Difference between revisions of "Command module"
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− | A '''Command Module''' is a | + | A '''Command Module''' is a part which allows you to control a vessel. |
− | Command Modules play a central role during both construction and flight. In order to build a rocket or plane, the player is first required to choose a command module. The chosen module acts as a basic fixture during vessel construction and cannot be retroactively exchanged in-game. | + | Command Modules play a central role during both construction and flight. In order to build a rocket or plane, the player is first required to choose a command module. The chosen module acts as a basic fixture during vessel construction and cannot be retroactively exchanged in-game. |
+ | |||
+ | Vessels can only be controlled as long as the command module is operational. Manned command modules need at least one crew member to be functional. Probe command modules consume [[Electric Charge]] and cease to function when the energy of the vessel is depleted. | ||
All command modules provide torque for manual control, but no real [[SAS]] functionality. There are five different pods in the game, two of which are crew pods designed for use with rockets, whereas the other three are cockpits designed for use with spaceplanes. The main difference between the different command pods is their outer form and their crew capacity. | All command modules provide torque for manual control, but no real [[SAS]] functionality. There are five different pods in the game, two of which are crew pods designed for use with rockets, whereas the other three are cockpits designed for use with spaceplanes. The main difference between the different command pods is their outer form and their crew capacity. |
Revision as of 21:42, 23 February 2013
A Command Module is a part which allows you to control a vessel.
Command Modules play a central role during both construction and flight. In order to build a rocket or plane, the player is first required to choose a command module. The chosen module acts as a basic fixture during vessel construction and cannot be retroactively exchanged in-game.
Vessels can only be controlled as long as the command module is operational. Manned command modules need at least one crew member to be functional. Probe command modules consume Electric Charge and cease to function when the energy of the vessel is depleted.
All command modules provide torque for manual control, but no real SAS functionality. There are five different pods in the game, two of which are crew pods designed for use with rockets, whereas the other three are cockpits designed for use with spaceplanes. The main difference between the different command pods is their outer form and their crew capacity.
List of Command Modules
Image | Part | Radial size | Cost () |
Mass (t) |
Max. Temp. (K) |
Tolerance (m/s) |
Tolerance (g) |
Torque (kN · m) |
S.A.S. level |
Required Crew/ Power |
Capacity (⚡) |
---|---|---|---|---|---|---|---|---|---|---|---|
Mk1 Cockpit | Small | 1 250 (1 241) |
1.28 (1.25) |
2 000 (1 100) |
40 | 50 | 10 | [Note 1] | 50 ⚡ 7.5 MP | ||
Mk1 Inline Cockpit | Small | 1 600 (1 591) |
1.03 (1.00) |
2 000 (1 100) |
40 | 50 | 10 | [Note 1] | 50 ⚡ 7.5 MP | ||
Mk2 Cockpit | Mk2 | 3 500 (3 482) |
2.06 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 15 MP | |
Mk2 Inline Cockpit | Mk2 | 3 500 (3 470) |
2.10 (2.00) |
2 500 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 25 MP | |
Mk3 Cockpit | Mk3, Small | 10 000 (9 880) |
3.90 (3.50) |
2 700 (1 500) |
50 | 50 | 40/40/20[Note 2] | [Note 1] | + | 500 ⚡ 100 MP | |
Mk1 Command Pod | Small, Tiny | 600 (588) |
0.84 (0.80) |
2 200 (1 200) |
14 | 50 | 5 | [Note 1] | 50 ⚡ 10 MP | ||
Mk1-3 Command Pod | Large, Small | 3 800 (3 764) |
2.72 (2.60) |
2 400 (1 400) |
45 | 50 | 15 | [Note 1] | + | 150 ⚡ 30 MP | |
Mk1 Lander Can | Small | 1 500 (1 482) |
0.66 (0.60) |
2 000 (1 000) |
8 | 50 | 3 | [Note 1] | 50 ⚡ 15 MP | ||
Mk2 Lander Can | Large | 3 250 (3 202) |
1.515 (1.355) |
2 000 (1 200) |
8 | 50 | 15 | [Note 1] | + | 100 ⚡ 40 MP | |
PPD-12 Cupola Module | Large, Small | 3 200 (3 188) |
1.80 (1.76) |
2 000 (1 000) |
8 | 50 | 9 | [Note 1] | 200 ⚡ 10 MP | ||
EAS-1 External Command Seat | Radial mounted | 200 | 0.05 | 1 200 | 6 | 50 | — | [Note 1] | — | ||
Probodobodyne RoveMate | Small | 800 | 0.15 | 1 200 | 12 | 50 | — | 0 | 2.4 ⚡/min (144 ⚡/h) |
120 ⚡ | |
Probodobodyne QBE | Tiny | 360 | 0.07 | 1 200 | 15 | 50 | — | 0 | 1.5 ⚡/min (90 ⚡/h) |
5 ⚡ | |
Probodobodyne HECS | Tiny | 650 | 0.1 | 1 200 | 12 | 50 | 0.5 | 1 | 1.5 ⚡/min (90 ⚡/h) |
10 ⚡ | |
Probodobodyne OKTO | Tiny | 450 | 0.1 | 1 200 | 12 | 50 | 0.3 | 0 | 1.2 ⚡/min (72 ⚡/h) |
10 ⚡ | |
Probodobodyne OKTO2 | Tiny | 1 480 | 0.04 | 1 200 | 12 | 50 | — | 2 | 1.8 ⚡/min (108 ⚡/h) |
5 ⚡ | |
Probodobodyne Stayputnik | Tiny | 300 | 0.05 | 1 800 | 12 | 50 | — | — | 1.67 ⚡/min (100 ⚡/h) |
10 ⚡ | |
Probodobodyne HECS2 | Small | 7 500 | 0.2 | 2 000 | 8 | 50 | 10 | 3 | 3.0 ⚡/min (180 ⚡/h) |
1 000 ⚡ | |
RC-001S Remote Guidance Unit | Small | 2 250 | 0.1 | 2 000 | 9 | 50 | 0.5 | 3 | 3.0 ⚡/min (180 ⚡/h) |
15 ⚡ | |
RC-L01 Remote Guidance Unit | Large | 3 400 | 0.5 | 2 000 | 9 | 50 | 1.5 | 3 | 4.8 ⚡/min (288 ⚡/h) |
30 ⚡ | |
MK2 Drone Core | Mk2 | 2 700 | 0.2 | 2 500 | 20 | 50 | 15/3/3[Note 2] | 3 | 3.0 ⚡/min (180 ⚡/h) |
250 ⚡ | |
MPO Probe | Small | 9 900 (9 854) |
0.895 (0.395) |
2 200 | 9 | 50 | 6 | 3 | 3.0 ⚡/min (180 ⚡/h) |
1 000 ⚡ 45 LF 55 O | |
MTM Stage | Small | 21 500 (6 300) |
0.795 (0.415) |
2 200 | 12 | 50 | 12 | 2 | 1.8 ⚡/min (108 ⚡/h) |
4 000 ⚡ 3 800 XE |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 In the "Career" mode in manned command modules, the performance and functionality of the SAS is determined by the presence of at least one kerbonaut with the specialization "Pilot" and the level of his specialization. In the "Science" and "Sandbox" modes, a kerbonaut with any specialization can use all the functionality of the SAS on board the manned command module without restrictions.
- ↑ 2.0 2.1 Torque differs between axes. These numbers are for pitch/yaw/roll respectively.