background:#FF5555; color:#FFFFFF">Autopilot systems</span>{{cn}} (Available with mods) | |
+ | * <span style = "background:#FF5555; color:#FFFFFF">Alien civilizations</span>{{cn}} | ||
+ | * <span style = "background:#FF5555; color:#FFFFFF">Terraforming</span>{{cn}} | ||
+ | * <span style = "background:#FF5555; color:#FFFFFF">Conversion to a different game engine.</span>{{cn}} | ||
+ | * <span style = "background:#FF5555; color:#FFFFFF">Mobile version.</span>{{cn}} | ||
== Web Services == | == Web Services == | ||
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
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! Feature !! Status | ! Feature !! Status | ||
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| Mac Fixes | | Mac Fixes | ||
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* .app packaging (Finder-compatible) | * .app packaging (Finder-compatible) | ||
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* Clipboard support | * Clipboard support | ||
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| In progress | | In progress | ||
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|- | |- | ||
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| Auto-resume interrupted downloads | | Auto-resume interrupted downloads | ||
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| In progress | | In progress | ||
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|- | |- | ||
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|Downloads through BitTorrent (long-term) | |Downloads through BitTorrent (long-term) | ||
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|Planning | |Planning | ||
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|- | |- | ||
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|Load-balanced Repair Packages | |Load-balanced Repair Packages | ||
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|Feasibility Analysis | |Feasibility Analysis | ||
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|} | |} | ||
− | + | == 주석 == | |
− | == | ||
<references /> | <references /> | ||
− | + | [[Category:Documentation/ko]] | |
− | [[Category:Documentation]] |
Latest revision as of 14:11, 7 March 2020
이 곳에 써 있는 기능들은 커발 스페이스 프로그램의 향후 계획입니다. 표의 내용은 개발 과정에 따라 바뀔 수 있습니다. 이 표는 공식 예정 기능들이 아닙니다. 이 표는 커뮤니티에 의해 만들어졌으며, 이 기능들이 실제 개발에 넣어질지는 알 수 없습니다. 이미 구현된 기능은 버전 기록에서 찾을 수 있습니다.
Contents
Future features
Current version: 1.12.2 |
This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update (soon). Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are that huge that there are multiple updates incrementally adding that feature. The next version will most likely be 0.26 or 0.90.0, but it is possible that an intermediate version might be released. The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here.
Flight operations
- Enhanced IVAs: Moving and interacting inside of the craft[1]
- Reworked tutorials[2][3][4]
- Kerbal experience[5]
- Repairing: Ability to repair certain things[citation needed]
- Crew tasks: Have the crew take charge of controlling the craft (provided they can handle it)[citation needed]
- More prebuilt crafts, for tutorials or as examples[citation needed]
Space Center
- Observatory: Discover new celestial bodies to visit[citation needed]
- Upgradeable buildings [6]
Spacecraft construction
- Spacecraft stats: Total weight, loaded resources (per stage?)[7]
- Overhaul of mk3 spaceplane parts[5][8]
- Exploded view: A schematic visualization of the craft, allowing for greater control over the craft's functionality[citation needed]
- Stack extensions: Fairings and solid-booster fuel plugs[citation needed]
- More parts for moon bases and space stations[citation needed]
Celestial bodies
- 3 additional gas planets (Jool being the only currently available, gas planet 2 and gas planet 3), moons and an asteroid belt[4][9][10]
- The dwarf planet Eeloo would become a moon of the gas planet 2.[11]
- Maxmaps has gone on record with claiming new planets are, "a big maybe."[12]
- Expanded biomes on bodies beyond Kerbin, Mun and Minmus[13]
Physics & dynamics
- Better aerodynamics (priority feature in post-.90)[14]
- Re-entry heat or damage [15]
- Fixed fuel flow and changing maximum thrust depending on surrounding atmospheric pressure (at the moment the fuel flow is changing and the maximum thrust available is fixed)[16]
- Wind & turbulence conditions[citation needed]
- Damage effects[citation needed]
- New lighting system with better shadows[citation needed]
Other game features
- Life-support systems (presently not confirmed, but has been considered for future inclusion)[17]
- Female Kerbals[18]
Scenery & graphics
- Procedurally generated craters (Mun in 0.21)[19]
- Cities and other geographic points of reference[citation needed]
- Clouds (weather?)[citation needed]
- Static particles (cloudlets)[citation needed]
Game & engine
- New GUI[2][20]
- 64-bit support: Windows (0.24) and Linux are supported
- Multiplayer
- Squad is committed to add multiplayer to the finished game after the success of the user created mod KMP, or Kerbal MultiPlayer. Squad says “Multiplayer is something we had planned to do after it was all said and done, but it’s time for us to start looking at it now”.[21] With 0.24 Squad specifically states that they working on the first steps to add multiplayer after career is finished.[3]
- KMP is a multiplayer system that has been replaced with DMP (As of 0.23.5). The mod is no longer available to the public.[22]
- OSC data interface: Connectivity with external applications[citation needed]
Modding
- A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]
Other
- Expansion packs/DLCs (different from updates, will be purchased separately and include features distinct from the original game's main idea)[23]
- [More] Merchandise[24]
Questionable
These features had pros and contras in interviews.
