Difference between revisions of "Campaign: The Colony"
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Objective: Design an unmanned satellite equipped with scientific gear | Objective: Design an unmanned satellite equipped with scientific gear | ||
+ | |||
The satellite should have: | The satellite should have: | ||
# 1000 Electrical capacity | # 1000 Electrical capacity | ||
Line 23: | Line 24: | ||
# [[Mystery Goo Containment Unit]] | # [[Mystery Goo Containment Unit]] | ||
# [[Comms DTS-M1]] | # [[Comms DTS-M1]] | ||
+ | |||
*You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see [[terminology]]). | *You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see [[terminology]]). | ||
*Once in orbit, you must conduct experiments with all components & send it to Kerbin command. | *Once in orbit, you must conduct experiments with all components & send it to Kerbin command. | ||
Line 32: | Line 34: | ||
Objective: Begin the formation of a manned space station orbiting Jool | Objective: Begin the formation of a manned space station orbiting Jool | ||
+ | |||
The station should have (minimum): | The station should have (minimum): | ||
# 1 central cockpit & 1 External seat | # 1 central cockpit & 1 External seat | ||
− | # | + | # 64 base kerbonaut capacity(with 32 extra per colony founded) excluding escape pod capacity |
+ | # 32 kerbals manning the satellite (with 16 extra per colony founded) | ||
# 400 000 Electrical capacity (100 [[Z-4K Rechargeable Battery Bank]]'s) | # 400 000 Electrical capacity (100 [[Z-4K Rechargeable Battery Bank]]'s) | ||
# A radio spire (large structure with communications array's at the end + scattered around structure) | # A radio spire (large structure with communications array's at the end + scattered around structure) | ||
Line 54: | Line 58: | ||
Outcome: | Outcome: | ||
The program now has a central forward base, which has the supplies to respond to most emergenc(ies/y shortages) and is close enough to respond before all of the kerbals on-site die and the program completely fails. | The program now has a central forward base, which has the supplies to respond to most emergenc(ies/y shortages) and is close enough to respond before all of the kerbals on-site die and the program completely fails. | ||
+ | |||
+ | ==The Lunar Stations== | ||
+ | |||
+ | ===The Formation=== | ||
+ | |||
+ | Objective: Set up small space stations around each of Jool's moons | ||
+ | |||
+ | Each Station should have: | ||
+ | # 1 Central cockpit & min. 4 external seats | ||
+ | # 25 kerbals manning the station | ||
+ | # enough room for every kerbal on the station & the corresponding moon's colony + 25 extra seats | ||
+ | # 40 000 electrical capacity (10 [[Z-4K Rechargeable Battery Bank]]'s) | ||
+ | # Transmitters | ||
+ | # 2 880 liquid fuel & 3520 oxidiser (1 [[Rockomax Jumbo-64 Fuel Tank]]) | ||
+ | # 3 000 monopropellant (4 [[FL-R1 RCS Fuel Tank]]'s) | ||
+ | # 7 000 xenon (10 [[PB-X150 Xenon Container]]'s) | ||
+ | # All scientific equiptment available (lab not necessary as of 0.23) | ||
+ | # 180 electricity/s (10 [[Gigantor XL Solar Array]]'s) | ||
+ | # Docking ports (must correspond to main space station's docking ports) | ||
+ | # Escape pods, one seat for every kerbal on the station + on the corresponding moon | ||
+ | # SAS | ||
+ | # RCS thrusters | ||
+ | |||
+ | *The stations should circularly orbit about 100km above the moons, with no more than a 2km drift between the apoapsis & periapsis | ||
+ | *All docking ports should be easily accessed as they will be used by escape pods, landers, or transit pods (pods taking kerbals between the main & sub stations) | ||
+ | *No hatches should be blocked, as the kerbals will be stuck there if they run out of food or one accidentally | ||
+ | sets themselves on fire, they will be stuck without food or with the one on fire | ||
+ | |||
+ | Outcome: | ||
+ | There are now stations for kerbals in the camps to come to if they're short on supplies, if they're fleeing planetary destruction, or if they just need to get away from it all | ||
+ | |||
+ | ===Colonialist preparation=== | ||
+ | |||
+ | Objective: Prepare the station for the colonists | ||
+ | |||
+ | The following items are required for the colonists: | ||
+ | # 100 seats for the colonial kerbals, + 100 seats in the escape pods | ||
+ | # 14 400 liquid fuel + 17 600 oxidiser (10 [[Rockomax X200-32 Fuel Tank]]'s) | ||
+ | # 1 500 monopropellant (2 [[FL-R1 RCS Fuel Tank]]'s) | ||
+ | # 1 200 xenon (3 [[PB-X50R Xenon Container]]'s) | ||
+ | # 20 000 electricity (5 [[Z-4K Rechargeable Battery Bank]]'s) | ||
+ | |||
+ | |||
+ | *All of this should be stored in landable module's that can touch down in the colony camps | ||
+ | |||
+ | |||
+ | Outcome: | ||
+ | There are now resources that can touch down in the colonies to support the colonies & colonists | ||
+ | |||
+ | |||
+ | ==Camp Development== | ||
+ | |||
+ | |||
[[Category:Campaigns]] | [[Category:Campaigns]] |
Revision as of 11:06, 26 November 2013
Contents
Introduction
After sending Kerbals on long-duration missions to beyond the clutches of the Sun's gravity, they saw no reason why the spacecraft would ever need to return, and even realised that doing so would be beneficial for the survival of the Kerbal race. Your task is to colonise the moons of Jool, as they offered a sizeable distance from the Sun in case it exploded for reasons yet unknown.
