Difference between revisions of "List of mods"

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|colspan="3" style="background:#f0f0f0;"|<big>'''Building Parts'''</big><br>Mainly adds some new stuf to build rockets and ships and more...
+
|colspan="3" style="background:#f0f0f0;"|<big>'''Part Collections'''</big><br>Add new components for building vehicles.
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures B9 Aerospace Pack]
 
|[http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures B9 Aerospace Pack]
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
|A parts collection for space planes. Very well designed and more realistic than the stock part.
+
|A collection of parts for building large spaceplanes.
 
|-
 
|-
 
|[http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry KW Rocketry]
 
|[http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry KW Rocketry]
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
|A parts collection for Rockets. Another excellent designed part collection. More realistic, close to actual rockets
+
|A parts collection for rockets, many inspired by real-life designs.
 
|-
 
|-
 
|[http://kerbalspaceport.com/home-0-23-2/ Home]<br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].
 
|[http://kerbalspaceport.com/home-0-23-2/ Home]<br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge].
 
|
 
|
|Everything you need to build a good base on distant bodies
+
|Parts which can be used to build remote outposts on other bodies than [[Kerbin]].
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-(KAS)-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions! Kerbal Attachment System]
 
|[http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-(KAS)-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions! Kerbal Attachment System]
 
|
 
|
|KAS brings new a complete set of tools to build complex bases using yours kerbals during EVA. You can set up ressources pipes between parts of your base, adds elevators, cranes and many more. Use it with kethane and Home to build huge stations.  
+
|A set of parts for linking together spacecraft or moving parts around on them during missions.
 
|-  
 
|-  
|colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the simulation making the gameplay harder than before.
+
|colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2 RemoteTech 2].
 
|[http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2 RemoteTech 2].
 
|
 
|
|
+
|Adds realistic limits to deep-space communications.
*Your probe won't react anymore far from Kerbal.
 
*You'll have to create a complete network of communication satellites to guide them in deep space.
 
* Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets
 
* Forgives control of probes when behind planet (in the dark side of the mum for instance)
 
 
 
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14 Ferram Aerospace Research]  
 
|[http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14 Ferram Aerospace Research]  
 
|
 
|
|Adds a wide greater realism to the atmospheric fly. It is then really harder to make your ship fly correcly.
+
|Updates the aerodynamics model to one much more accurate to the real world.
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/61632-0-23-5-Better-Than-Starting-Manned-Career-Mode-Redefined-(v1-57-June-12th) Better Than Starting Manned]
 
|[http://forum.kerbalspaceprogram.com/threads/61632-0-23-5-Better-Than-Starting-Manned-Career-Mode-Redefined-(v1-57-June-12th) Better Than Starting Manned]
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
|Change the whole career mode tech tree to have a more balanced difficulty. It also adds some small changes in the gameplay :
+
|Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes.
*Kerbals have simple life support : simpler than Tac Life Support, but very challenging too.
 
*Cabins are first un-pressurized. you need to get pressurization it from the tech tree to go higher in the atmosphere.
 
*Eva is more difficult because you have no control at first. you can only use ladders....
 
*Science rules are changed.  
 
 
|-
 
|-
 
|[http://www.curse.com/ksp-mods/kerbal/221022-tac-life-support Tac Life Support]
 
|[http://www.curse.com/ksp-mods/kerbal/221022-tac-life-support Tac Life Support]
 
|
 
|
|Manages cycle of life of kerbal people. Food, Water, Oxygen and Electricity is now need to maintains your astronauts alive during missing. A new difficult parameter to deal with.
+
|Adds life-support requirements and resource limitations to manned missions.
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Navigation and building tools'''</big><br>
+
|colspan="3" style="background:#f0f0f0;"|<big>'''Navigation and building tools'''</big><br> These mods add features and utilities to the game to make tasks easier.
 
|-
 
|-
 
| [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb MechJeb].
 
| [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb MechJeb].
 
| [[File:Tech Tree Icon.svg|32px]]
 
| [[File:Tech Tree Icon.svg|32px]]
|  
+
|A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game.
* A complete autopilot tools. Any of them are progressively dispatched in the Tech Tree.
 
** attitude pilots (Prograde, retrograde, node direction, vessel direction and so on)
 
** a complete computer for building (deltaV, TWR...) in the edit mode.
 
** gives various information for anything in the game (ships, orbit, target, planets.....)
 
** Fine tune and execute nodes
 
** Auto lander, docker, and lifter.
 
** and a futuristic probe.
 
 
|-
 
|-
 
|[http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux Kerbal Engineer Redux]
 
|[http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux Kerbal Engineer Redux]
 
|  
 
|  
|Nice designed information panel attached to the vessel. Gives information about each stage of the ship during building (DeltaV of each stage, TWR, ISP). and compute it realtively to bodies and their atmospherics parameters. Nice, simple and accurate.
+
|Displays the [[TWR]] and [[delta-v]] of spacecraft under construction in the [[VAB]].
 
