Difference between revisions of "List of mods"
From Kerbal Space Program Wiki
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− | |colspan="3" style="background:#f0f0f0;"|<big>''' | + | |colspan="3" style="background:#f0f0f0;"|<big>'''Part Collections'''</big><br>Add new components for building vehicles. |
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|[http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures B9 Aerospace Pack] | |[http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures B9 Aerospace Pack] | ||
|[[File:Tech Tree Icon.svg|32px]] | |[[File:Tech Tree Icon.svg|32px]] | ||
− | |A parts | + | |A collection of parts for building large spaceplanes. |
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|[http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry KW Rocketry] | |[http://www.curse.com/ksp-mods/kerbal/220894-kw-rocketry KW Rocketry] | ||
|[[File:Tech Tree Icon.svg|32px]] | |[[File:Tech Tree Icon.svg|32px]] | ||
− | |A parts collection for | + | |A parts collection for rockets, many inspired by real-life designs. |
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|[http://kerbalspaceport.com/home-0-23-2/ Home]<br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge]. | |[http://kerbalspaceport.com/home-0-23-2/ Home]<br>Link is dead, awaiting to be transferred in [http://kerbal.curseforge.com/ CurseForge]. | ||
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− | | | + | |Parts which can be used to build remote outposts on other bodies than [[Kerbin]]. |
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|[http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-(KAS)-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions! Kerbal Attachment System] | |[http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-(KAS)-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions! Kerbal Attachment System] | ||
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− | | | + | |A set of parts for linking together spacecraft or moving parts around on them during missions. |
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− | |colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the | + | |colspan="3" style="background:#f0f0f0;"|<big>'''Realism '''</big><br>Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. |
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|[http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2 RemoteTech 2]. | |[http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2 RemoteTech 2]. | ||
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− | | | + | |Adds realistic limits to deep-space communications. |
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|[http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14 Ferram Aerospace Research] | |[http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14 Ferram Aerospace Research] | ||
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− | | | + | |Updates the aerodynamics model to one much more accurate to the real world. |
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|[http://forum.kerbalspaceprogram.com/threads/61632-0-23-5-Better-Than-Starting-Manned-Career-Mode-Redefined-(v1-57-June-12th) Better Than Starting Manned] | |[http://forum.kerbalspaceprogram.com/threads/61632-0-23-5-Better-Than-Starting-Manned-Career-Mode-Redefined-(v1-57-June-12th) Better Than Starting Manned] | ||
|[[File:Tech Tree Icon.svg|32px]] | |[[File:Tech Tree Icon.svg|32px]] | ||
− | | | + | |Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. |
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|[http://www.curse.com/ksp-mods/kerbal/221022-tac-life-support Tac Life Support] | |[http://www.curse.com/ksp-mods/kerbal/221022-tac-life-support Tac Life Support] | ||
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− | | | + | |Adds life-support requirements and resource limitations to manned missions. |
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− | |colspan="3" style="background:#f0f0f0;"|<big>'''Navigation and building tools'''</big><br> | + | |colspan="3" style="background:#f0f0f0;"|<big>'''Navigation and building tools'''</big><br> These mods add features and utilities to the game to make tasks easier. |
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| [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb MechJeb]. | | [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb MechJeb]. | ||
| [[File:Tech Tree Icon.svg|32px]] | | [[File:Tech Tree Icon.svg|32px]] | ||
− | | | + | |A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. |
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|[http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux Kerbal Engineer Redux] | |[http://www.curse.com/ksp-mods/kerbal/220285-kerbal-engineer-redux Kerbal Engineer Redux] | ||
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− | | | + | |Displays the [[TWR]] and [[delta-v]] of spacecraft under construction in the [[VAB]]. |
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|[http://kerbal.curseforge.com/ksp-mods/220289-kerbal-alarm-clock Kerbal Alarm Clock] | |[http://kerbal.curseforge.com/ksp-mods/220289-kerbal-alarm-clock Kerbal Alarm Clock] | ||
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− | | | + | |Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new [[SOI]]). |
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− | |colspan="3" style="background:#f0f0f0;"|<big>''' | + | |colspan="3" style="background:#f0f0f0;"|<big>'''Science'''</big><br>Adds game features relating to gathering information about the environment and earning [[science]]. |