- Mining parts for gathering resources beyond current scope (On hiatus until a better method can be found)[25]
- Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[26]
Not planned or shelved
The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and mining, are already available via mods.
- Steam achievements[27]
- Competitor/rival space agencies[28]
- Realistically sized celestial bodies [29]
- New EVA suits (New high-poly model will be used only for cinematics)[30][31]
- Weapons or military features[citation needed] (Available with mods)
- Autopilot systems[citation needed] (Available with mods)
- Alien civilizations[citation needed]
- Terraforming[citation needed]
- Conversion to a different game engine.[citation needed]
- Mobile version.[citation needed]
Web Services
Feature | Status |
---|---|
Mac Fixes
|
In progress |
Auto-resume interrupted downloads | In progress |
Downloads through BitTorrent (long-term) | Planning |
Load-balanced Repair Packages | Feasibility Analysis |
주석
- ↑ Answer from Maxmaps in his AMA
- ↑ 2.0 2.1 “Devnote Tuesdays: The "Almost Forgot to Title This Post" Edition” on the forum released on January 28th
- ↑ 3.0 3.1 “The 0.24 Update Goals Post!” by HarvesteR released on February 4th
- ↑ 4.0 4.1 “Devnote Tuesdays: The “Work on ALL the Things” Edition” on the dev blog released on February 18th
- ↑ 5.0 5.1 Rowsdower on squadcast episode
- ↑ [1] from Devote Tuesday 04.11.2014
- ↑ Answer from Maxmaps in his AMA
- ↑ Here's Something Hugo Made
- ↑ [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
- ↑ “KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (19:40)
- ↑ Post in the forum by NovaSilisko
- ↑ Answer from Maxmaps in his AMA
- ↑ Maxmaps Tweet mentioning that the roadmap for 0.26 is complete
- ↑ [2] Near the end of the list of planned features, just above the FAQ
- ↑ "What not to suggest?"
- ↑ “Isp doesn't work right” in the forums (Answer by C7)
- ↑ Answer from Maxmaps in his AMA
- ↑ Answer from Maxmaps in his AMA
- ↑ Procedural Craters dev blog post by "HarvesteR"
- ↑ “Devnote Tuesdays: The "Sans-HarvesteR" Edition“
- ↑ http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
- ↑ http://forum.kerbalspaceprogram.com/threads/55835-Kmp-0-22-wip-alpha
- ↑ Expansions blog post
- ↑ Answer from Maxmaps in his AMA
- ↑ http://forum.kerbalspaceprogram.com/threads/61997-Article-KerbalKon-Announcements?p=844430#post844430
- ↑ Answer from Maxmaps in his AMA
- ↑ Answer from Maxmaps in his AMA
- ↑ Answer from Maxmaps in his AMA
- ↑ Q&A during 0.21 early access livestream with Yargnit and Ted
- ↑ “A Closer Look at the New EVA Suit” on the dev blog
- ↑ Forum post by KasperVLD