|-
 
|-
 
|[http://kerbal.curseforge.com/ksp-mods/220289-kerbal-alarm-clock Kerbal Alarm Clock]
 
|[http://kerbal.curseforge.com/ksp-mods/220289-kerbal-alarm-clock Kerbal Alarm Clock]
 
|
 
|
|Adds alarms to various situation, stopping time warp. Very useful to avoid missing anything important in the game. In particular when you begin to have a huge set of probes and ships around the system.
+
|Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new [[SOI]]).
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Scientific Feature'''</big><br>Gives scientific points in Career Mode and more.
+
|colspan="3" style="background:#f0f0f0;"|<big>'''Science'''</big><br>Adds game features relating to gathering information about the environment and earning [[science]].
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/80369 ScanSat].
 
|[http://forum.kerbalspaceprogram.com/threads/80369 ScanSat].
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
|Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft on interesting point of each body.  
+
|Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s.
 
|-
 
|-
 
| <br>[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br>
 
| <br>[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br>
 
[https://github.com/Majiir/Kethane/wiki Manual]  
 
[https://github.com/Majiir/Kethane/wiki Manual]  
 
|[[File:Tech Tree Icon.svg|32px]]
 
|[[File:Tech Tree Icon.svg|32px]]
| One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kethane can be detected and drilled from any planet. It allows then to create fuel bases in moons as start points for long range exploration. It changes the whole game rules in an excellent way.
+
| Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies.
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br>Must have tools
+
|colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br>
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/60863-0-23-5-Toolbar-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar Toolbar]
 
|[http://forum.kerbalspaceprogram.com/threads/60863-0-23-5-Toolbar-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar Toolbar]
 
|
 
|
|Gathers some others addons features in a single toolbar. Many addons use this.  
+
|Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls.
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0 Crew Manifest]
 
|[http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0 Crew Manifest]
 
|
 
|
|Allows to transfer crew members between part of the ship. one of the most missing feature in current kerbal version.
+
|Allows [[kerbonaut]]s to be transferred between different parts of a spacecraft without having to perform an [[EVA]].
 
|-
 
|-
 
|[http://www.curse.com/ksp-mods/kerbal/220263-ksp-mod-admin KSP Mod Admin]
 
|[http://www.curse.com/ksp-mods/kerbal/220263-ksp-mod-admin KSP Mod Admin]
 
|
 
|
|Adding and removing Mods is quite easier with this tool.
+
|A manager which helps install, remove, and keep track of other mods.
 
|-
 
|-
|colspan="3" style="background:#f0f0f0;"|<big>'''Cheaters'''</big><br>
+
|colspan="3" style="background:#f0f0f0;"|<big>'''Cheats'''</big><br>
 
|-
 
|-
 
|[http://forum.kerbalspaceprogram.com/threads/37756-0-23-HyperEdit-Teleporter-Orbit-Planet-Editor-More HyperEdit]
 
|[http://forum.kerbalspaceprogram.com/threads/37756-0-23-HyperEdit-Teleporter-Orbit-Planet-Editor-More HyperEdit]
 
|
 
|
|Place your ship anywhere in space without the use of fuel. Useful for testing situations and creating missions, but a real spoiler for the career mode.
+
|Allows ships to be moved instantly to anywhere the system with no cost.
 
|}
 
|}
  

Revision as of 18:46, 12 July 2014

This incomplete list is not intended to be exhaustive.

This incomplete list contains some major mods or addons for Kerbal Space Program.

Legend :

  • Tech Tree Icon.svg : Those mods are well integrated into the Career Mode tech tree.


Part Collections
Add new components for building vehicles.
B9 Aerospace Pack Tech Tree Icon.svg A collection of parts for building large spaceplanes.
KW Rocketry Tech Tree Icon.svg A parts collection for rockets, many inspired by real-life designs.
Home
Link is dead, awaiting to be transferred in CurseForge.
Parts which can be used to build remote outposts on other bodies than Kerbin.
Kerbal Attachment System A set of parts for linking together spacecraft or moving parts around on them during missions.
Realism
Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.
RemoteTech 2. Adds realistic limits to deep-space communications.
Ferram Aerospace Research Updates the aerodynamics model to one much more accurate to the real world.
Better Than Starting Manned Tech Tree Icon.svg Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes.
Tac Life Support Adds life-support requirements and resource limitations to manned missions.
Navigation and building tools
These mods add features and utilities to the game to make tasks easier.
MechJeb. Tech Tree Icon.svg A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game.
Kerbal Engineer Redux Displays the TWR and delta-v of spacecraft under construction in the VAB.
Kerbal Alarm Clock Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI).
Science
Adds game features relating to gathering information about the environment and earning science.
ScanSat. Tech Tree Icon.svg Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs.

Kethane

Manual

Tech Tree Icon.svg Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies.
Misc Tools
Toolbar Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls.
Crew Manifest Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA.
KSP Mod Admin A manager which helps install, remove, and keep track of other mods.
Cheats
HyperEdit Allows ships to be moved instantly to anywhere the system with no cost.

The criteria to be added in this list are simple :

  • It adds important features to Kerbal. New game play....
  • It corrects some missing stuff in the main game.
  • There is no major bug...
  • It's fun !

It is then totally subjective. Fell free to adds your favorites addons here.

Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on

See also