Specifications
- Length: Unknown (Uncompleted but predicted to be long)
- Difficulty: Very Hard
- Skills needed: Orbital mechanics, Vertical Take off/Landing, Docking (Dependant on camp stlye), Interplanetary travel
- For version: Every version post-0.15
Preparation missions
Jool Scanning
Objective: Design an unmanned satellite equipped with scientific gear
The satellite should have:
- 1000 Electrical capacity
- Energy generation abilities (solar panels)
- GRAVMAX Negative Gravioli Detector
- Sensor Array Computing Nose Cone
- SC=9001 Science Jr
- Mystery Goo Containment Unit
- Comms DTS-M1
- You must launch the satellite into a relatively circular orbit around Jool, with the altitude between 200 - 250 km above Jool, with no more than a 5km drift between the apoapsis & Periapsis (see terminology).
- Once in orbit, you must conduct experiments with all components & send it to Kerbin command.
Outcome: Kerbin command can identify various data about Jool, including gravity (& other) influence(s) on the moons, ensuring safe environments for any kerbonauts that may or may not live there.
Jool Station
Objective: Begin the formation of a manned space station orbiting Jool
The station should have (minimum):
- 1 central cockpit & 1 External seat
- 64 base kerbonaut capacity(with 32 extra per colony founded) excluding escape pod capacity
- 32 kerbals manning the satellite (with 16 extra per colony founded)
- 400 000 Electrical capacity (100 Z-4K Rechargeable Battery Bank's)
- A radio spire (large structure with communications array's at the end + scattered around structure)
- Lots & lots of lights
- 43 200 liquid fuel & 52, 800 oxidiser (15 Rockomax Jumbo-64 Fuel Tank's)
- 18 750 monpropellant (25 FL-R1 RCS Fuel Tank's)
- 28 000 Xenon (40 PB-X150 Xenon Container's)
- All scientific equiptment (incl. Lab as of 0.23)
- 1350 Electricity/s (75 Gigantor XL Solar Array's)
- Docking Ports (You decide which) along 2 long, preferably wide, cyliner-modules
- Escape pods, one seat for every kerbal
- SAS
- RCS Thrusters
- The station should orbit around 500 km above Jool in a relatively circular orbit, with no more than a 5km drift between the apoapsis & periapsis
- The docking ports along the cylinder module should be easily accessed as these will either hold the sub-station parts or the escape pods
- No hatches should be obstructed by radial attatched parts or other station modules, the kerbals will have to get out sometimes
Outcome: The program now has a central forward base, which has the supplies to respond to most emergenc(ies/y shortages) and is close enough to respond before all of the kerbals on-site die and the program completely fails.
The Lunar Stations
The Formation
Objective: Set up small space stations around each of Jool's moons
Each Station should have:
- 1 Central cockpit & min. 4 external seats
- 25 kerbals manning the station
- enough room for every kerbal on the station & the corresponding moon's colony + 25 extra seats
- 40 000 electrical capacity (10 Z-4K Rechargeable Battery Bank's)
- Transmitters
- 2 880 liquid fuel & 3520 oxidiser (1 Rockomax Jumbo-64 Fuel Tank)
- 3 000 monopropellant (4 FL-R1 RCS Fuel Tank's)
- 7 000 xenon (10 PB-X150 Xenon Container's)
- All scientific equiptment available (lab not necessary as of 0.23)
- 180 electricity/s (10 Gigantor XL Solar Array's)
- Docking ports (must correspond to main space station's docking ports)
- Escape pods, one seat for every kerbal on the station + on the corresponding moon
- SAS
- RCS thrusters
- The stations should circularly orbit about 100km above the moons, with no more than a 2km drift between the apoapsis & periapsis
- All docking ports should be easily accessed as they will be used by escape pods, landers, or transit pods (pods taking kerbals between the main & sub stations)
- No hatches should be blocked, as the kerbals will be stuck there if they run out of food or one accidentally
sets themselves on fire, they will be stuck without food or with the one on fire
Outcome: There are now stations for kerbals in the camps to come to if they're short on supplies, if they're fleeing planetary destruction, or if they just need to get away from it all
Colonialist preparation
Objective: Prepare the station for the colonists
The following items are required for the colonists:
- 100 seats for the colonial kerbals, + 100 seats in the escape pods
- 14 400 liquid fuel + 17 600 oxidiser (10 Rockomax X200-32 Fuel Tank's)
- 1 500 monopropellant (2 FL-R1 RCS Fuel Tank's)
- 1 200 xenon (3 PB-X50R Xenon Container's)
- 20 000 electricity (5 Z-4K Rechargeable Battery Bank's)
- All of this should be stored in landable module's that can touch down in the colony camps
Outcome:
There are now resources that can touch down in the colonies to support the colonies & colonists