Difference between revisions of "List of mods"
From Kerbal Space Program Wiki
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|A set of parts for linking together spacecraft or moving parts around on them during missions. | |A set of parts for linking together spacecraft or moving parts around on them during missions. | ||
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+ | |[http://www.curse.com/ksp-mods/kerbal/220267-magic-smoke-industries-infernal-robotics-v0-14#t1:description Infernal Robotics] | ||
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+ | |Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. | ||
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|colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | |colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | ||
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|Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s. | |Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s. | ||
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− | | | + | |[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br> |
[https://github.com/Majiir/Kethane/wiki Manual] | [https://github.com/Majiir/Kethane/wiki Manual] | ||
|[[File:Tech Tree Icon.svg|32px]] | |[[File:Tech Tree Icon.svg|32px]] | ||
| Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | | Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | ||
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+ | |[http://kerbal.curseforge.com/ksp-mods/220216-station-science-v-0-4 Station Science] | ||
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+ | | Adds new types of orbital laboratories and experiments which can be done in orbit. | ||
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+ | |[http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-(Toolbar-Integration-New-Models-New-Tech)-Version-0-11 KSP Interstellar] | ||
+ | |[[File:Tech Tree Icon.svg|32px]] | ||
+ | | Expands the tech tree to cover more exotic types of energy and propulsion. | ||
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|colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br> | |colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br> |
Revision as of 19:53, 14 July 2014
This incomplete list contains some major mods or addons for Kerbal Space Program.
Legend :
Part Collections Add new components for building vehicles. | ||
B9 Aerospace Pack | A collection of parts for building large spaceplanes. | |
KW Rocketry | A parts collection for rockets, many inspired by real-life designs. | |
Home Link is dead, awaiting to be transferred in CurseForge. |
Parts which can be used to build remote outposts on other bodies than Kerbin. | |
Kerbal Attachment System | A set of parts for linking together spacecraft or moving parts around on them during missions. | |
Infernal Robotics | Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. | |
Realism Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | ||
RemoteTech 2. | Adds realistic limits to deep-space communications. | |
Ferram Aerospace Research | Updates the aerodynamics model to one much more accurate to the real world. | |
Better Than Starting Manned | Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. | |
Tac Life Support | Adds life-support requirements and resource limitations to manned missions. | |
Navigation and building tools These mods add features and utilities to the game to make tasks easier. | ||
MechJeb. | A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. | |
Kerbal Engineer Redux | Displays the TWR and delta-v of spacecraft under construction in the VAB. | |
Kerbal Alarm Clock | Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). | |
Science Adds game features relating to gathering information about the environment and earning science. | ||
ScanSat. | Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. | |
Kethane |
Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | |
Station Science | Adds new types of orbital laboratories and experiments which can be done in orbit. | |
KSP Interstellar | Expands the tech tree to cover more exotic types of energy and propulsion. | |
Misc Tools | ||
Toolbar | Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. | |
Crew Manifest | Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. | |
KSP Mod Admin | A manager which helps install, remove, and keep track of other mods. | |
Cheats | ||
HyperEdit | Allows ships to be moved instantly to anywhere the system with no cost. |
The criteria to be added in this list are simple :
- It adds important features to Kerbal. New game play....
- It corrects some missing stuff in the main game.
- There is no major bug...
- It's fun !
It is then totally subjective. Fell free to adds your favorites addons here.
Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on
See also
- Calculation tools, a collection of calculators which work independently
- Multiplayer
- Kerbal Curseforge to share mods