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|[http://forum.kerbalspaceprogram.com/threads/80369 ScanSat]. | |[http://forum.kerbalspaceprogram.com/threads/80369 ScanSat]. | ||
|[[File:Tech Tree Icon.svg|32px]] | |[[File:Tech Tree Icon.svg|32px]] | ||
− | | | + | |Allows satellites to create maps of the celestial bodies they are orbiting, including [[biome]]s and [[List of easter eggs|easter egg]]s. |
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| <br>[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br> | | <br>[http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-(ARM)-compatibility-update Kethane] <br> | ||
[https://github.com/Majiir/Kethane/wiki Manual] | [https://github.com/Majiir/Kethane/wiki Manual] | ||
|[[File:Tech Tree Icon.svg|32px]] | |[[File:Tech Tree Icon.svg|32px]] | ||
− | | | + | | Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. |
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− | |colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br> | + | |colspan="3" style="background:#f0f0f0;"|<big>'''Misc Tools'''</big><br> |
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|[http://forum.kerbalspaceprogram.com/threads/60863-0-23-5-Toolbar-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar Toolbar] | |[http://forum.kerbalspaceprogram.com/threads/60863-0-23-5-Toolbar-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar Toolbar] | ||
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− | | | + | |Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. |
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|[http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0 Crew Manifest] | |[http://forum.kerbalspaceprogram.com/threads/60936-0-23-5-Kerbal-Crew-Manifest-v0-5-7-0 Crew Manifest] | ||
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− | |Allows to | + | |Allows [[kerbonaut]]s to be transferred between different parts of a spacecraft without having to perform an [[EVA]]. |
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|[http://www.curse.com/ksp-mods/kerbal/220263-ksp-mod-admin KSP Mod Admin] | |[http://www.curse.com/ksp-mods/kerbal/220263-ksp-mod-admin KSP Mod Admin] | ||
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− | | | + | |A manager which helps install, remove, and keep track of other mods. |
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− | |colspan="3" style="background:#f0f0f0;"|<big>''' | + | |colspan="3" style="background:#f0f0f0;"|<big>'''Cheats'''</big><br> |
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|[http://forum.kerbalspaceprogram.com/threads/37756-0-23-HyperEdit-Teleporter-Orbit-Planet-Editor-More HyperEdit] | |[http://forum.kerbalspaceprogram.com/threads/37756-0-23-HyperEdit-Teleporter-Orbit-Planet-Editor-More HyperEdit] | ||
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− | | | + | |Allows ships to be moved instantly to anywhere the system with no cost. |
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Revision as of 18:46, 12 July 2014
This incomplete list contains some major mods or addons for Kerbal Space Program.
Legend :
Part Collections Add new components for building vehicles. | ||
B9 Aerospace Pack | A collection of parts for building large spaceplanes. | |
KW Rocketry | A parts collection for rockets, many inspired by real-life designs. | |
Home Link is dead, awaiting to be transferred in CurseForge. |
Parts which can be used to build remote outposts on other bodies than Kerbin. | |
Kerbal Attachment System | A set of parts for linking together spacecraft or moving parts around on them during missions. | |
Realism Those mods adds realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | ||
RemoteTech 2. | Adds realistic limits to deep-space communications. | |
Ferram Aerospace Research | Updates the aerodynamics model to one much more accurate to the real world. | |
Better Than Starting Manned | Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. | |
Tac Life Support | Adds life-support requirements and resource limitations to manned missions. | |
Navigation and building tools These mods add features and utilities to the game to make tasks easier. | ||
MechJeb. | A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. | |
Kerbal Engineer Redux | Displays the TWR and delta-v of spacecraft under construction in the VAB. | |
Kerbal Alarm Clock | Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). | |
Science Adds game features relating to gathering information about the environment and earning science. | ||
ScanSat. | Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. | |
Kethane |
Adds resource extraction to the game, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | |
Misc Tools | ||
Toolbar | Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. | |
Crew Manifest | Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. | |
KSP Mod Admin | A manager which helps install, remove, and keep track of other mods. | |
Cheats | ||
HyperEdit | Allows ships to be moved instantly to anywhere the system with no cost. |
The criteria to be added in this list are simple :
- It adds important features to Kerbal. New game play....
- It corrects some missing stuff in the main game.
- There is no major bug...
- It's fun !
It is then totally subjective. Fell free to adds your favorites addons here.
Just remember to add a good description, telling why this addon is important for you, how it is integrated in the game.... and so on
See also
- Calculation tools, a collection of calculators which work independently
- Multiplayer
- Kerbal Curseforge to share mods