Difference between revisions of "Campaign: The Daring Few"
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== Specifications == | == Specifications == | ||
* Length: 2-5 hours | * Length: 2-5 hours | ||
− | * Difficulty: | + | * Difficulty: 7/10 (Very Advanced) |
* Skills Needed: | * Skills Needed: | ||
#Expert navigation via [[maneuver node]] | #Expert navigation via [[maneuver node]] |
Revision as of 10:45, 3 January 2015
← The Spacers | Campaigns | The Colony → |
Since the Kerbol system had been almost completely explored, scientist were looking for a trip to the stars. In preparation for a trip of over 100 kerbals out of the solar system, scientist at Kerbal Space Center ordered some Extra-Kerbol research.
Contents
Specifications
- Length: 2-5 hours
- Difficulty: 7/10 (Very Advanced)
- Skills Needed:
- Expert navigation via maneuver node
- Advanced orbiting
- Intermediate understanding of interplanetary launch windows (phase angles)
- Advanced vessel design
- Ability to complete Kerbol System Exploration
- Ability to complete Joolileo
- For Version: Every Version (Being tested in .23)
Missions
Extra-Kerbol Drone I
- Launch a drone on a Kerbol escape trajectory
- Must have two nuclear generators
- At least one radio dish
- Must reach an altitude from Kerbol >Eeloo's
Extra-Kerbol Drone II
- Launch a drone on Kerbol escape trajectory and take scientific measurements of the space past Eeloo.
- Must have everything Extra-Kerbol Drone I had
- Include thermometer and Gravioli detector
Extra Kerbol Drone III
- Launch a Drone on an Extra Kerbol Trajectory
- Must have everything Drone I had
- Must have a capsule for kerbal(s) but do not put kerbals in it for the flight
Extra Kerbal Drone IV
- Launch a drone on a Kerbol escape trajectory then return it home
- Must have everything that Drone III had
- Must return capsule saftly return it to Kerbin
Extra-Kerbol Ship I
- Launch a ship to carry a kerbal on a Kerbol escape trajectory then return the kerbal home
- Must safely return all kerbals
- Must do one EVA report about space beyond Eeloo.